diff --git a/gamedir/Data-1.13/BinaryData/JA2SET.DAT b/gamedir/Data-1.13/BinaryData/JA2SET.DAT new file mode 100644 index 000000000..8fa09d212 Binary files /dev/null and b/gamedir/Data-1.13/BinaryData/JA2SET.DAT differ diff --git a/gamedir/Data-1.13/Ja2Set.dat.xml b/gamedir/Data-1.13/Ja2Set.dat.xml index 96f40b708..79feacea0 100644 --- a/gamedir/Data-1.13/Ja2Set.dat.xml +++ b/gamedir/Data-1.13/Ja2Set.dat.xml @@ -2307,157 +2307,94 @@ 2_drt3.sti s_water.sti s_dwater.sti - cliff_l.sti - l_cliff.sti - cliff_sh.sti 2drums.sti - drum_02.sti 2_heli.sti 2crate.sti 2bush.sti - weeds_1.sti 2rock1.sti snow_bag.sti 2tree1.sti 2tree2.sti - tree2_t.sti - tree2_t.sti 2drums_s.sti - drum2shd.sti 2_heli_s.sti 2crate_s.sti 2bush_s.sti - weedssh.sti 2rock1_s.sti snowbags.sti 2tree1_s.sti 2tree2_s.sti - trshdwt2.sti - trshdwt2.sti 2cabin2.sti e_wall1.sti e_wall2.sti e_wall3.sti - door1.sti door_03.sti door_05.sti - door1.sti - door1s.sti door_03s.sti door_05s.sti - door1s.sti - roofceil.sti - cracks.sti 2roadtle.sti - window1.sti - walldec1.sti - walldec2.sti - walldec3.sti - walldec3.sti - w_dec01.sti - w_dec02.sti - w_dec03.sti - w_dec04.sti - floor_1.sti - floor_2.sti - floor_3.sti - floor_4.sti 2flat.sti - flat_r2.sti - flat_r3.sti - flat_r4.sti 2slant.sti e_slant1.sti - roofvent.sti - roofvent.sti - highl3.sti - furn_6.sti - furn_7.sti - furn_8.sti - furn_9.sti - furn_6.sti - dirtroad.sti 2debrock.sti 2weeds.sti 2_weeds.sti Sn_patch.sti 2clumps.sti - twigs.sti - lakeobj.sti 2fence.sti 2fence_s.sti - truck.sti - truck.sti - truck_s.sti - truck_s.sti - litter.sti - damgdeb.sti - deb_02.sti - damgdebs.sti - deb_02s.sti - f_weed.sti - montbush.sti - f_weeds.sti - montbshs.sti - rubble1.sti - rubble2.sti - drum_01.sti - drum_01.sti - drum1shd.sti - drum1shd.sti - basefrn1.sti - hilfurn1.sti - furn_6.sti - furn_6.sti - flat_r4.sti - flat_r4.sti - w_dec01.sti - w_dec01.sti - w_dec01.sti - picture.sti - bld_prnt.sti - m_b_prnt.sti - switches.sti - slant_01.sti - flat_r4.sti - flat_r4.sti - smguns.sti - smp1items.sti - smp2items.sti - glashatr.sti - smp3items.sti - bod_blow.sti - exittex.sti - steps.sti - ptrs1.sti - ptrs2.sti - ptrs3.sti - g-run.sti - g-walk.sti - g-swat.sti - g-pron.sti - white.sti - action1.sti - hand-wi.sti - x.sti - g-ring.sti - r_key.sti - sel-ring.sti - highl3.sti - bull.sti - miss1.sti - w_miss.sti - ripple.sti - wirefram.sti MIXED SNOW 0 + snow_1.sti + snow_2.sti + 2_drt1.sti + 2_drt2.sti + sn_grs_1.sti + 2snowgrs.sti + 2_drt3.sti + s_water.sti + s_dwater.sti + 2drums.sti + 2_heli.sti + 2crate.sti + 2bush.sti + 2rock1.sti + snow_bag.sti + 2tree1.sti + 2tree2.sti + 2drums_s.sti + 2_heli_s.sti + 2crate_s.sti + 2bush_s.sti + 2rock1_s.sti + snowbags.sti + 2tree1_s.sti + 2tree2_s.sti + 2cabin2.sti + e_wall1.sti + e_wall2.sti + e_wall3.sti + door_03.sti + door_05.sti + door_03s.sti + door_05s.sti + 2roadtle.sti + 2flat.sti + 2slant.sti + e_slant1.sti workshop.sti wp_stuf1.sti hardware.sti + 2debrock.sti + 2weeds.sti + 2_weeds.sti + Sn_patch.sti + 2clumps.sti + 2fence.sti + 2fence_s.sti a-out1.sti a-out1s.sti jailstuf.sti @@ -2474,6 +2411,43 @@ 2_drt2.sti sn_grs_1.sti snow_2.sti + s_water.sti + s_dwater.sti + 2drums.sti + 2_heli.sti + 2crate.sti + 2bush.sti + 2rock1.sti + snow_bag.sti + 2tree1.sti + 2tree2.sti + 2drums_s.sti + 2_heli_s.sti + 2crate_s.sti + 2bush_s.sti + 2rock1_s.sti + snowbags.sti + 2tree1_s.sti + 2tree2_s.sti + 2cabin2.sti + e_wall1.sti + e_wall2.sti + e_wall3.sti + door_03.sti + door_05.sti + door_03s.sti + door_05s.sti + 2roadtle.sti + 2flat.sti + 2slant.sti + e_slant1.sti + 2debrock.sti + 2weeds.sti + 2_weeds.sti + Sn_patch.sti + 2clumps.sti + 2fence.sti + 2fence_s.sti @@ -2489,36 +2463,39 @@ dirtrock.sti f_water.sti f_dwater.sti - drum_01.sti furn_mix.sti + drum_02.sti f_bush.sti weeds_2.sti f_rock.sti + sandbag.sti f_tree4.sti f_tree2.sti - drum1shd.sti furnmixs.sti + drum2shd.sti f_bush_s.sti - weedssh.sti f_rock_s.sti + sandbags.sti f_tree4s.sti f_tree2s.sti build_17.sti + e_wall1.sti + e_wall2.sti + e_wall3.sti + door_03.sti + door_05.sti h-door2.sti + door_03s.sti + door_05s.sti h-door2s.sti f_leaves.sti - roadtile.sti slant_04.sti + e_slant1.sti lawless4.sti hardware.sti - debrocks.sti - sweeds.sti - miniweed.sti + 2weeds.sti burnmark.sti - oldfence.sti - oldfencs.sti fl_weed.sti - f_weeds.sti jailstf2.sti lawless.sti lawless2.sti @@ -2538,13 +2515,10 @@ 3mongra5.sti 3mongra6.sti dirtrock.sti - newbank.sti - deeplake.sti clifblok.sti furn_mix.sti mine1.sti mine2.sti - weeds_1.sti montrock.sti sandbag.sti e_tree1.sti @@ -2553,18 +2527,21 @@ furnmixs.sti mine1_s.sti mine2_s.sti - weedssh.sti montrcks.sti sandbags.sti e_tree1s.sti montre1s.sti - roadtile.sti - slant_01.sti + 2cabin2.sti + e_wall1.sti + e_wall2.sti + e_wall3.sti + door_03.sti + door_05.sti + door_03s.sti + door_05s.sti + e_slant1.sti mncar1.sti - debrocks.sti bombdeb.sti - sweeds.sti - miniweed.sti burnmark.sti wirefenc.sti wirefens.sti @@ -2585,13 +2562,10 @@ 3mongra5.sti 3mongra6.sti dirtrock.sti - newbank.sti - deeplake.sti spot_1.sti a-out1.sti satdish.sti turbine.sti - weeds_1.sti montrock.sti sandbag.sti e_tree1.sti @@ -2600,13 +2574,14 @@ a-out1s.sti satdishs.sti turbines.sti - weedssh.sti montrcks.sti sandbags.sti e_tree1s.sti montre1s.sti build_36.sti + e_wall1.sti build_24.sti + e_wall3.sti metldoor.sti door_07.sti door_02.sti @@ -2616,18 +2591,15 @@ door_02s.sti door_06s.sti wp_deb.sti - roadtile.sti I_floor.sti jailflor.sti Wp_floor.sti slant_12.sti + e_slant1.sti I_crates.sti jailstf3.sti wp_stuf1.sti - debrocks.sti bombdeb.sti - sweeds.sti - miniweed.sti burnmark.sti wirefenc.sti wirefens.sti @@ -2646,13 +2618,28 @@ cvflr4.sti negspace.sti tunvent.sti + drum_02.sti + nogobush.sti + montrock.sti + sandbag.sti tunvens.sti + drum2shd.sti + nogobuss.sti + montrcks.sti + sandbags.sti sewer.sti tunlgate.sti + e_wall2.sti + e_wall3.sti tunldoor.sti + door_03.sti + door_05.sti tunldors.sti + door_03s.sti + door_05s.sti sew_flor.sti flat_06.sti + e_slant1.sti tunlgate.sti tunlgats.sti wirefra2.sti @@ -2666,11 +2653,20 @@ negspace.sti m-out2.sti a-out1.sti + drum_02.sti + nogobush.sti + montrock.sti + sandbag.sti m-out2s.sti a-out1s.sti + drum2shd.sti + nogobuss.sti + montrcks.sti + sandbags.sti build_29.sti build_30.sti build19b.sti + e_wall3.sti metldoor.sti door_07.sti door_14.sti @@ -2688,6 +2684,7 @@ jailflor.sti Wp_floor.sti flat_06.sti + e_slant1.sti o_furn3.sti I_crates.sti jailstf3.sti @@ -2718,12 +2715,10 @@ 3mongra5.sti 3mongra6.sti dirtrock.sti - newbank.sti - deeplake.sti m-out2.sti a-out2.sti satdish.sti - weeds_1.sti + nogobush.sti montrock.sti sandbag.sti e_tree1.sti @@ -2731,12 +2726,15 @@ m-out2s.sti a-out2s.sti satdishs.sti - weedssh.sti + nogobuss.sti montrcks.sti sandbags.sti e_tree1s.sti montre1s.sti e_wall4.sti + e_wall1.sti + e_wall2.sti + e_wall3.sti metldoor.sti door_07.sti door_02.sti @@ -2746,19 +2744,16 @@ door_02s.sti 2_door_s.sti wp_deb.sti - roadtile.sti I_floor.sti jailflor.sti Wp_floor.sti + e_slant1.sti o_furn3.sti I_crates.sti jailstf3.sti workshop.sti wp_stuf1.sti - debrocks.sti bombdeb.sti - sweeds.sti - miniweed.sti burnmark.sti junkfen.sti junkfens.sti @@ -2781,11 +2776,18 @@ negspace.sti m-out2.sti a-out1.sti + nogobush.sti + montrock.sti + sandbag.sti m-out2s.sti a-out1s.sti + nogobuss.sti + montrcks.sti + sandbags.sti e_wall4.sti build_30.sti build19b.sti + e_wall3.sti metldoor.sti door_07.sti door_14.sti @@ -2803,6 +2805,7 @@ jailflor.sti Wp_floor.sti flat_06.sti + e_slant1.sti o_furn3.sti I_crates.sti jailstf3.sti diff --git a/gamedir/Data-1.13/Ja2_Options.INI b/gamedir/Data-1.13/Ja2_Options.INI index 0daad885e..fda307cd3 100644 --- a/gamedir/Data-1.13/Ja2_Options.INI +++ b/gamedir/Data-1.13/Ja2_Options.INI @@ -674,7 +674,7 @@ USE_LOADSCREENHINTS = TRUE ; The delay will only be used if USE_LOADSCREENHINTS = TRUE ;------------------------------------------------------------------------------------------------------------------------------ -ADDITIONAL_DELAY_UNTIL_LOADSCREEN_DISPOSAL = 2 +ADDITIONAL_DELAY_UNTIL_LOADSCREEN_DISPOSAL = 0 ;------------------------------------------------------------------------------------------------------------------------------ ;New Starting Gear Interface diff --git a/gamedir/Data-1.13/tilesets/53/SANDBAG.JSD b/gamedir/Data-1.13/tilesets/53/SANDBAG.JSD new file mode 100644 index 000000000..cd988ff17 Binary files /dev/null and b/gamedir/Data-1.13/tilesets/53/SANDBAG.JSD differ diff --git a/gamedir/Data-1.13/tilesets/54/SANDBAG.JSD b/gamedir/Data-1.13/tilesets/54/SANDBAG.JSD new file mode 100644 index 000000000..cd988ff17 Binary files /dev/null and b/gamedir/Data-1.13/tilesets/54/SANDBAG.JSD differ diff --git a/gamedir/Data-1.13/tilesets/54/WIREFENC.JSD b/gamedir/Data-1.13/tilesets/54/WIREFENC.JSD index d4899a6ab..4d4684b0f 100644 Binary files a/gamedir/Data-1.13/tilesets/54/WIREFENC.JSD and b/gamedir/Data-1.13/tilesets/54/WIREFENC.JSD differ diff --git a/gamedir/Data-1.13/tilesets/55/SANDBAG.JSD b/gamedir/Data-1.13/tilesets/55/SANDBAG.JSD new file mode 100644 index 000000000..cd988ff17 Binary files /dev/null and b/gamedir/Data-1.13/tilesets/55/SANDBAG.JSD differ diff --git a/gamedir/Data-1.13/tilesets/55/WIREFENC.JSD b/gamedir/Data-1.13/tilesets/55/WIREFENC.JSD index d4899a6ab..4d4684b0f 100644 Binary files a/gamedir/Data-1.13/tilesets/55/WIREFENC.JSD and b/gamedir/Data-1.13/tilesets/55/WIREFENC.JSD differ diff --git a/gamedir/Data-1.13/tilesets/56/SANDBAG.JSD b/gamedir/Data-1.13/tilesets/56/SANDBAG.JSD new file mode 100644 index 000000000..cd988ff17 Binary files /dev/null and b/gamedir/Data-1.13/tilesets/56/SANDBAG.JSD differ diff --git a/gamedir/Data-1.13/tilesets/57/SANDBAG.JSD b/gamedir/Data-1.13/tilesets/57/SANDBAG.JSD new file mode 100644 index 000000000..cd988ff17 Binary files /dev/null and b/gamedir/Data-1.13/tilesets/57/SANDBAG.JSD differ diff --git a/gamedir/Data-1.13/tilesets/58/SANDBAG.JSD b/gamedir/Data-1.13/tilesets/58/SANDBAG.JSD new file mode 100644 index 000000000..cd988ff17 Binary files /dev/null and b/gamedir/Data-1.13/tilesets/58/SANDBAG.JSD differ diff --git a/gamedir/Data-1.13/tilesets/59/SANDBAG.JSD b/gamedir/Data-1.13/tilesets/59/SANDBAG.JSD new file mode 100644 index 000000000..cd988ff17 Binary files /dev/null and b/gamedir/Data-1.13/tilesets/59/SANDBAG.JSD differ diff --git a/gamedir/Data-UB/AddOns/Data-UB-1.13/Ja2_Options.ini b/gamedir/Data-UB/AddOns/Data-UB-1.13/Ja2_Options.ini index 3b3009195..50ab771e7 100644 --- a/gamedir/Data-UB/AddOns/Data-UB-1.13/Ja2_Options.ini +++ b/gamedir/Data-UB/AddOns/Data-UB-1.13/Ja2_Options.ini @@ -184,7 +184,7 @@ USE_EXTERNALIZED_ENEMY_ITEM_DROPS = 1 ; Valid values = TRUE or FALSE, Default = FALSE ;------------------------------------------------------------------------------------------------------------------------------ -USE_XML_TILESETS = FALSE +USE_XML_TILESETS = TRUE ;------------------------------------------------------------------------------------------------------------------------------ ; Change the number of PItem graphics files used by the game @@ -197,8 +197,54 @@ USE_XML_TILESETS = FALSE NUM_P_ITEMS = 3 -; should mercs use the backgrounds -BACKGROUNDS = TRUE +;****************************************************************************************************************************** +;****************************************************************************************************************************** + +[Backgrounds] + +;****************************************************************************************************************************** +; These settings govern mercenary backgrounds. +;****************************************************************************************************************************** + +;------------------------------------------------------------------------------------------------------------------------------ +; If TRUE, mercs have backgrounds. +; +; Backgrounds can add a range of bonuses, penalties, abilities and more. +; Some of those are merely flavour, others are significant for making full use of some 1.13 features. +; Default: TRUE +;------------------------------------------------------------------------------------------------------------------------------ + +ENABLE_BACKGROUNDS = FALSE + +;------------------------------------------------------------------------------------------------------------------------------ +; If TRUE, choices in skills/character traits/disabilities determine available backgrounds during IMP creation. +; +; - don't show backgrounds in selection whose tags would contradict with a main bonus/penalty gained by previously chosen +; skill/character trait/disability +; - gain additional background choices to make up for the possible loss in variety +; - those additional backgrounds are exclusive to this option (and the sub-option REDUCED_IMP_CREATION), won't show up without +; - the additional backgrounds are also affected by the same rules as all others +; - this will only affect IMP backgrounds +; - for more details see Backgrounds.xml +; Note: requires ENABLE BACKGROUNDS to be TRUE +; Default: FALSE +;------------------------------------------------------------------------------------------------------------------------------ + +ALTERNATIVE_IMP_CREATION = TRUE + +;------------------------------------------------------------------------------------------------------------------------------ +; If TRUE, only use a reduced set of IMP backgrounds. +; +; - only use the additional backgrounds from ALTERNATIVE_IMP_CREATION +; - by default, that's