diff --git a/gamedir/Data-1.13/BinaryData/JA2SET.DAT b/gamedir/Data-1.13/BinaryData/JA2SET.DAT
new file mode 100644
index 000000000..8fa09d212
Binary files /dev/null and b/gamedir/Data-1.13/BinaryData/JA2SET.DAT differ
diff --git a/gamedir/Data-1.13/Ja2Set.dat.xml b/gamedir/Data-1.13/Ja2Set.dat.xml
index 96f40b708..79feacea0 100644
--- a/gamedir/Data-1.13/Ja2Set.dat.xml
+++ b/gamedir/Data-1.13/Ja2Set.dat.xml
@@ -2307,157 +2307,94 @@
2_drt3.sti
s_water.sti
s_dwater.sti
- cliff_l.sti
- l_cliff.sti
- cliff_sh.sti
2drums.sti
- drum_02.sti
2_heli.sti
2crate.sti
2bush.sti
- weeds_1.sti
2rock1.sti
snow_bag.sti
2tree1.sti
2tree2.sti
- tree2_t.sti
- tree2_t.sti
2drums_s.sti
- drum2shd.sti
2_heli_s.sti
2crate_s.sti
2bush_s.sti
- weedssh.sti
2rock1_s.sti
snowbags.sti
2tree1_s.sti
2tree2_s.sti
- trshdwt2.sti
- trshdwt2.sti
2cabin2.sti
e_wall1.sti
e_wall2.sti
e_wall3.sti
- door1.sti
door_03.sti
door_05.sti
- door1.sti
- door1s.sti
door_03s.sti
door_05s.sti
- door1s.sti
- roofceil.sti
- cracks.sti
2roadtle.sti
- window1.sti
- walldec1.sti
- walldec2.sti
- walldec3.sti
- walldec3.sti
- w_dec01.sti
- w_dec02.sti
- w_dec03.sti
- w_dec04.sti
- floor_1.sti
- floor_2.sti
- floor_3.sti
- floor_4.sti
2flat.sti
- flat_r2.sti
- flat_r3.sti
- flat_r4.sti
2slant.sti
e_slant1.sti
- roofvent.sti
- roofvent.sti
- highl3.sti
- furn_6.sti
- furn_7.sti
- furn_8.sti
- furn_9.sti
- furn_6.sti
- dirtroad.sti
2debrock.sti
2weeds.sti
2_weeds.sti
Sn_patch.sti
2clumps.sti
- twigs.sti
- lakeobj.sti
2fence.sti
2fence_s.sti
- truck.sti
- truck.sti
- truck_s.sti
- truck_s.sti
- litter.sti
- damgdeb.sti
- deb_02.sti
- damgdebs.sti
- deb_02s.sti
- f_weed.sti
- montbush.sti
- f_weeds.sti
- montbshs.sti
- rubble1.sti
- rubble2.sti
- drum_01.sti
- drum_01.sti
- drum1shd.sti
- drum1shd.sti
- basefrn1.sti
- hilfurn1.sti
- furn_6.sti
- furn_6.sti
- flat_r4.sti
- flat_r4.sti
- w_dec01.sti
- w_dec01.sti
- w_dec01.sti
- picture.sti
- bld_prnt.sti
- m_b_prnt.sti
- switches.sti
- slant_01.sti
- flat_r4.sti
- flat_r4.sti
- smguns.sti
- smp1items.sti
- smp2items.sti
- glashatr.sti
- smp3items.sti
- bod_blow.sti
- exittex.sti
- steps.sti
- ptrs1.sti
- ptrs2.sti
- ptrs3.sti
- g-run.sti
- g-walk.sti
- g-swat.sti
- g-pron.sti
- white.sti
- action1.sti
- hand-wi.sti
- x.sti
- g-ring.sti
- r_key.sti
- sel-ring.sti
- highl3.sti
- bull.sti
- miss1.sti
- w_miss.sti
- ripple.sti
- wirefram.sti
MIXED SNOW
0
+ snow_1.sti
+ snow_2.sti
+ 2_drt1.sti
+ 2_drt2.sti
+ sn_grs_1.sti
+ 2snowgrs.sti
+ 2_drt3.sti
+ s_water.sti
+ s_dwater.sti
+ 2drums.sti
+ 2_heli.sti
+ 2crate.sti
+ 2bush.sti
+ 2rock1.sti
+ snow_bag.sti
+ 2tree1.sti
+ 2tree2.sti
+ 2drums_s.sti
+ 2_heli_s.sti
+ 2crate_s.sti
+ 2bush_s.sti
+ 2rock1_s.sti
+ snowbags.sti
+ 2tree1_s.sti
+ 2tree2_s.sti
+ 2cabin2.sti
+ e_wall1.sti
+ e_wall2.sti
+ e_wall3.sti
+ door_03.sti
+ door_05.sti
+ door_03s.sti
+ door_05s.sti
+ 2roadtle.sti
+ 2flat.sti
+ 2slant.sti
+ e_slant1.sti
workshop.sti
wp_stuf1.sti
hardware.sti
+ 2debrock.sti
+ 2weeds.sti
+ 2_weeds.sti
+ Sn_patch.sti
+ 2clumps.sti
+ 2fence.sti
+ 2fence_s.sti
a-out1.sti
a-out1s.sti
jailstuf.sti
@@ -2474,6 +2411,43 @@
2_drt2.sti
sn_grs_1.sti
snow_2.sti
+ s_water.sti
+ s_dwater.sti
+ 2drums.sti
+ 2_heli.sti
+ 2crate.sti
+ 2bush.sti
+ 2rock1.sti
+ snow_bag.sti
+ 2tree1.sti
+ 2tree2.sti
+ 2drums_s.sti
+ 2_heli_s.sti
+ 2crate_s.sti
+ 2bush_s.sti
+ 2rock1_s.sti
+ snowbags.sti
+ 2tree1_s.sti
+ 2tree2_s.sti
+ 2cabin2.sti
+ e_wall1.sti
+ e_wall2.sti
+ e_wall3.sti
+ door_03.sti
+ door_05.sti
+ door_03s.sti
+ door_05s.sti
+ 2roadtle.sti
+ 2flat.sti
+ 2slant.sti
+ e_slant1.sti
+ 2debrock.sti
+ 2weeds.sti
+ 2_weeds.sti
+ Sn_patch.sti
+ 2clumps.sti
+ 2fence.sti
+ 2fence_s.sti
@@ -2489,36 +2463,39 @@
dirtrock.sti
f_water.sti
f_dwater.sti
- drum_01.sti
furn_mix.sti
+ drum_02.sti
f_bush.sti
weeds_2.sti
f_rock.sti
+ sandbag.sti
f_tree4.sti
f_tree2.sti
- drum1shd.sti
furnmixs.sti
+ drum2shd.sti
f_bush_s.sti
- weedssh.sti
f_rock_s.sti
+ sandbags.sti
f_tree4s.sti
f_tree2s.sti
build_17.sti
+ e_wall1.sti
+ e_wall2.sti
+ e_wall3.sti
+ door_03.sti
+ door_05.sti
h-door2.sti
+ door_03s.sti
+ door_05s.sti
h-door2s.sti
f_leaves.sti
- roadtile.sti
slant_04.sti
+ e_slant1.sti
lawless4.sti
hardware.sti
- debrocks.sti
- sweeds.sti
- miniweed.sti
+ 2weeds.sti
burnmark.sti
- oldfence.sti
- oldfencs.sti
fl_weed.sti
- f_weeds.sti
jailstf2.sti
lawless.sti
lawless2.sti
@@ -2538,13 +2515,10 @@
3mongra5.sti
3mongra6.sti
dirtrock.sti
- newbank.sti
- deeplake.sti
clifblok.sti
furn_mix.sti
mine1.sti
mine2.sti
- weeds_1.sti
montrock.sti
sandbag.sti
e_tree1.sti
@@ -2553,18 +2527,21 @@
furnmixs.sti
mine1_s.sti
mine2_s.sti
- weedssh.sti
montrcks.sti
sandbags.sti
e_tree1s.sti
montre1s.sti
- roadtile.sti
- slant_01.sti
+ 2cabin2.sti
+ e_wall1.sti
+ e_wall2.sti
+ e_wall3.sti
+ door_03.sti
+ door_05.sti
+ door_03s.sti
+ door_05s.sti
+ e_slant1.sti
mncar1.sti
- debrocks.sti
bombdeb.sti
- sweeds.sti
- miniweed.sti
burnmark.sti
wirefenc.sti
wirefens.sti
@@ -2585,13 +2562,10 @@
3mongra5.sti
3mongra6.sti
dirtrock.sti
- newbank.sti
- deeplake.sti
spot_1.sti
a-out1.sti
satdish.sti
turbine.sti
- weeds_1.sti
montrock.sti
sandbag.sti
e_tree1.sti
@@ -2600,13 +2574,14 @@
a-out1s.sti
satdishs.sti
turbines.sti
- weedssh.sti
montrcks.sti
sandbags.sti
e_tree1s.sti
