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- Fixed problem loading ammostrings for non-english version (by zwwooooo)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5806 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -263,6 +263,7 @@ BOOLEAN LoadExternalGameplayData(STR directoryName)
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//Madd: Simple Localization
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//Madd: Simple Localization
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//Read in the correct ammostring file for the given language
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//Read in the correct ammostring file for the given language
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strcpy(fileName, directoryName);
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strcpy(fileName, directoryName);
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/*
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#ifdef GERMAN
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#ifdef GERMAN
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strcat(fileName, GERMAN_PREFIX); // add German. prefix to filename
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strcat(fileName, GERMAN_PREFIX); // add German. prefix to filename
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#endif
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#endif
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@@ -287,7 +288,16 @@ BOOLEAN LoadExternalGameplayData(STR directoryName)
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#ifdef CHINESE
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#ifdef CHINESE
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strcat(fileName, CHINESE_PREFIX); // add Chinese. prefix to filename
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strcat(fileName, CHINESE_PREFIX); // add Chinese. prefix to filename
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#endif
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#endif
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*/
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strcat(fileName, AMMOFILENAME);
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strcat(fileName, AMMOFILENAME);
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#ifndef ENGLISH
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AddLanguagePrefix(fileName);
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if ( FileExists(fileName) )
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{
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
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SGP_THROW_IFFALSE(ReadInCivGroupNamesStats(fileName,TRUE), fileName);
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}
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#endif
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
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if(!ReadInAmmoStats(fileName))
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if(!ReadInAmmoStats(fileName))
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{
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{
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