considerably fewer than the usual amount of background choices, but should cover some essentials +; - same consequences from choices in skills/character traits/disabilities as with ALTERNATIVE_IMP_CREATION +; - For more details see Backgrounds.xml +; - this will only affect IMP backgrounds +; Note: requires ALTERNATIVE_IMP_CREATION to be TRUE (will show no effect if not) +; Default: FALSE +;------------------------------------------------------------------------------------------------------------------------------ + +REDUCED_IMP_CREATION = FALSE ;****************************************************************************************************************************** ;****************************************************************************************************************************** @@ -612,7 +658,7 @@ USE_LOADSCREENHINTS = TRUE ; The delay will only be used if USE_LOADSCREENHINTS = TRUE ;------------------------------------------------------------------------------------------------------------------------------ -ADDITIONAL_DELAY_UNTIL_LOADSCREEN_DISPOSAL = 2 +ADDITIONAL_DELAY_UNTIL_LOADSCREEN_DISPOSAL = 0 ;------------------------------------------------------------------------------------------------------------------------------ ;New Starting Gear Interface diff --git a/gamedir/Data-UB/AddOns/Data-UB-Vanilla/Ja2_Options.INI b/gamedir/Data-UB/AddOns/Data-UB-Vanilla/Ja2_Options.INI index bac17f81b..73bb7577f 100644 --- a/gamedir/Data-UB/AddOns/Data-UB-Vanilla/Ja2_Options.INI +++ b/gamedir/Data-UB/AddOns/Data-UB-Vanilla/Ja2_Options.INI @@ -197,8 +197,55 @@ USE_XML_TILESETS = FALSE NUM_P_ITEMS = 3 -; should mercs use the backgrounds -BACKGROUNDS = TRUE +;****************************************************************************************************************************** +;****************************************************************************************************************************** + + +[Backgrounds] + +;****************************************************************************************************************************** +; These settings govern mercenary backgrounds. +;****************************************************************************************************************************** + +;------------------------------------------------------------------------------------------------------------------------------ +; If TRUE, mercs have backgrounds. +; +; Backgrounds can add a range of bonuses, penalties, abilities and more. +; Some of those are merely flavour, others are significant for making full use of some 1.13 features. +; Default: TRUE +;------------------------------------------------------------------------------------------------------------------------------ + +ENABLE_BACKGROUNDS = FALSE + +;------------------------------------------------------------------------------------------------------------------------------ +; If TRUE, choices in skills/character traits/disabilities determine available backgrounds during IMP creation. +; +; - don't show backgrounds in selection whose tags would contradict with a main bonus/penalty gained by previously chosen +; skill/character trait/disability +; - gain additional background choices to make up for the possible loss in variety +; - those additional backgrounds are exclusive to this option (and the sub-option REDUCED_IMP_CREATION), won't show up without +; - the additional backgrounds are also affected by the same rules as all others +; - this will only affect IMP backgrounds +; - for more details see Backgrounds.xml +; Note: requires ENABLE BACKGROUNDS to be TRUE +; Default: FALSE +;------------------------------------------------------------------------------------------------------------------------------ + +ALTERNATIVE_IMP_CREATION = FALSE + +;------------------------------------------------------------------------------------------------------------------------------ +; If TRUE, only use a reduced set of IMP backgrounds. +; +; - only use the additional backgrounds from ALTERNATIVE_IMP_CREATION +; - by default, that's considerably fewer than the usual amount of background choices, but should cover some essentials +; - same consequences from choices in skills/character traits/disabilities as with ALTERNATIVE_IMP_CREATION +; - For more details see Backgrounds.xml +; - this will only affect IMP backgrounds +; Note: requires ALTERNATIVE_IMP_CREATION to be TRUE (will show no effect if not) +; Default: FALSE +;------------------------------------------------------------------------------------------------------------------------------ + +REDUCED_IMP_CREATION = FALSE ;****************************************************************************************************************************** ;****************************************************************************************************************************** diff --git a/gamedir/Data-UB/Ja2Set.dat.xml b/gamedir/Data-UB/Ja2Set.dat.xml new file mode 100644 index 000000000..a457dde23 --- /dev/null +++ b/gamedir/Data-UB/Ja2Set.dat.xml @@ -0,0 +1,2884 @@ + + + + + GENERIC 1 + 0 + + earth.sti + earth2.sti + sgrass1.sti + sgrass2.sti + grass.sti + lgrass2.sti + path.sti + newbank.sti + deeplake.sti + cliff_l.sti + l_cliff.sti + cliff_sh.sti + drum_01.sti + drum_02.sti + dump.sti + mdrock.sti + montbush.sti + weeds_1.sti + block_01.sti + nogobush.sti + tree1_t.sti + tree2_t.sti + tree2_t.sti + tree2_t.sti + drum1shd.sti + drum2shd.sti + dumpshdw.sti + mdrocksh.sti + montbshs.sti + weedssh.sti + block_02.sti + nogobuss.sti + trshdwt1.sti + trshdwt2.sti + trshdwt2.sti + trshdwt2.sti + build_01.sti + build_05.sti + build_10.sti + build_06.sti + door1.sti + door1.sti + door1.sti + door1.sti + door1s.sti + door1s.sti + door1s.sti + door1s.sti + roofceil.sti + cracks.sti + roadtile.sti + window1.sti + walldec1.sti + walldec2.sti + walldec3.sti + walldec3.sti + w_dec01.sti + w_dec02.sti + w_dec03.sti + w_dec04.sti + floor_1.sti + floor_2.sti + floor_3.sti + floor_4.sti + flat_r1.sti + flat_r2.sti + flat_r3.sti + flat_r4.sti + slant_01.sti + slant_04.sti + roofvent.sti + roofvent.sti + highl3.sti + furn_6.sti + furn_7.sti + furn_8.sti + furn_9.sti + furn_6.sti + dirtroad.sti + debrocks.sti + sblast.sti + sweeds.sti + miniweed.sti + cracks.sti + twigs.sti + lakeobj.sti + oldfence.sti + oldfencs.sti + truck.sti + truck.sti + truck_s.sti + truck_s.sti + litter.sti + damgdeb.sti + deb_02.sti + damgdebs.sti + deb_02s.sti + f_weed.sti + montbush.sti + f_weeds.sti + montbshs.sti + rubble1.sti + rubble2.sti + drum_01.sti + drum_01.sti + drum1shd.sti + drum1shd.sti + basefrn1.sti + hilfurn1.sti + furn_6.sti + furn_6.sti + flat_r4.sti + flat_r4.sti + w_dec01.sti + w_dec01.sti + w_dec01.sti + picture.sti + bld_prnt.sti + m_b_prnt.sti + switches.sti + slant_01.sti + flat_r4.sti + flat_r4.sti + smguns.sti + smp1items.sti + smp2items.sti + glashatr.sti + smp3items.sti + bod_blow.sti + exittex.sti + steps.sti + ptrs1.sti + ptrs2.sti + ptrs3.sti + g-run.sti + g-walk.sti + g-swat.sti + g-pron.sti + white.sti + action1.sti + hand-wi.sti + x.sti + g-ring.sti + r_key.sti + sel-ring.sti + highl3.sti + bull.sti + miss1.sti + w_miss.sti + ripple.sti + wirefram.sti + + + + CAVES 1 + 0 + + cvflr4.sti + negspace.sti + pit_1.sti + eggs.sti + eggs_s.sti + cvwalls.sti + cvwall2.sti + tunnel3.sti + cvstruct.sti + cvwood.sti + drum_02.sti + mncar1.sti + cavhole.sti + traxx.sti + burnmark.sti + bombdeb.sti + bones.sti + tunnel1.sti + bones2.sti + workshp2.sti + lawles3b.sti + + + + DESERT 1 + 0 + + dirt1.sti + dirt2.sti + dirt3.sti + dirt4.sti + dirt5.sti + grassd.sti + grassc.sti + cactus.sti + desdec1.sti + cracks2.sti + cactshdw.sti + desdec1s.sti + crckshdw.sti + slant_07.sti + + + + LUSH 1 (dirt roads) + 0 + + l_gras1.sti + l_gras2.sti + l_gras3.sti + l_gras4.sti + l_gras5.sti + l_dirt1.sti + l_dirt2.sti + smpwater.sti + l_weed2.sti + l_weed1.sti + l_bush.sti + l_tree.sti + l_tree.sti + l_weed2s.sti + l_weed1s.sti + l_bush_s.sti + l_tree_s.sti + l_tree_s.sti + build_11.sti + build_12.sti + slant_04.sti + slant_07.sti + l_weed3.sti + + + + TROPICAL 1 + 0 + + t_sand1.sti + t_sand3.sti + trpgras4.sti + trpgras3.sti + trpgras2.sti + trpgras.sti + t_trail.sti + tr_water.sti + trwater2.sti + tweed.sti + t_fern.sti + grass1.sti + grass2.sti + t_tree2.sti + grass3.sti + bamboo.sti + t_tree1.sti + t_tree3.sti + tweed_s.sti + t_fern_s.sti + grass1_s.sti + grass2_s.sti + t_tree2s.sti + grass3_s.sti + bamboo_s.sti + t_tree1s.sti + t_tree3s.sti + build_12.sti + build_16.sti + build_27.sti + door_11.sti + celldoor.sti + door_11s.sti + celldors.sti + cosroad.sti + tr_floor.sti + slant_09.sti + grass2.sti + burnmark.sti + ruinfenc.sti + ruinfncs.sti + r_stuff.sti + r_stuffs.sti + tr_furn1.sti + lawles3b.sti + a-sign3.sti + w_dec05.sti + + + + MOUNTAINS 1 + 0 + + 3mongra1.sti + 3mongra2.sti + 3mongra3.sti + 3mongra4.sti + 3mongra5.sti + 3mongra6.sti + dirtrock.sti + montrock.sti + montbush.sti + montre1.sti + montre2.sti + montrcks.sti + montbshs.sti + montre1s.sti + montre2s.sti + grail.sti + grail_s.sti + furn_mix.sti + furnmixs.sti + + + + 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weedssh.sti + montrcks.sti + sandbags.sti + e_tree1s.sti + montre1s.sti + build_36.sti + build_24.sti + metldoor.sti + door_07.sti + door_02.sti + door_06.sti + metldors.sti + door_07s.sti + door_02s.sti + door_06s.sti + wp_deb.sti + roadtile.sti + I_floor.sti + jailflor.sti + Wp_floor.sti + slant_12.sti + I_crates.sti + jailstf3.sti + wp_stuf1.sti + debrocks.sti + bombdeb.sti + sweeds.sti + miniweed.sti + burnmark.sti + wirefenc.sti + wirefens.sti + jaildeb3.sti + o_furn.sti + 2_gens.sti + g-furn1.sti + g-decal1.sti + 2walldeb.sti + + + + SEWERS + 0 + + cvflr4.sti + negspace.sti + tunvent.sti + tunvens.sti + sewer.sti + tunlgate.sti + tunldoor.sti + tunldors.sti + sew_flor.sti + flat_06.sti + tunlgate.sti + tunlgats.sti + wirefra2.sti + + + + UNDERGROUND COMPLEX + 0 + + cvflr4.sti + negspace.sti + m-out2.sti + a-out1.sti + m-out2s.sti + a-out1s.sti + build_29.sti + build_30.sti + build19b.sti + metldoor.sti + door_07.sti + door_14.sti + 2_door.sti + metldors.sti + door_07s.sti + door_14s.sti + 2_door_s.sti + jaildeb.sti + waldec29.sti + waldec30.sti + jail_dec.sti + I_floor.sti + floor_02.sti + jailflor.sti + Wp_floor.sti + flat_06.sti + o_furn3.sti + I_crates.sti + jailstf3.sti + workshop.sti + wp_stuf1.sti + bombdeb.sti + burnmark.sti + wp_deb.sti + m-furn4.sti + o_furn.sti + 2_gens.sti + g-furn1.sti + g-decal1.sti + 2walldeb.sti + w_dec05.sti + a-sign1.sti + wirefra2.sti + + + + UPPER COMPLEX + 0 + + 3mongra1.sti + 3mongra2.sti + 3mongra3.sti + 3mongra4.sti + 3mongra5.sti + 3mongra6.sti + dirtrock.sti + newbank.sti + deeplake.sti + m-out2.sti + a-out2.sti + satdish.sti + weeds_1.sti + montrock.sti + sandbag.sti + e_tree1.sti + montre1.sti + m-out2s.sti + a-out2s.sti + satdishs.sti + weedssh.sti + montrcks.sti + sandbags.sti + e_tree1s.sti + montre1s.sti + e_wall4.sti + metldoor.sti + door_07.sti + door_02.sti + 2_door.sti + metldors.sti + door_07s.sti + door_02s.sti + 2_door_s.sti + wp_deb.sti + roadtile.sti + I_floor.sti + jailflor.sti + Wp_floor.sti + o_furn3.sti + I_crates.sti + jailstf3.sti + workshop.sti + wp_stuf1.sti + debrocks.sti + bombdeb.sti + sweeds.sti + miniweed.sti + burnmark.sti + junkfen.sti + junkfens.sti + jaildeb.sti + m-furn4.sti + o_furn.sti + 2_gens.sti + g-furn1.sti + g-decal1.sti + 2walldeb.sti + w_dec05.sti + a-sign1.sti + + + + LOWEST LEVEL COMPLEX + 0 + + cvflr4.sti + negspace.sti + m-out2.sti + a-out1.sti + m-out2s.sti + a-out1s.sti + e_wall4.sti + build_30.sti + build19b.sti + metldoor.sti + door_07.sti + door_14.sti + elevator.sti + metldors.sti + door_07s.sti + door_14s.sti + elevatos.sti + jaildeb.sti + waldec29.sti + waldec30.sti + jail_dec.sti + I_floor.sti + floor_02.sti + jailflor.sti + Wp_floor.sti + flat_06.sti + o_furn3.sti + I_crates.sti + jailstf3.sti + workshop.sti + wp_stuf1.sti + bombdeb.sti + burnmark.sti + tunlgate.sti + tunlgats.sti + wp_deb.sti + m-furn4.sti + o_furn.sti + 2_gens.sti + g-furnx.sti + g-decal1.sti + 2walldeb.sti + w_dec05.sti + a-sign1.sti + wirefra2.sti + + + + JA25 + 0 + + + + + JA25 + 0 + + + + + JA25 + 0 + + + + + JA25 + 0 + + + + + JA25 + 0 + + + + + JA25 + 0 + + + + + JA25 + 0 + + + + + JA25 + 0 + + + + + JA25 + 0 + + + + + JA25 + 0 + + + + + diff --git a/gamedir/Data-UB/Scripts/initunderground.lua b/gamedir/Data-UB/Scripts/initunderground.lua index 5310966ea..b07942f21 100644 --- a/gamedir/Data-UB/Scripts/initunderground.lua +++ b/gamedir/Data-UB/Scripts/initunderground.lua @@ -6,11 +6,11 @@ === Preamble - §0. Constants - §1. Underground sector list compilation - §2. Defining enemy garrisons and creature population - §3. Internal workings - §3.1. Underground sector names + §0. Constants + §1. Underground sector list compilation + §2. Defining enemy garrisons and creature population + §3. Internal workings + §3.1. Underground sector names Preamble @@ -26,12 +26,12 @@ have an effect on a game in progress. - Modders likely want to focus on §1. and §2. + Modders likely want to focus on §1. and §2. There is also another script closely related to this one, which defines sector names ("undergroundsectornames.lua" and localized versions). See - §3.1. for more details. + §3.1. for more details. The game will call this script for any of three reasons: @@ -73,7 +73,7 @@ math.randomseed( os.time() ); math.random(); math.random(); math.random() ------------------- --- §0. Constants -- +-- §0. Constants -- ------------------- Habitat = { -- creature type distribution in percentages @@ -100,16 +100,16 @@ CreatureMusic = { --------------------------------------------- --- §1. Underground sector list compilation -- +-- §1. Underground sector list compilation -- --------------------------------------------- --[[ In this list add underground sectors by specifying their location. If no loadscreen attribute is given the script will use "LS_Mine" for - level 1 sectors and "LS_Cave" for level 2 and level 3 sectors (see §3.). + level 1 sectors and "LS_Cave" for level 2 and level 3 sectors (see §3.). - Also specify any other static attributes in this list (cf. §2.) + Also specify any other static attributes in this list (cf. §2.) ]] @@ -135,6 +135,99 @@ local sectorList = { +--[[ + + LimitUndergroundEnemies + +Remarks + + Used to limit the amount of enemies in underground sectors to what + can be present in tactical at once. We cannot drip feed enemy amounts + over the maximum allowed in underground sectors, resulting in assertion + error in void AddSoldierInitListEnemyDefenceSoldiers( UINT8 ubTotalAdmin, UINT8 ubTotalTroops, UINT8 ubTotalElite, UINT8 ubTotalRobots, UINT8 ubTotalTanks, UINT8 ubTotalJeeps ) + in Soldier Init List.cpp when trying to enter the sector. + +Parameters + + sector (sectorlist element) + + What sector we're checking for illegal enemy amounts + + maxEnemies (integer) + + The maximum amount of enemies that can be present at once in tactical mode + MAX_NUMBER_ENEMIES_IN_TACTICAL defined in JA2_Options.ini +]] + +local function LimitUndergroundEnemies(sector, maxEnemies) + local enemiesToRemove = 0 + local admins = 0 + local troops = 0 + local elites = 0 + + if sector.numAdmins ~= nil then + admins = sector.numAdmins + enemiesToRemove = enemiesToRemove + admins + end + if sector.numTroops ~= nil then + troops = sector.numTroops + enemiesToRemove = enemiesToRemove + troops + end + if sector.numElites ~= nil then + elites = sector.numElites + enemiesToRemove = enemiesToRemove + elites + end + enemiesToRemove = enemiesToRemove - maxEnemies + + -- Start removing enemies from the lowest class, we wouldn't want to + -- make the game any easier, now would we? + if enemiesToRemove > 0 then + if enemiesToRemove > admins then + enemiesToRemove = enemiesToRemove - admins + admins = 0 + else + admins = admins - enemiesToRemove + enemiesToRemove = 0 + end + + if enemiesToRemove > troops then + enemiesToRemove = enemiesToRemove - troops + troops = 0 + else + troops = troops - enemiesToRemove + enemiesToRemove = 0 + end + + if enemiesToRemove > elites then + enemiesToRemove = enemiesToRemove - elites + elites = 0 + else + elites = elites - enemiesToRemove + enemiesToRemove = 0 + end + end + + -- Guard against negative enemy amounts + if sector.numAdmins ~= nil then + if admins < 0 then + admins = 0 + end + sector.numAdmins = admins + end + if sector.numTroops ~= nil then + if troops < 0 then + troops = 0 + end + sector.numTroops = troops + end + if sector.numElites ~= nil then + if elites < 0 then + elites = 0 + end + sector.numElites = elites + end +end + --[[ PopulateSectors @@ -155,15 +248,20 @@ Parameters Indicates whether or not the player selected the scifi option. 0: realistic, 1: scifi + + maxEnemies (integer) + + The maximum amount of enemies that can be present at once in tactical mode + MAX_NUMBER_ENEMIES_IN_TACTICAL defined in JA2_Options.ini ]] -local function PopulateSectors(difficultyLevel, gameStyle) +local function PopulateSectors(difficultyLevel, gameStyle, maxEnemies) local s = sectorList ---------------------------------------------------------- - -- §2. Defining enemy garrisons and creature population -- + -- §2. Defining enemy garrisons and creature population -- ---------------------------------------------------------- if difficultyLevel == 1 then @@ -179,7 +277,8 @@ local function PopulateSectors(difficultyLevel, gameStyle) s["K15-1"].numTroops = 14 + math.random(0, 6) s["K15-1"].numElites = 10 + math.random(0, 2) end - + LimitUndergroundEnemies(s["K15-1"], maxEnemies) + if difficultyLevel == 1 then s["K15-2"].numTroops = 10 + math.random(0, 3) s["K15-2"].numElites = 0 @@ -193,6 +292,7 @@ local function PopulateSectors(difficultyLevel, gameStyle) s["K15-2"].numTroops = 14 + math.random(0, 6) s["K15-2"].numElites = 10 + math.random(0, 2) end + LimitUndergroundEnemies(s["K15-2"], maxEnemies) if difficultyLevel == 1 then s["L15-2"].numTroops = 12 + math.random(0, 2) @@ -207,6 +307,7 @@ local function PopulateSectors(difficultyLevel, gameStyle) s["L15-2"].numTroops = 14 + math.random(0, 6) s["L15-2"].numElites = 10 + math.random(0, 2) end + LimitUndergroundEnemies(s["L15-2"], maxEnemies) if difficultyLevel == 1 then s["L15-3"].numTroops = 26 @@ -221,13 +322,14 @@ local function PopulateSectors(difficultyLevel, gameStyle) s["L15-3"].numTroops = 10 s["L15-3"].numElites = 22 end + LimitUndergroundEnemies(s["L15-3"], maxEnemies) end --------------------------- --- §3. Internal workings -- +-- §3. Internal workings -- --------------------------- --[[ @@ -272,23 +374,23 @@ Return value - numCreatures integer, specifying number of creatures in total, default: 0 - Distribution of creature types depends on creature habitat (see §0.) + Distribution of creature types depends on creature habitat (see §0.) - creatureHabitat integer, specifying creature distribution type - Use one of the constants from the Habitat enumeration (see §0.) + Use one of the constants from the Habitat enumeration (see §0.) - music integer, specifying under which circumstances to use creepy music - Use one of the costants from CreatureMusic enumeration (see §0.) + Use one of the costants from CreatureMusic enumeration (see §0.) ]] function BuildUndergroundSectorList(gameSettings) local difficultyLevel = gameSettings["difficultyLevel"] local gameStyle = gameSettings["gameStyle"] - - PopulateSectors(difficultyLevel, gameStyle) + local maxEnemies = gameSettings["maxTacticalEnemies"] + PopulateSectors(difficultyLevel, gameStyle, maxEnemies) return sectorList @@ -303,7 +405,7 @@ Remarks Provides the game with the name and file format of the loadscreen for a given sector. The function forwards the loadscreen attribute as declared - in the sectorList (cf. §1.) or uses default screens. + in the sectorList (cf. §1.) or uses default screens. The game will use the name and format as well as screen resolution to build the complete file name itself. @@ -363,7 +465,7 @@ end ------------------------------------ --- §3.1. Underground sector names -- +-- §3.1. Underground sector names -- ------------------------------------ --[[ diff --git a/gamedir/Data/BinaryData/JA2SET.DAT b/gamedir/Data/BinaryData/JA2SET.DAT new file mode 100644 index 000000000..8fa09d212 