montre1s.sti
build_36.sti
+ e_wall1.sti
build_24.sti
+ e_wall3.sti
metldoor.sti
door_07.sti
door_02.sti
@@ -2616,18 +2591,15 @@
door_02s.sti
door_06s.sti
wp_deb.sti
- roadtile.sti
I_floor.sti
jailflor.sti
Wp_floor.sti
slant_12.sti
+ e_slant1.sti
I_crates.sti
jailstf3.sti
wp_stuf1.sti
- debrocks.sti
bombdeb.sti
- sweeds.sti
- miniweed.sti
burnmark.sti
wirefenc.sti
wirefens.sti
@@ -2646,13 +2618,28 @@
cvflr4.sti
negspace.sti
tunvent.sti
+ drum_02.sti
+ nogobush.sti
+ montrock.sti
+ sandbag.sti
tunvens.sti
+ drum2shd.sti
+ nogobuss.sti
+ montrcks.sti
+ sandbags.sti
sewer.sti
tunlgate.sti
+ e_wall2.sti
+ e_wall3.sti
tunldoor.sti
+ door_03.sti
+ door_05.sti
tunldors.sti
+ door_03s.sti
+ door_05s.sti
sew_flor.sti
flat_06.sti
+ e_slant1.sti
tunlgate.sti
tunlgats.sti
wirefra2.sti
@@ -2666,11 +2653,20 @@
negspace.sti
m-out2.sti
a-out1.sti
+ drum_02.sti
+ nogobush.sti
+ montrock.sti
+ sandbag.sti
m-out2s.sti
a-out1s.sti
+ drum2shd.sti
+ nogobuss.sti
+ montrcks.sti
+ sandbags.sti
build_29.sti
build_30.sti
build19b.sti
+ e_wall3.sti
metldoor.sti
door_07.sti
door_14.sti
@@ -2688,6 +2684,7 @@
jailflor.sti
Wp_floor.sti
flat_06.sti
+ e_slant1.sti
o_furn3.sti
I_crates.sti
jailstf3.sti
@@ -2718,12 +2715,10 @@
3mongra5.sti
3mongra6.sti
dirtrock.sti
- newbank.sti
- deeplake.sti
m-out2.sti
a-out2.sti
satdish.sti
- weeds_1.sti
+ nogobush.sti
montrock.sti
sandbag.sti
e_tree1.sti
@@ -2731,12 +2726,15 @@
m-out2s.sti
a-out2s.sti
satdishs.sti
- weedssh.sti
+ nogobuss.sti
montrcks.sti
sandbags.sti
e_tree1s.sti
montre1s.sti
e_wall4.sti
+ e_wall1.sti
+ e_wall2.sti
+ e_wall3.sti
metldoor.sti
door_07.sti
door_02.sti
@@ -2746,19 +2744,16 @@
door_02s.sti
2_door_s.sti
wp_deb.sti
- roadtile.sti
I_floor.sti
jailflor.sti
Wp_floor.sti
+ e_slant1.sti
o_furn3.sti
I_crates.sti
jailstf3.sti
workshop.sti
wp_stuf1.sti
- debrocks.sti
bombdeb.sti
- sweeds.sti
- miniweed.sti
burnmark.sti
junkfen.sti
junkfens.sti
@@ -2781,11 +2776,18 @@
negspace.sti
m-out2.sti
a-out1.sti
+ nogobush.sti
+ montrock.sti
+ sandbag.sti
m-out2s.sti
a-out1s.sti
+ nogobuss.sti
+ montrcks.sti
+ sandbags.sti
e_wall4.sti
build_30.sti
build19b.sti
+ e_wall3.sti
metldoor.sti
door_07.sti
door_14.sti
@@ -2803,6 +2805,7 @@
jailflor.sti
Wp_floor.sti
flat_06.sti
+ e_slant1.sti
o_furn3.sti
I_crates.sti
jailstf3.sti
diff --git a/gamedir/Data-1.13/Ja2_Options.INI b/gamedir/Data-1.13/Ja2_Options.INI
index 0daad885e..fda307cd3 100644
--- a/gamedir/Data-1.13/Ja2_Options.INI
+++ b/gamedir/Data-1.13/Ja2_Options.INI
@@ -674,7 +674,7 @@ USE_LOADSCREENHINTS = TRUE
; The delay will only be used if USE_LOADSCREENHINTS = TRUE
;------------------------------------------------------------------------------------------------------------------------------
-ADDITIONAL_DELAY_UNTIL_LOADSCREEN_DISPOSAL = 2
+ADDITIONAL_DELAY_UNTIL_LOADSCREEN_DISPOSAL = 0
;------------------------------------------------------------------------------------------------------------------------------
;New Starting Gear Interface
diff --git a/gamedir/Data-1.13/tilesets/53/SANDBAG.JSD b/gamedir/Data-1.13/tilesets/53/SANDBAG.JSD
new file mode 100644
index 000000000..cd988ff17
Binary files /dev/null and b/gamedir/Data-1.13/tilesets/53/SANDBAG.JSD differ
diff --git a/gamedir/Data-1.13/tilesets/54/SANDBAG.JSD b/gamedir/Data-1.13/tilesets/54/SANDBAG.JSD
new file mode 100644
index 000000000..cd988ff17
Binary files /dev/null and b/gamedir/Data-1.13/tilesets/54/SANDBAG.JSD differ
diff --git a/gamedir/Data-1.13/tilesets/54/WIREFENC.JSD b/gamedir/Data-1.13/tilesets/54/WIREFENC.JSD
index d4899a6ab..4d4684b0f 100644
Binary files a/gamedir/Data-1.13/tilesets/54/WIREFENC.JSD and b/gamedir/Data-1.13/tilesets/54/WIREFENC.JSD differ
diff --git a/gamedir/Data-1.13/tilesets/55/SANDBAG.JSD b/gamedir/Data-1.13/tilesets/55/SANDBAG.JSD
new file mode 100644
index 000000000..cd988ff17
Binary files /dev/null and b/gamedir/Data-1.13/tilesets/55/SANDBAG.JSD differ
diff --git a/gamedir/Data-1.13/tilesets/55/WIREFENC.JSD b/gamedir/Data-1.13/tilesets/55/WIREFENC.JSD
index d4899a6ab..4d4684b0f 100644
Binary files a/gamedir/Data-1.13/tilesets/55/WIREFENC.JSD and b/gamedir/Data-1.13/tilesets/55/WIREFENC.JSD differ
diff --git a/gamedir/Data-1.13/tilesets/56/SANDBAG.JSD b/gamedir/Data-1.13/tilesets/56/SANDBAG.JSD
new file mode 100644
index 000000000..cd988ff17
Binary files /dev/null and b/gamedir/Data-1.13/tilesets/56/SANDBAG.JSD differ
diff --git a/gamedir/Data-1.13/tilesets/57/SANDBAG.JSD b/gamedir/Data-1.13/tilesets/57/SANDBAG.JSD
new file mode 100644
index 000000000..cd988ff17
Binary files /dev/null and b/gamedir/Data-1.13/tilesets/57/SANDBAG.JSD differ
diff --git a/gamedir/Data-1.13/tilesets/58/SANDBAG.JSD b/gamedir/Data-1.13/tilesets/58/SANDBAG.JSD
new file mode 100644
index 000000000..cd988ff17
Binary files /dev/null and b/gamedir/Data-1.13/tilesets/58/SANDBAG.JSD differ
diff --git a/gamedir/Data-1.13/tilesets/59/SANDBAG.JSD b/gamedir/Data-1.13/tilesets/59/SANDBAG.JSD
new file mode 100644
index 000000000..cd988ff17
Binary files /dev/null and b/gamedir/Data-1.13/tilesets/59/SANDBAG.JSD differ
diff --git a/gamedir/Data-UB/AddOns/Data-UB-1.13/Ja2_Options.ini b/gamedir/Data-UB/AddOns/Data-UB-1.13/Ja2_Options.ini
index 3b3009195..50ab771e7 100644
--- a/gamedir/Data-UB/AddOns/Data-UB-1.13/Ja2_Options.ini
