- Fixed problem loading ammostrings for non-english version (by zwwooooo)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5806 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-01-23 12:32:37 +00:00
parent 0503550f75
commit c71991da8c
+10
View File
@@ -263,6 +263,7 @@ BOOLEAN LoadExternalGameplayData(STR directoryName)
//Madd: Simple Localization
//Read in the correct ammostring file for the given language
strcpy(fileName, directoryName);
/*
#ifdef GERMAN
strcat(fileName, GERMAN_PREFIX); // add German. prefix to filename
#endif
@@ -287,7 +288,16 @@ BOOLEAN LoadExternalGameplayData(STR directoryName)
#ifdef CHINESE
strcat(fileName, CHINESE_PREFIX); // add Chinese. prefix to filename
#endif
*/
strcat(fileName, AMMOFILENAME);
#ifndef ENGLISH
AddLanguagePrefix(fileName);
if ( FileExists(fileName) )
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
SGP_THROW_IFFALSE(ReadInCivGroupNamesStats(fileName,TRUE), fileName);
}
#endif
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
if(!ReadInAmmoStats(fileName))
{