Binary files /dev/null and b/gamedir/Data/BinaryData/JA2SET.DAT differ diff --git a/gamedir/Data/Ja2Set.dat.xml b/gamedir/Data/Ja2Set.dat.xml index 96f40b708..79feacea0 100644 --- a/gamedir/Data/Ja2Set.dat.xml +++ b/gamedir/Data/Ja2Set.dat.xml @@ -2307,157 +2307,94 @@ 2_drt3.sti s_water.sti s_dwater.sti - cliff_l.sti - l_cliff.sti - cliff_sh.sti 2drums.sti - drum_02.sti 2_heli.sti 2crate.sti 2bush.sti - weeds_1.sti 2rock1.sti snow_bag.sti 2tree1.sti 2tree2.sti - tree2_t.sti - tree2_t.sti 2drums_s.sti - drum2shd.sti 2_heli_s.sti 2crate_s.sti 2bush_s.sti - weedssh.sti 2rock1_s.sti snowbags.sti 2tree1_s.sti 2tree2_s.sti - trshdwt2.sti - trshdwt2.sti 2cabin2.sti e_wall1.sti e_wall2.sti e_wall3.sti - door1.sti door_03.sti door_05.sti - door1.sti - door1s.sti door_03s.sti door_05s.sti - door1s.sti - roofceil.sti - cracks.sti 2roadtle.sti - window1.sti - walldec1.sti - walldec2.sti - walldec3.sti - walldec3.sti - w_dec01.sti - w_dec02.sti - w_dec03.sti - w_dec04.sti - floor_1.sti - floor_2.sti - floor_3.sti - floor_4.sti 2flat.sti - flat_r2.sti - flat_r3.sti - flat_r4.sti 2slant.sti e_slant1.sti - roofvent.sti - roofvent.sti - highl3.sti - furn_6.sti - furn_7.sti - furn_8.sti - furn_9.sti - furn_6.sti - dirtroad.sti 2debrock.sti 2weeds.sti 2_weeds.sti Sn_patch.sti 2clumps.sti - twigs.sti - lakeobj.sti 2fence.sti 2fence_s.sti - truck.sti - truck.sti - truck_s.sti - truck_s.sti - litter.sti - damgdeb.sti - deb_02.sti - damgdebs.sti - deb_02s.sti - f_weed.sti - montbush.sti - f_weeds.sti - montbshs.sti - rubble1.sti - rubble2.sti - drum_01.sti - drum_01.sti - drum1shd.sti - drum1shd.sti - basefrn1.sti - hilfurn1.sti - furn_6.sti - furn_6.sti - flat_r4.sti - flat_r4.sti - w_dec01.sti - w_dec01.sti - w_dec01.sti - picture.sti - bld_prnt.sti - m_b_prnt.sti - switches.sti - slant_01.sti - flat_r4.sti - flat_r4.sti - smguns.sti - smp1items.sti - smp2items.sti - glashatr.sti - smp3items.sti - bod_blow.sti - exittex.sti - steps.sti - ptrs1.sti - ptrs2.sti - ptrs3.sti - g-run.sti - g-walk.sti - g-swat.sti - g-pron.sti - white.sti - action1.sti - hand-wi.sti - x.sti - g-ring.sti - r_key.sti - sel-ring.sti - highl3.sti - bull.sti - miss1.sti - w_miss.sti - ripple.sti - wirefram.sti MIXED SNOW 0 + snow_1.sti + snow_2.sti + 2_drt1.sti + 2_drt2.sti + sn_grs_1.sti + 2snowgrs.sti + 2_drt3.sti + s_water.sti + s_dwater.sti + 2drums.sti + 2_heli.sti + 2crate.sti + 2bush.sti + 2rock1.sti + snow_bag.sti + 2tree1.sti + 2tree2.sti + 2drums_s.sti + 2_heli_s.sti + 2crate_s.sti + 2bush_s.sti + 2rock1_s.sti + snowbags.sti + 2tree1_s.sti + 2tree2_s.sti + 2cabin2.sti + e_wall1.sti + e_wall2.sti + e_wall3.sti + door_03.sti + door_05.sti + door_03s.sti + door_05s.sti + 2roadtle.sti + 2flat.sti + 2slant.sti + e_slant1.sti workshop.sti wp_stuf1.sti hardware.sti + 2debrock.sti + 2weeds.sti + 2_weeds.sti + Sn_patch.sti + 2clumps.sti + 2fence.sti + 2fence_s.sti a-out1.sti a-out1s.sti jailstuf.sti @@ -2474,6 +2411,43 @@ 2_drt2.sti sn_grs_1.sti snow_2.sti + s_water.sti + s_dwater.sti + 2drums.sti + 2_heli.sti + 2crate.sti + 2bush.sti + 2rock1.sti + snow_bag.sti + 2tree1.sti + 2tree2.sti + 2drums_s.sti + 2_heli_s.sti + 2crate_s.sti + 2bush_s.sti + 2rock1_s.sti + snowbags.sti + 2tree1_s.sti + 2tree2_s.sti + 2cabin2.sti + e_wall1.sti + e_wall2.sti + e_wall3.sti + door_03.sti + door_05.sti + door_03s.sti + door_05s.sti + 2roadtle.sti + 2flat.sti + 2slant.sti + e_slant1.sti + 2debrock.sti + 2weeds.sti + 2_weeds.sti + Sn_patch.sti + 2clumps.sti + 2fence.sti + 2fence_s.sti @@ -2489,36 +2463,39 @@ dirtrock.sti f_water.sti f_dwater.sti - drum_01.sti furn_mix.sti + drum_02.sti f_bush.sti weeds_2.sti f_rock.sti + sandbag.sti f_tree4.sti f_tree2.sti - drum1shd.sti furnmixs.sti + drum2shd.sti f_bush_s.sti - weedssh.sti f_rock_s.sti + sandbags.sti f_tree4s.sti f_tree2s.sti build_17.sti + e_wall1.sti + e_wall2.sti + e_wall3.sti + door_03.sti + door_05.sti h-door2.sti + door_03s.sti + door_05s.sti h-door2s.sti f_leaves.sti - roadtile.sti slant_04.sti + e_slant1.sti lawless4.sti hardware.sti - debrocks.sti - sweeds.sti - miniweed.sti + 2weeds.sti burnmark.sti - oldfence.sti - oldfencs.sti fl_weed.sti - f_weeds.sti jailstf2.sti lawless.sti lawless2.sti @@ -2538,13 +2515,10 @@ 3mongra5.sti 3mongra6.sti dirtrock.sti - newbank.sti - deeplake.sti clifblok.sti furn_mix.sti mine1.sti mine2.sti - weeds_1.sti montrock.sti sandbag.sti e_tree1.sti @@ -2553,18 +2527,21 @@ furnmixs.sti mine1_s.sti mine2_s.sti - weedssh.sti montrcks.sti sandbags.sti e_tree1s.sti montre1s.sti - roadtile.sti - slant_01.sti + 2cabin2.sti + e_wall1.sti + e_wall2.sti + e_wall3.sti + door_03.sti + door_05.sti + door_03s.sti + door_05s.sti + e_slant1.sti mncar1.sti - debrocks.sti bombdeb.sti - sweeds.sti - miniweed.sti burnmark.sti wirefenc.sti wirefens.sti @@ -2585,13 +2562,10 @@ 3mongra5.sti 3mongra6.sti dirtrock.sti - newbank.sti - deeplake.sti spot_1.sti a-out1.sti satdish.sti turbine.sti - weeds_1.sti montrock.sti sandbag.sti e_tree1.sti @@ -2600,13 +2574,14 @@ a-out1s.sti satdishs.sti turbines.sti - weedssh.sti montrcks.sti sandbags.sti e_tree1s.sti montre1s.sti build_36.sti + e_wall1.sti build_24.sti + e_wall3.sti metldoor.sti door_07.sti door_02.sti @@ -2616,18 +2591,15 @@ door_02s.sti door_06s.sti wp_deb.sti - roadtile.sti I_floor.sti jailflor.sti Wp_floor.sti slant_12.sti + e_slant1.sti I_crates.sti jailstf3.sti wp_stuf1.sti - debrocks.sti bombdeb.sti - sweeds.sti - miniweed.sti burnmark.sti wirefenc.sti wirefens.sti @@ -2646,13 +2618,28 @@ cvflr4.sti negspace.sti tunvent.sti + drum_02.sti + nogobush.sti + montrock.sti + sandbag.sti tunvens.sti + drum2shd.sti + nogobuss.sti + montrcks.sti + sandbags.sti sewer.sti tunlgate.sti + e_wall2.sti + e_wall3.sti tunldoor.sti + door_03.sti + door_05.sti tunldors.sti + door_03s.sti + door_05s.sti sew_flor.sti flat_06.sti + e_slant1.sti tunlgate.sti tunlgats.sti wirefra2.sti @@ -2666,11 +2653,20 @@ negspace.sti m-out2.sti a-out1.sti + drum_02.sti + nogobush.sti + montrock.sti + sandbag.sti m-out2s.sti a-out1s.sti + drum2shd.sti + nogobuss.sti + montrcks.sti + sandbags.sti build_29.sti build_30.sti build19b.sti + e_wall3.sti metldoor.sti door_07.sti door_14.sti @@ -2688,6 +2684,7 @@ jailflor.sti Wp_floor.sti flat_06.sti + e_slant1.sti o_furn3.sti I_crates.sti jailstf3.sti @@ -2718,12 +2715,10 @@ 3mongra5.sti 3mongra6.sti dirtrock.sti - newbank.sti - deeplake.sti m-out2.sti a-out2.sti satdish.sti - weeds_1.sti + nogobush.sti montrock.sti sandbag.sti e_tree1.sti @@ -2731,12 +2726,15 @@ m-out2s.sti a-out2s.sti satdishs.sti - weedssh.sti + nogobuss.sti montrcks.sti sandbags.sti e_tree1s.sti montre1s.sti e_wall4.sti + e_wall1.sti + e_wall2.sti + e_wall3.sti metldoor.sti door_07.sti door_02.sti @@ -2746,19 +2744,16 @@ door_02s.sti 2_door_s.sti wp_deb.sti - roadtile.sti I_floor.sti jailflor.sti