+++ b/gamedir/Data-UB/AddOns/Data-UB-1.13/Ja2_Options.ini
@@ -184,7 +184,7 @@ USE_EXTERNALIZED_ENEMY_ITEM_DROPS = 1
; Valid values = TRUE or FALSE, Default = FALSE
;------------------------------------------------------------------------------------------------------------------------------
-USE_XML_TILESETS = FALSE
+USE_XML_TILESETS = TRUE
;------------------------------------------------------------------------------------------------------------------------------
; Change the number of PItem graphics files used by the game
@@ -197,8 +197,54 @@ USE_XML_TILESETS = FALSE
NUM_P_ITEMS = 3
-; should mercs use the backgrounds
-BACKGROUNDS = TRUE
+;******************************************************************************************************************************
+;******************************************************************************************************************************
+
+[Backgrounds]
+
+;******************************************************************************************************************************
+; These settings govern mercenary backgrounds.
+;******************************************************************************************************************************
+
+;------------------------------------------------------------------------------------------------------------------------------
+; If TRUE, mercs have backgrounds.
+;
+; Backgrounds can add a range of bonuses, penalties, abilities and more.
+; Some of those are merely flavour, others are significant for making full use of some 1.13 features.
+; Default: TRUE
+;------------------------------------------------------------------------------------------------------------------------------
+
+ENABLE_BACKGROUNDS = FALSE
+
+;------------------------------------------------------------------------------------------------------------------------------
+; If TRUE, choices in skills/character traits/disabilities determine available backgrounds during IMP creation.
+;
+; - don't show backgrounds in selection whose tags would contradict with a main bonus/penalty gained by previously chosen
+; skill/character trait/disability
+; - gain additional background choices to make up for the possible loss in variety
+; - those additional backgrounds are exclusive to this option (and the sub-option REDUCED_IMP_CREATION), won't show up without
+; - the additional backgrounds are also affected by the same rules as all others
+; - this will only affect IMP backgrounds
+; - for more details see Backgrounds.xml
+; Note: requires ENABLE BACKGROUNDS to be TRUE
+; Default: FALSE
+;------------------------------------------------------------------------------------------------------------------------------
+
+ALTERNATIVE_IMP_CREATION = TRUE
+
+;------------------------------------------------------------------------------------------------------------------------------
+; If TRUE, only use a reduced set of IMP backgrounds.
+;
+; - only use the additional backgrounds from ALTERNATIVE_IMP_CREATION
+; - by default, that's considerably fewer than the usual amount of background choices, but should cover some essentials
+; - same consequences from choices in skills/character traits/disabilities as with ALTERNATIVE_IMP_CREATION
+; - For more details see Backgrounds.xml
+; - this will only affect IMP backgrounds
+; Note: requires ALTERNATIVE_IMP_CREATION to be TRUE (will show no effect if not)
+; Default: FALSE
+;------------------------------------------------------------------------------------------------------------------------------
+
+REDUCED_IMP_CREATION = FALSE
;******************************************************************************************************************************
;******************************************************************************************************************************
@@ -612,7 +658,7 @@ USE_LOADSCREENHINTS = TRUE
; The delay will only be used if USE_LOADSCREENHINTS = TRUE
;------------------------------------------------------------------------------------------------------------------------------
-ADDITIONAL_DELAY_UNTIL_LOADSCREEN_DISPOSAL = 2
+ADDITIONAL_DELAY_UNTIL_LOADSCREEN_DISPOSAL = 0
;------------------------------------------------------------------------------------------------------------------------------
;New Starting Gear Interface
diff --git a/gamedir/Data-UB/AddOns/Data-UB-Vanilla/Ja2_Options.INI b/gamedir/Data-UB/AddOns/Data-UB-Vanilla/Ja2_Options.INI
index bac17f81b..73bb7577f 100644
--- a/gamedir/Data-UB/AddOns/Data-UB-Vanilla/Ja2_Options.INI
+++ b/gamedir/Data-UB/AddOns/Data-UB-Vanilla/Ja2_Options.INI
@@ -197,8 +197,55 @@ USE_XML_TILESETS = FALSE
NUM_P_ITEMS = 3
-; should mercs use the backgrounds
-BACKGROUNDS = TRUE
+;******************************************************************************************************************************
+;******************************************************************************************************************************
+
+
+[Backgrounds]
+
+;******************************************************************************************************************************
+; These settings govern mercenary backgrounds.