Wp_floor.sti + e_slant1.sti o_furn3.sti I_crates.sti jailstf3.sti workshop.sti wp_stuf1.sti - debrocks.sti bombdeb.sti - sweeds.sti - miniweed.sti burnmark.sti junkfen.sti junkfens.sti @@ -2781,11 +2776,18 @@ negspace.sti m-out2.sti a-out1.sti + nogobush.sti + montrock.sti + sandbag.sti m-out2s.sti a-out1s.sti + nogobuss.sti + montrcks.sti + sandbags.sti e_wall4.sti build_30.sti build19b.sti + e_wall3.sti metldoor.sti door_07.sti door_14.sti @@ -2803,6 +2805,7 @@ jailflor.sti Wp_floor.sti flat_06.sti + e_slant1.sti o_furn3.sti I_crates.sti jailstf3.sti diff --git a/gamedir/Data/Ja2_Options.INI b/gamedir/Data/Ja2_Options.INI index 4cce2786e..f7534b34d 100644 --- a/gamedir/Data/Ja2_Options.INI +++ b/gamedir/Data/Ja2_Options.INI @@ -184,7 +184,7 @@ USE_EXTERNALIZED_ENEMY_ITEM_DROPS = 0 ; Valid values = TRUE or FALSE, Default = FALSE ;------------------------------------------------------------------------------------------------------------------------------ -USE_XML_TILESETS = FALSE +USE_XML_TILESETS = TRUE ;------------------------------------------------------------------------------------------------------------------------------ ; Change the number of PItem graphics files used by the game @@ -197,8 +197,54 @@ USE_XML_TILESETS = FALSE NUM_P_ITEMS = 3 -; should mercs use the backgrounds -BACKGROUNDS = TRUE +;****************************************************************************************************************************** +;****************************************************************************************************************************** + +[Backgrounds] + +;****************************************************************************************************************************** +; These settings govern mercenary backgrounds. +;****************************************************************************************************************************** + +;------------------------------------------------------------------------------------------------------------------------------ +; If TRUE, mercs have backgrounds. +; +; Backgrounds can add a range of bonuses, penalties, abilities and more. +; Some of those are merely flavour, others are significant for making full use of some 1.13 features. +; Default: TRUE +;------------------------------------------------------------------------------------------------------------------------------ + +ENABLE_BACKGROUNDS = TRUE + +;------------------------------------------------------------------------------------------------------------------------------ +; If TRUE, choices in skills/character traits/disabilities determine available backgrounds during IMP creation. +; +; - don't show backgrounds in selection whose tags would contradict with a main bonus/penalty gained by previously chosen +; skill/character trait/disability +; - gain additional background choices to make up for the possible loss in variety +; - those additional backgrounds are exclusive to this option (and the sub-option REDUCED_IMP_CREATION), won't show up without +; - the additional backgrounds are also affected by the same rules as all others +; - this will only affect IMP backgrounds +; - for more details see Backgrounds.xml +; Note: requires ENABLE BACKGROUNDS to be TRUE +; Default: FALSE +;------------------------------------------------------------------------------------------------------------------------------ + +ALTERNATIVE_IMP_CREATION = FALSE + +;------------------------------------------------------------------------------------------------------------------------------ +; If TRUE, only use a reduced set of IMP backgrounds. +; +; - only use the additional backgrounds from ALTERNATIVE_IMP_CREATION +; - by default, that's considerably fewer than the usual amount of background choices, but should cover some essentials +; - same consequences from choices in skills/character traits/disabilities as with ALTERNATIVE_IMP_CREATION +; - For more details see Backgrounds.xml +; - this will only affect IMP backgrounds +; Note: requires ALTERNATIVE_IMP_CREATION to be TRUE (will show no effect if not) +; Default: FALSE +;------------------------------------------------------------------------------------------------------------------------------ + +REDUCED_IMP_CREATION = FALSE ;****************************************************************************************************************************** ;****************************************************************************************************************************** diff --git a/gamedir/Data/TableData/Backgrounds.xml b/gamedir/Data/TableData/Backgrounds.xml index cf71d3b10..46b027d77 100644 --- a/gamedir/Data/TableData/Backgrounds.xml +++ b/gamedir/Data/TableData/Backgrounds.xml @@ -1,4 +1,110 @@ - + + 0 @@ -6000,4 +6106,596 @@ 30 25 + + + 322 + Badge Bunny + Badge Bunny + Growing up in a rural town, you found yourself strangely attracted to people in uniforms, much to the dismay of the local officers. After developing a keen eye for their equipment, snatching away some soon became second nature to you. + 6 + -3 + 5 + 13 + 7 + 1 + 9 + 9 + 1 + -100 + 1 + 1 + 1 + 1 + + + 323 + Failed Attorney + Failed Attorney + The accused got away after you were framed for bribery, and you lost your job and all faith in the system. In the end, you delivered justice with your own hands, and found it oddly satisfying. You've been a mercenary vigilante ever since. + -4 + -3 + 5 + 5 + -5 + -1 + -10 + 250 + 500 + 300 + 20 + 1 + 1 + 1 + + + 324 + Private Eye + Private Eye + You're not afraid to get physical and your hands dirty to dig up evidence and you don't care one bit if you have to frame someone, anything goes if it rakes in some cash. That mindset has made you accept even the shadiest of jobs. + -3 + 5 + 5 + 8 + 1 + 7 + 1 + 20 + 200 + 1 + 1 + + + 325 + Cult Dropout + Cult Dropout + Our way is the true path, they said. Be grateful for our guidance, they said. Hand over your money, they said. Come to the room tonight, they said. Snap! Rage! Gore! Run, don't look back, you said. + 5 + -1 + -2 + 12 + 5 + 6 + 9 + 8 + -15 + -10 + -1 + 1 + + + 326 + Tomboy Mercenary + Tomboy Mercenary + A childhood on the farm with five unruly brothers shaped your attitude, and the joy of beating men at their own games carried on into adult life. After several years in the military, you decided to become a freelancer. + 4 + 5 + 6 + 3 + 3 + 2 + -10 + 50 + 10 + 2 + 10 + 1 + -10 + 1 + 1 + + + 327 + Gamekeeper + Gamekeeper + Dedicated to a life in nature, you took great joy in managing the local wildlife. Then you were shot by poachers and left for dead, forced to listen as they went on a killing spree. Hunting scum of their ilk is now your life's mission. + 5 + 4 + 6 + 2 + 2 + 