+;******************************************************************************************************************************
+
+;------------------------------------------------------------------------------------------------------------------------------
+; If TRUE, mercs have backgrounds.
+;
+; Backgrounds can add a range of bonuses, penalties, abilities and more.
+; Some of those are merely flavour, others are significant for making full use of some 1.13 features.
+; Default: TRUE
+;------------------------------------------------------------------------------------------------------------------------------
+
+ENABLE_BACKGROUNDS = FALSE
+
+;------------------------------------------------------------------------------------------------------------------------------
+; If TRUE, choices in skills/character traits/disabilities determine available backgrounds during IMP creation.
+;
+; - don't show backgrounds in selection whose tags would contradict with a main bonus/penalty gained by previously chosen
+; skill/character trait/disability
+; - gain additional background choices to make up for the possible loss in variety
+; - those additional backgrounds are exclusive to this option (and the sub-option REDUCED_IMP_CREATION), won't show up without
+; - the additional backgrounds are also affected by the same rules as all others
+; - this will only affect IMP backgrounds
+; - for more details see Backgrounds.xml
+; Note: requires ENABLE BACKGROUNDS to be TRUE
+; Default: FALSE
+;------------------------------------------------------------------------------------------------------------------------------
+
+ALTERNATIVE_IMP_CREATION = FALSE
+
+;------------------------------------------------------------------------------------------------------------------------------
+; If TRUE, only use a reduced set of IMP backgrounds.
+;
+; - only use the additional backgrounds from ALTERNATIVE_IMP_CREATION
+; - by default, that's considerably fewer than the usual amount of background choices, but should cover some essentials
+; - same consequences from choices in skills/character traits/disabilities as with ALTERNATIVE_IMP_CREATION
+; - For more details see Backgrounds.xml
+; - this will only affect IMP backgrounds
+; Note: requires ALTERNATIVE_IMP_CREATION to be TRUE (will show no effect if not)
+; Default: FALSE
+;------------------------------------------------------------------------------------------------------------------------------
+
+REDUCED_IMP_CREATION = FALSE
;******************************************************************************************************************************
;******************************************************************************************************************************
diff --git a/gamedir/Data-UB/Ja2Set.dat.xml b/gamedir/Data-UB/Ja2Set.dat.xml
new file mode 100644
index 000000000..a457dde23
--- /dev/null
+++ b/gamedir/Data-UB/Ja2Set.dat.xml
@@ -0,0 +1,2884 @@
+
+
+
+
+ GENERIC 1
+ 0
+
+ earth.sti
+ earth2.sti
+ sgrass1.sti
+ sgrass2.sti
+ grass.sti
+ lgrass2.sti
+ path.sti
+ newbank.sti
+ deeplake.sti
+ cliff_l.sti
+ l_cliff.sti
+ cliff_sh.sti
+ drum_01.sti
+ drum_02.sti
+ dump.sti
+ mdrock.sti
+ montbush.sti
+ weeds_1.sti
+ block_01.sti
+ nogobush.sti
+ tree1_t.sti
+ tree2_t.sti
+ tree2_t.sti
+ tree2_t.sti
+ drum1shd.sti
+ drum2shd.sti
+ dumpshdw.sti
+ mdrocksh.sti
+ montbshs.sti
+ weedssh.sti
+ block_02.sti
+ nogobuss.sti
+ trshdwt1.sti
+ trshdwt2.sti
+ trshdwt2.sti
+ trshdwt2.sti
+ build_01.sti
+ build_05.sti
+ build_10.sti
+ build_06.sti
+ door1.sti
+ door1.sti
+ door1.sti
+ door1.sti
+ door1s.sti
+ door1s.sti
+ door1s.sti
+ door1s.sti
+ roofceil.sti
+ cracks.sti
+ roadtile.sti
+ window1.sti
+ walldec1.sti
+ walldec2.sti
+ walldec3.sti
+ walldec3.sti
+ w_dec01.sti
+ w_dec02.sti
+ w_dec03.sti
+ w_dec04.sti
+ floor_1.sti
+ floor_2.sti
+ floor_3.sti
+ floor_4.sti
+ flat_r1.sti
+ flat_r2.sti
+ flat_r3.sti
+ flat_r4.sti
+ slant_01.sti
+ slant_04.sti
+ roofvent.sti
+ roofvent.sti
+ highl3.sti
+ furn_6.sti
+ furn_7.sti
+ furn_8.sti
+ furn_9.sti
+ furn_6.sti
+ dirtroad.sti
+ debrocks.sti
+ sblast.sti
+ sweeds.sti
+ miniweed.sti
+ cracks.sti
+ twigs.sti
+ lakeobj.sti
+ oldfence.sti
+ oldfencs.sti
+ truck.sti
+ truck.sti
+ truck_s.sti
+ truck_s.sti
+ litter.sti
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+ drum1shd.sti
+ drum1shd.sti
+ basefrn1.sti
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+ furn_6.sti
+ furn_6.sti
+ flat_r4.sti
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+ w_dec01.sti
+ w_dec01.sti
+ w_dec01.sti
+ picture.sti
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+ switches.sti
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+ smp2items.sti
+ glashatr.sti
+ smp3items.sti
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+
+
+
+ CAVES 1
+ 0
+
+ cvflr4.sti
+ negspace.sti
+ pit_1.sti
+ eggs.sti
+ eggs_s.sti
+ cvwalls.sti
+ cvwall2.sti
+ tunnel3.sti
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+ bones.sti
+ tunnel1.sti
+ bones2.sti
+ workshp2.sti
+ lawles3b.sti
+
+
+
+ DESERT 1
+ 0
+
+ dirt1.sti
+ dirt2.sti
+ dirt3.sti
+ dirt4.sti
+ dirt5.sti
+ grassd.sti
+ grassc.sti
+ cactus.sti
+ desdec1.sti
+ cracks2.sti
+ cactshdw.sti
+ desdec1s.sti
+ crckshdw.sti
+ slant_07.sti
+
+
+
+ LUSH 1 (dirt roads)
+ 0
+
+ l_gras1.sti
+ l_gras2.sti
+ l_gras3.sti
+ l_gras4.sti
+ l_gras5.sti
+ l_dirt1.sti
+ l_dirt2.sti
+ smpwater.sti
+ l_weed2.sti
+ l_weed1.sti
+ l_bush.sti
+ l_tree.sti
+ l_tree.sti
+ l_weed2s.sti
+ l_weed1s.sti
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+ l_tree_s.sti
+ build_11.sti
+ build_12.sti
+ slant_04.sti
+ slant_07.sti
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+
+
+
+ TROPICAL 1
+ 0
+
+ t_sand1.sti
+ t_sand3.sti
+ trpgras4.sti
+ trpgras3.sti
+ trpgras2.sti
+ trpgras.sti
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+ grass2.sti
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+ grass3.sti
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+ grass2_s.sti
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+ grass3_s.sti
+ bamboo_s.sti
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+ t_tree3s.sti
+ build_12.sti
+ build_16.sti
+ build_27.sti
+ door_11.sti
+ celldoor.sti
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+ celldors.sti
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+ tr_floor.sti
+ slant_09.sti
+ grass2.sti
+ burnmark.sti
+ ruinfenc.sti
+ ruinfncs.sti
+ r_stuff.sti
+ r_stuffs.sti
+ tr_furn1.sti
+ lawles3b.sti
+ a-sign3.sti
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+
+
+
+ MOUNTAINS 1
+ 0
+
+ 3mongra1.sti
+ 3mongra2.sti
+ 3mongra3.sti
+ 3mongra4.sti
+ 3mongra5.sti
+ 3mongra6.sti
+ dirtrock.sti
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+ montre2.sti
+ montrcks.sti
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+ montre2s.sti
+ grail.sti
+ grail_s.sti
+ furn_mix.sti
+ furnmixs.sti
+
+
+
+ COASTAL 1
+ 0
+
+ sand4.sti
+ sand3.sti
+ sand2.sti
+ sand1.sti
+ grland1.sti
+ grland2.sti
+ grland3.sti
+ coswater.sti
+ cosdeep.sti
+ ctrash.sti
+ rocks.sti
+ clogs.sti
+ cbranch.sti
+ grass1.sti
+ ctree1.sti
+ ctree2.sti
+ ctrash_s.sti
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+ clogs_s.sti
+ cbranch_s.sti
+ grass1_s.sti
+ ctree1_s.sti
+ ctree2_s.sti
+ cosroad.sti
+ grass2.sti
+ grass3.sti
+ cfence.sti
+ cfence_s.sti
+
+
+
+ SWAMP 1
+ 0
+
+ swampgr7.sti
+ swampgr1.sti
+ swampgr2.sti
+ swampgr3.sti
+ swampgr4.sti
+ swampgr5.sti
+ swampgr6.sti
+ smpwater.sti
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+ sw_tre2.sti
+ montrcks.sti
+ smprocks.sti
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+ sw_tre1s.sti
+ sw_tre2s.sti
+ burnmark.sti
+ swatdeb.sti
+ furn_mix.sti
+ furnmixs.sti
+
+
+
+ FARM 1
+ 0
+
+ f_grass1.sti
+ f_grass2.sti
+ f_grass3.sti
+ f_grass4.sti
+ f_grass5.sti
+ f_grass6.sti
+ f_dirt.sti
+ f_bush.sti
+ f_weed.sti
+ furn_mix.sti
+ f_tree.sti
+ f_bush_s.sti
+ f_weeds.sti
+ furnmixs.sti
+ f_trees.sti
+ build_18.sti
+ build_12.sti
+ burnmark.sti
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+ f_fence2.sti
+ f_fences.sti
+ drum_02.sti
+ drum2shd.sti
+ f_corn.sti
+ f_hay.sti
+ f_corns.sti
+ f_hays.sti
+ m-furn4.sti
+
+
+
+ OMERTA
+ 0
+
+ 3mongra1.sti
+ 3mongra2.sti
+ 3mongra3.sti
+ 3mongra4.sti
+ 3mongra5.sti
+ 3mongra6.sti
+ dirtrock.sti
+ montrock.sti
+ sandbag.sti
+ l_weed2.sti
+ gas.sti
+ l_bush.sti
+ deb_03.sti
+ montrcks.sti
+ sandbags.sti
+ l_weed2s.sti
+ gas_s.sti
+ l_bush_s.sti
+ deb_03s.sti
+ build_17.sti
+ build_13.sti
+ slant_06.sti
+ slant_10.sti
+ old_furn.sti
+ bombdeb.sti
+ l_weed3.sti
+ burnmark.sti
+ damcar.sti
+ damcars.sti
+ trapdoor.sti
+ furn_mix.sti
+ burnt3.sti
+ furnmixs.sti
+ burnt3s.sti
+
+
+
+ GENERIC 2 (Dirtroads)
+ 0
+
+ f_tree.sti
+ f_trees.sti
+ spot_1.sti
+ sandbag.sti
+ spot_1s.sti
+ sandbags.sti
+ bones2.sti
+ bltruck.sti
+ bltruck_s.sti
+ l_weed2.sti
+ l_weed2s.sti
+
+
+
+ FARM 2 (ruined walls)
+ 0
+
+ f_grass1.sti
+ f_grass2.sti
+ f_grass3.sti
+ f_grass4.sti
+ f_grass5.sti
+ f_grass6.sti
+ f_dirt.sti
+ f_water.sti
+ f_bush.sti
+ f_weed.sti
+ furn_mix.sti
+ f_tree.sti
+ f_bush_s.sti
+ f_weeds.sti
+ furnmixs.sti
+ f_trees.sti
+ build_18.sti
+ build_12.sti
+ build_25.sti
+ door_13.sti
+ door_13s.sti