10 + 6 + 3 + 5 + 20 + 55 + 3 + 1 + + + 328 + Poacher + Poacher + Nothing beats the thrill of taking prey, especially if it's endangered: that's bound to bring in good money. Who cares about those filthy creatures, anyway? And if it pays better, next time you could even go on a manhunt. + 3 + 2 + 8 + 5 + 10 + 1 + 1 + 15 + 1 + -3 + 1 + + 3 + 2 + + + 256 + 245 + + 1 + + + 329 + Nerd + Nerd + From early youth you've been fascinated by computers, and that landed you a job at a secret government agency. Following a scandal, the agency closed down and you hesitantly stepped into the world of freelance fieldwork. + 6 + 8 + 4 + 1 + -2 + -5 + -1 + -3 + -1 + -10 + 97 + 900 + 1 + 1 + + + 330 + Field Physician + Field Physician + In active duty you were always bothered by the rules and Geneva Covention only allowing you a certain degree of self-defense. Eventually, you switched to a job where those things really don't concern you anymore. + 7 + 6 + 2 + -10 + 15 + 20 + 45 + 40 + 2 + 1 + + 13 + + + 1575 + + 1 + + + 331 + Housewife + Housewife + After a messy divorce you found yourself at a diverging point in life. In desperate search for an income, you mistook PMC as Private Music Conservatorium, but soon found solace in the company of the straightforward folks in this business. + 4 + -1 + -1 + -20 + -5 + 10 + 20 + -1 + 18 + -30 + 200 + 2 + 1 + 1 + + + 332 + Blaster + Blaster + You take pride in the fact that whatever you were assigned to demolish, tumbled and crumbled exactly as planned. A skyscraper in the city center, a bridge over a ravine, your ex's new car - everything reduced to rubble and ashes. + 3 + 2 + 8 + 15 + -15 + -3 + -3 + 30 + 80 + 1 + -25 + 1 + + 3 + 19 + + + 256 + 1752 + + 1 + + + 333 + Artilleryman + Artilleryman + "I simply love that roar", that's your answer when asked about what being a crew member of a self-propelled howitzer was like. Even before you finished boot camp you knew that heavy ordnance in all its forms would be the true love of your life. + 2 + 3 + -20 + 10 + -2 + -2 + 80 + 2 + 1 + 1 + + + 334 + Mad Prepper + Mad Prepper + People say you're mad, but that's just them failing to grasp reality. The apocalypse is coming, and you're going to do whatever it takes to survive it. So screw them, they're in cahoots with "them", anyway. + 2 + 2 + -2 + -3 + 2 + -20 + -10 + -5 + -10 + -10 + -1 + -25 + 20 + 2 + -5 + 150 + 10 + -50 + 2 + 1 + 1 + 1 + 1 + + + 335 + Emergency Medical Technician + EMT + Patch them up, keep them alive until the emergency room. Clean and restock the ambulance and before you finish that cup of coffee, rush out to the next emergency... Only to face some crazy bat spitting on you for giving her daugher CPR. + 6 + 4 + -5 + 12 + 10 + 30 + 8 + 10 + 10 + 5 + 10 + 35 + 30 + 2 + 1 + + 13 + 12 + + + 1575 + 1573 + + 1 + + + 336 + Plumber + Plumber + Your father once told you that it would all go down the drain for you. He wasn't wrong, you even get paid to keep the drains in working order, but constantly fighting rats, cockroaches and crazy housewives has made you consider a career change. + -3 + -2 + -2 + 3 + 7 + -2 + -5 + 10 + 6 + 5 + 1 + 1 + + + 337 + Frat Boy + Frat Boy + After years of non-stop partying, you ended up with an unjustified sense of superiority, a drug problem and a nasty itch in your groin. The latest in your long series of great ideas was to become a gun for hire. What could possibly go wrong? + 6 + 4 + 3 + -2 + -1 + 2 + 20 + 5 + -10 + -10 + 1 + 5 + 1 + -15 + 7 + 1 + 1 + 1 + + 11 + 9 + + + 1537 + 1536 + + 1 + 1 + 1 + + + 338 + MMA Fighter + MMA Fighter + You were a good fighter, but you lost your promoter and contracts when some two-bit gangsters wanted to set up a fixed match and you refused. You beat the crap out of their boss, but that turned into a "family matter" and you had to hit the road. + 4 + 3 + 2 + -2 + 6 + 7 + 200 + 20 + 50 + -20 + 8 + 1 + 16 + 2 + 1 + 1 + + + 339 + Cemetery Guard + Cemetery Guard + It was fun helping with burials, spooking teenage couples, scaring away the wannabe satanists and beating up copper thieves. But constant night shifts took a toll on your eyesight, and you were eventually laid off. + 2 + 2 + -1 + -5 + 20 + -1 + 5 + -2 + 2 + 10 + -3 + 1 + 110 + 600 + 1 + + + 340 + Merchant Seaman + Merchant Seaman + You joined the merchant marine to support your family, but long absences from home led to a divorce. To make more money for child support and the kids' college funds you turned to smuggling and human trafficking, leading you down a dangerous path. + -3 + 5 + 7 + -2 + 5 + -20 + -18 + 5 + 2 + 1 + 10 + 2 + 2 + 1 + + 2 + 4 + + + 245 + 255 + + 1 + + + 341 + Trafficker + Trafficker + You only accept cash in advance, taking full advantage of every hint of desperation. Push them into badly ventilated containers, put them into leaking boats, abandon them in a desert - as long as it's low-risk and high-profit, everything goes. + 3 + 3 + 3 + 3 + 3 + 3 + -2 + -5 + 5 + 5 + 5 + 5 + 5 + 5 + 5 + 1 + 150 + 2 + 1 + + + 342 + Drug Pusher + Drug Pusher + It's all about supply and demand - and there sure is a lot of demand. Someone's got to provide what the people want, and all that fentanyl isn't going to deliver itself. Blame the ones creating the demand, not the customer service. + 3 + 1 + 4 + -5 + 5 + 1 + 2 + 3 + 5 + 7 + 7 + 2 + 1 + 1 + + + 343 + Navy Pharmacist + Navy Pharmacist + A chance to get a degree in pharmacology sure was a tempting bait, but your deployments turned out to be much less exciting than you hoped for. After some hesitation, you eventually left the Navy to start a freelance career in the field. + 4 + 6 + 5 + 2 + 1 + 1 + -20 + 10 + 5 + 2 + 10 + 10 + 42 + 47 + 2 + 300 + 1 + + 13 + 12 + + + 1575 + 1573 + + 1 + + + 344 + Farmer + Farmer + You grew up on your family's land, preparing to one day take over the farm. But then the lawyers showed up, demanding money for the use of crops their company just acquired the patents for. Ruined, you turned to mercenary work to channel your anger. + -6 + 3 + 2 + 2 + 4 + 1 + -10 + 15 + 7 + 17 + 20 + 2 + -10 + 1 + + + 345 + Scaredy Cat + Scaredy Cat + Homeschooled, secluded at home, constantly warned about the evils of the world, it came as a shock when your parents suddenly died and the bank took the house. You're definitely not cut out for this line of work, but you're stuck with it now. + 6 + -1 + -1 + -1 + 3 + -4 + -3 + -2 + -8 + 20 + -10 + -10 + -10 + -18 + -10 + -50 + -50 + 5 + -5 + -15 + -50 + -25 + -30 + -70 + -2 + 1 + + + 346 + Rocket Scientist + Rocket Scientist + You always admired how Wernher von Braun could weasel his way from war criminal to decorated NASA celebrity. Dedicated to achieving a similar untouchable status, you became a capable scientist. 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