+ burnmark.sti
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+ f_fence2.sti
+ f_fences.sti
+ sandbag.sti
+ sandbags.sti
+ f_corn.sti
+ f_hay.sti
+ f_corns.sti
+ f_hays.sti
+ spot_1.sti
+ spot_1s.sti
+ robot.sti
+
+
+
+ PRISON
+ 0
+
+ dirt1.sti
+ dirt2.sti
+ dirt3.sti
+ dirt4.sti
+ dirt5.sti
+ grassd.sti
+ dirtrock.sti
+ cactus.sti
+ f_weed.sti
+ furn_mix.sti
+ desdec1.sti
+ cracks2.sti
+ cactshdw.sti
+ f_weeds.sti
+ furnmixs.sti
+ desdec1s.sti
+ crckshdw.sti
+ build_24.sti
+ build_12.sti
+ build_19.sti
+ celldoor.sti
+ metldoor.sti
+ celldors.sti
+ metldors.sti
+ jail_dec.sti
+ jailflor.sti
+ slant_07.sti
+ bones.sti
+ burnmark.sti
+ wirefenc.sti
+ wirefens.sti
+ jaildeb.sti
+ a-out1.sti
+ a-out1s.sti
+ workshop.sti
+ jailstf2.sti
+ jailstuf.sti
+ jailstf3.sti
+
+
+
+ HOSPITAL (Cambria)
+ 0
+
+ swampgr7.sti
+ swampgr1.sti
+ swampgr2.sti
+ swampgr3.sti
+ swampgr4.sti
+ swampgr5.sti
+ dirtrock.sti
+ helcop.sti
+ workshp2.sti
+ h-cafe.sti
+ f_tree.sti
+ helcop_s.sti
+ fillshad.sti
+ fillshad.sti
+ f_trees.sti
+ build_17.sti
+ build22b.sti
+ build19c.sti
+ h-door1.sti
+ h-door2.sti
+ door_05.sti
+ door_02.sti
+ h-door1s.sti
+ h-door2s.sti
+ door_05s.sti
+ door_02s.sti
+ h-floor2.sti
+ jailflor.sti
+ floor_1.sti
+ hosfloor.sti
+ h-furn2.sti
+ h-debri1.sti
+ hos_deb1.sti
+ burnmark.sti
+ hos_deb3.sti
+ hos_deb2.sti
+ l_weed2.sti
+ l_weed2s.sti
+ h-furn4cl.sti
+ h-furn4.sti
+ h-furn1.sti
+ h-decal1.sti
+ h-decal2.sti
+ a-sign1.sti
+ m-decal2.sti
+
+
+
+ DEMO BASEMENT
+ 0
+
+ cvflr4.sti
+ negspace.sti
+ build_29.sti
+ build_30.sti
+ build19b.sti
+ door_07.sti
+ celldoor.sti
+ metldoor.sti
+ door_14.sti
+ door_07s.sti
+ celldors.sti
+ metldors.sti
+ door_14s.sti
+ waldec29.sti
+ waldec30.sti
+ jail_dec.sti
+ i_floor.sti
+ floor_02.sti
+ wp_floor.sti
+ jailflor.sti
+ flat_06.sti
+ g-furn1.sti
+ jailstf3.sti
+ i_crates.sti
+ cavhole.sti
+ bones.sti
+ wp_deb.sti
+ jaildeb3.sti
+ burnmark.sti
+ jaildeb2.sti
+ jaildeb.sti
+ wp_stuf1.sti
+ o_furn.sti
+ o_furn2.sti
+ g-decal1.sti
+ wirefra2.sti
+
+
+
+ BURNT TREES
+ 0
+
+ burnt3.sti
+ burnt1.sti
+ burnt2.sti
+ burnt3s.sti
+ burnt1s.sti
+ burnt2s.sti
+ build_11.sti
+ build_12.sti
+ slant_04.sti
+ slant_07.sti
+ l_weed3.sti
+ burnmark.sti
+
+
+
+ LAWLESS 1 (San Mona-d5)
+ 0
+
+ 3mongra1.sti
+ 3mongra2.sti
+ 3mongra3.sti
+ 3mongra4.sti
+ 3mongra5.sti
+ 3mongra6.sti
+ dirtrock.sti
+ l_bush.sti
+ montre1.sti
+ montre2.sti
+ l_bush_s.sti
+ montre1s.sti
+ montre2s.sti
+ build_21.sti
+ build_24.sti
+ celldoor.sti
+ celldors.sti
+ jaildeb.sti
+ waldc21b.sti
+ slant_07.sti
+ slant_12.sti
+ jailstuf.sti
+ burnmark.sti
+ furn_mix.sti
+ furnmixs.sti
+ lawless.sti
+ lawless2.sti
+ lawless3.sti
+ lawles3b.sti
+ w_dec06.sti
+ w_dec05.sti
+ w_dec08.sti
+
+
+
+ AIRSTRIP (Drassen-b13)
+ 0
+
+ path.sti
+ 3mongra3.sti
+ 3mongra4.sti
+ 3mongra5.sti
+ 3mongra6.sti
+ dirtrock.sti
+ helcop.sti
+ ces.sti
+ cesna.sti
+ satdish.sti
+ a-out1.sti
+ gtree2.sti
+ ctree2.sti
+ helcop_s.sti
+ ces_s.sti
+ cesna_s.sti
+ satdishs.sti
+ a-out1s.sti
+ gtree2_s.sti
+ ctree2_s.sti
+ build_20.sti
+ build_24.sti
+ srunway.sti
+ waldec20.sti
+ a-sign4.sti
+ h-roof.sti
+ slant_12.sti
+ runway.sti
+ wing.sti
+ a-debri1.sti
+ wirefenc.sti
+ wirefens.sti
+ astuff1.sti
+ astuff1s.sti
+ workshop.sti
+ jailstf2.sti
+ jailstuf.sti
+ o_furn.sti
+ a-sign1.sti
+ a-sign2.sti
+ a-sign3.sti
+
+
+
+ LAWLESS 2 (burnt-c5)
+ 0
+
+ dirtrock.sti
+ l_bush.sti
+ burnt3.sti
+ montre1.sti
+ burnt1.sti
+ l_bush_s.sti
+ burnt3s.sti
+ montre1s.sti
+ burnt1s.sti
+ build_21.sti
+ build_24.sti
+ waldec21.sti
+ a-sign1.sti
+ slant_07.sti
+ slant_12.sti
+ basefrn1.sti
+ burnmark.sti
+ furn_mix.sti
+ furnmixs.sti
+ lawless.sti
+ lawless2.sti
+ lawless3.sti
+ lawless4.sti
+ w_dec07.sti
+ w_dec09.sti
+ w_dec10.sti
+ w_dec06.sti
+
+
+
+ "DEAD AIRSTRIP(Drassen-c13)
+ 0
+
+ 3mongra2.sti
+ 3mongra3.sti
+ 3mongra4.sti
+ 3mongra5.sti
+ 3mongra6.sti
+ dirtrock.sti
+ helcop.sti
+ ces.sti
+ cargo.sti
+ burnt3.sti
+ gtree2.sti
+ burnt1.sti
+ helcop_s.sti
+ ces_s.sti
+ cargo_s.sti
+ burnt3s.sti
+ gtree2_s.sti
+ burnt1s.sti
+ build_25.sti
+ build_17.sti
+ build_24.sti
+ build_20.sti
+ door_02.sti
+ door_05.sti
+ door_06.sti
+ door_02s.sti
+ door_05s.sti
+ door_06s.sti
+ srunway.sti
+ h-roof.sti
+ slant_06.sti
+ old_furn.sti
+ runway.sti
+ bombdeb.sti
+ a-rlight.sti
+ burnmark.sti
+ wirefenc.sti
+ wirefens.sti
+ damcar.sti
+ damcars.sti
+ furn_mix.sti
+ furnmixs.sti
+ workshop.sti
+ jailstf2.sti
+ sewfurn1.sti
+ lawless.sti
+ a-sign1.sti
+ w_dec05.sti
+ w_dec06.sti
+
+
+
+ BASEMENT
+ 0
+
+ cvflr4.sti
+ negspace.sti
+ build_30.sti
+ waldec30.sti
+ floor_8.sti
+ flat_06.sti
+ cavhole.sti
+ bones.sti
+ burnmark.sti
+ jailstf2.sti
+ jailstuf.sti
+ wirefra2.sti
+
+
+
+ LAWLESS 3 (burnt-c6)
+ 0
+
+ dirtrock.sti
+ l_bush.sti
+ burnt3.sti
+ montre1.sti
+ burnt1.sti
+ l_bush_s.sti
+ burnt3s.sti
+ montre1s.sti
+ burnt1s.sti
+ build_21.sti
+ build_24.sti
+ waldec21.sti
+ slant_07.sti
+ slant_12.sti
+ basefrn1.sti
+ burnmark.sti
+ furn_mix.sti
+ furnmixs.sti
+ lawless.sti
+ lawless2.sti
+ lawless3.sti
+ lawless4.sti
+ w_dec11b.sti
+ w_dec11.sti
+ w_dec12.sti
+ w_dec06.sti
+
+
+
+ PRISON DUNGEON
+ 0
+
+ cvflr4.sti
+ negspace.sti
+ build_30.sti
+ build19b.sti
+ celldoor.sti
+ metldoor.sti
+ celldors.sti
+ metldors.sti
+ waldec30.sti
+ jail_dec.sti
+ floor_8.sti
+ jailflor.sti
+ flat_06.sti
+ h-furn1.sti
+ h-furn2.sti
+ h-furn4.sti
+ cavhole.sti
+ bones.sti
+ jaildeb3.sti
+ burnmark.sti
+ jaildeb2.sti
+ jaildeb.sti
+ jailstf2.sti
+ jailstuf.sti
+ jailstf3.sti
+ wirefra2.sti
+
+
+
+ ACTIVE DRASSEN (d13)
+ 0
+
+ 3mongra1.sti
+ 3mongra2.sti
+ 3mongra3.sti
+ 3mongra4.sti
+ 3mongra5.sti
+ 3mongra6.sti
+ dirtrock.sti
+ chfurn1.sti
+ gtree2.sti
+ ctree2.sti
+ chfurn1s.sti
+ gtree2_s.sti
+ ctree2_s.sti
+ build_24.sti
+ build37c.sti
+ build_11.sti
+ build_17.sti
+ door_02.sti
+ door_03.sti
+ door_10.sti
+ door_02s.sti
+ door_03s.sti
+ door_10s.sti
+ slant_07.sti
+ slant_13.sti
+ basefrn1.sti
+ burnmark.sti
+ furn_mix.sti
+ furnmixs.sti
+ lawless.sti
+ lawless2.sti
+ lawles3b.sti
+ lawless4.sti
+ w_dec05.sti
+ a-sign3.sti
+ w_dec06.sti
+
+
+
+ SAM SITES
+ 0
+
+ swampgr7.sti
+ swampgr1.sti
+ swampgr2.sti
+ swampgr3.sti
+ swampgr4.sti
+ swampgr5.sti
+ swampgr6.sti
+ smpwater.sti
+ montrock.sti
+ smprock.sti
+ smpbush.sti
+ montre1.sti
+ montre2.sti
+ montrcks.sti
+ smprocks.sti
+ smpbushs.sti
+ montre1s.sti
+ montre2s.sti
+ build_17.sti
+ metldoor.sti
+ metldors.sti
+ swatdeb.sti
+ wirefenc.sti
+ wirefens.sti
+ m-out1.sti
+ m-out1s.sti
+ spot_1.sti
+ spot_1s.sti
+ m-furn4.sti
+ control.sti
+
+
+
+ LUSH2 (different trees)
+ 0
+
+ l_gras1.sti
+ l_gras2.sti
+ l_gras3.sti
+ l_gras4.sti
+ l_gras5.sti
+ l_dirt1.sti
+ l_dirt2.sti
+ smpwater.sti
+ l_weed2.sti
+ l_weed1.sti
+ l_bush.sti
+ ctree1.sti
+ gtree1.sti
+ l_weed2s.sti
+ l_weed1s.sti
+ l_bush_s.sti
+ ctree1_s.sti
+ gtree1_s.sti
+ build_11.sti
+ build_12.sti
+ slant_04.sti
+ slant_07.sti
+ l_weed3.sti
+ sandbag.sti
+ sandbags.sti
+ spot_1.sti
+ spot_1s.sti
+
+
+
+ MILITARY BASE
+ 0
+
+ swampgr7.sti
+ swampgr1.sti
+ swampgr2.sti
+ swampgr3.sti
+ swampgr4.sti
+ swampgr5.sti
+ dirtrock.sti
+ smpwater.sti
+ satdish.sti
+ m-out2.sti
+ ctree1.sti
+ gtree2.sti
+ satdishs.sti
+ m-out2s.sti
+ ctree1_s.sti
+ gtree2_s.sti
+ build_36.sti
+ build_35.sti
+ door_05.sti
+ metldoor.sti
+ m-door1.sti
+ h-door2.sti
+ door_05s.sti
+ metldors.sti
+ m-door1s.sti
+ h-door2s.sti
+ waldec35.sti
+ a-sign4.sti
+ jailflor.sti
+ wp_floor.sti
+ i_floor.sti
+ m-furn3.sti
+ jaildeb2.sti
+ burnmark.sti
+ wp_deb.sti
+ swatdeb.sti
+ wirefenc.sti
+ wirefens.sti
+ jaildeb3.sti
+ m-out1.sti
+ m-out1s.sti
+ m-furn4.sti
+ m-furn1.sti
+ m-furn2.sti
+ m-decal2.sti
+ a-sign1.sti
+ a-sign2.sti
+ w_dec05.sti
+
+
+
+ MILITARY JAIL
+ 0
+
+ swampgr7.sti
+ swampgr1.sti
+ swampgr2.sti
+ swampgr3.sti
+ swampgr4.sti
+ swampgr5.sti
+ dirtrock.sti
+ smpwater.sti
+ satdish.sti
+ m-out2.sti
+ ctree1.sti
+ gtree2.sti
+ satdishs.sti
+ m-out2s.sti
+ ctree1_s.sti
+ gtree2_s.sti
+ build_36.sti
+ build_35.sti
+ m-door1.sti
+ metldoor.sti
+ celldoor.sti
+ h-door2.sti
+ m-door1s.sti
+ metldors.sti
+ celldors.sti
+ h-door2s.sti
+ jaildeb.sti
+ waldec35.sti
+ jailflor.sti
+ wp_floor.sti
+ i_floor.sti
+ m-furn4.sti
+ jaildeb2.sti
+ burnmark.sti
+ wp_deb.sti
+ swatdeb.sti
+ wirefenc.sti
+ wirefens.sti
+ jaildeb3.sti
+ m-out1.sti
+ m-out1s.sti
+ workshop.sti
+ jailstf3.sti
+ jailstf2.sti
+ wp_stuf1.sti
+ m-decal2.sti
+ a-sign1.sti
+ w_dec05.sti
+
+
+
+ MILITARY WAREHOUSE
+ 0
+
+ swampgr7.sti
+ swampgr1.sti
+ swampgr2.sti
+ swampgr3.sti
+ swampgr4.sti
+ swampgr5.sti
+ dirtrock.sti
+ smpwater.sti
+ satdish.sti
+ m-out2.sti
+ ctree1.sti
+ gtree2.sti
+ satdishs.sti
+ m-out2s.sti
+ ctree1_s.sti
+ gtree2_s.sti
+ build_36.sti
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+
+
+
+ MILITARY TOWN
+ 0
+
+ swampgr7.sti
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+
+
+ OLD SCHOOL
+ 0
+
+ swampgr7.sti
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+ swampgr3.sti
+ swampgr4.sti
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+
+
+
+ CAMBRIA STRIP
+ 0
+
+ swampgr7.sti
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+
+
+
+ CAMBRIA HOMES
+ 0
+
+ swampgr7.sti
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+
+
+
+ PALACE!
+ 0
+
+ t_sand1.sti
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+ p-furn4.sti
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+ p-decal2.sti
+ p-decal3.sti
+
+
+
+ TROPICAL SAM
+ 0
+
+ t_sand1.sti
+ t_sand3.sti
+ trpgras4.sti
+ trpgras3.sti
+ trpgras2.sti
+ trpgras.sti
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+
+
+
+ GRUMM g2,h2
+ 0
+
+ dirtrock.sti
+ montrock.sti
+ cargo.sti
+ montre1.sti
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+ montrcks.sti
+ cargo_s.sti
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+
+
+
+ GRUMM g1,h1
+ 0
+
+ dirtrock.sti
+ montrock.sti
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+
+
+
+ BALIME
+ 0
+
+ t_sand1.sti
+ t_sand3.sti
+ trpgras4.sti
+ trpgras3.sti
+ trpgras2.sti
+ trpgras.sti
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+ acasign.sti
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+
+
+
+ BALIME MUSEUM
+ 0
+
+ t_sand1.sti
+ t_sand3.sti
+ trpgras4.sti
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+ acasign.sti
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+
+
+
+ DESERT SAM
+ 0
+
+ dirt1.sti
+ dirt2.sti
+ dirt3.sti
+ dirt4.sti
+ dirt5.sti
+ grassd.sti
+ grassc.sti
+ cactus.sti
+ satdish.sti
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+ cactshdw.sti
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+ m-furn4.sti
+ control.sti
+ a-sign3.sti
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+
+
+
+ ORTA
+ 0
+
+ swampgr7.sti
+ swampgr1.sti
+ swampgr2.sti
+ swampgr3.sti
+ swampgr4.sti
+ swampgr5.sti
+ swampgr6.sti
+ smpwater.sti
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+ wirefens.sti
+ furn_mix.sti
+ furnmixs.sti
+ o_furn.sti
+ o_furn2.sti
+
+
+
+ ORTA WEAPONS
+ 0
+
+ cvflr4.sti
+ negspace.sti
+ build_29.sti
+ build_30.sti
+ build19b.sti
+ door_07.sti
+ celldoor.sti
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+ g-decal1.sti
+ tunnel2.sti
+ wirefra2.sti
+
+
+
+ SWAMP BARETREES
+ 0
+
+ swampgr7.sti
+ swampgr1.sti
+ swampgr2.sti
+ swampgr3.sti
+ swampgr4.sti
+ swampgr5.sti
+ swampgr6.sti
+ smpwater.sti
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+ spot_1.sti
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+ furn_mix.sti
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+
+
+
+ ESTONI
+ 0
+
+ dirtrock.sti
+ helcop.sti
+ gastuf1.sti
+ junk1.sti
+ montre1.sti
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+ old_furn.sti
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+
+
+
+ QUEEN'S PRISON
+ 0
+
+ sand4.sti
+ sand3.sti
+ sand2.sti
+ sand1.sti
+ grland1.sti
+ grland2.sti
+ grland3.sti
+ coswater.sti
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+ workshop.sti
+ h-furn4cl.sti
+ jailstuf.sti
+ wp_stuf1.sti
+
+
+
+ QUEEN'S TROPICAL
+ 0
+
+ t_sand1.sti
+ t_sand3.sti
+ trpgras4.sti
+ trpgras3.sti
+ trpgras2.sti
+ trpgras.sti
+ t_trail.sti
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+ bones2.sti
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+ P-floor4.sti
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+ p-furn3.sti
+ p-furn2.sti
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+ p-monus.sti
+ p-out3s.sti
+ p-decal1.sti
+ p-decal2.sti
+
+
+
+ MEDUNA INNER TOWN
+ 0
+
+ t_sand1.sti
+ t_sand3.sti
+ trpgras4.sti
+ trpgras3.sti
+ trpgras2.sti
+ trpgras.sti
+ t_trail.sti
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+ fount1.sti
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+ hardware.sti
+ h-furn4cl.sti
+ w-furn1.sti
+ w-furn2.sti
+ g-decal1.sti
+
+
+
+ QUEEN'S SAM
+ 0
+
+ t_sand1.sti
+ t_sand3.sti
+ trpgras4.sti
+ trpgras3.sti
+ trpgras2.sti
+ trpgras.sti
+ t_trail.sti
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+ wp_stuf1.sti
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+ m-out1.sti
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+ satdishs.sti
+ m-furn2.sti
+ m-furn4.sti
+ control.sti
+ a-sign3.sti
+ w_dec05.sti
+ g-decal1.sti
+
+
+
+ QUEEN'S AIRPORT
+ 0
+
+ t_sand1.sti
+ t_sand3.sti
+ trpgras4.sti
+ trpgras3.sti
+ trpgras2.sti
+ trpgras.sti
+ t_trail.sti
+ tr_water.sti
+ trwater2.sti
+ m-out2.sti
+ p-out3.sti
+ satdish.sti
+ cesna.sti
+ sandbag.sti
+ spot_1.sti
+ a-out1.sti
+ t_tree1.sti
+ t_tree3.sti
+ m-out2s.sti
+ p-out3s.sti
+ satdishs.sti
+ cesna_s.sti
+ sandbags.sti
+ spot_1s.sti
+ a-out1s.sti
+ t_tree1s.sti
+ t_tree3s.sti
+ build_20.sti
+ build_24.sti
+ door_05.sti
+ metldoor.sti
+ door_05s.sti
+ metldors.sti
+ roadtle2.sti
+ waldec20.sti
+ a-sign4.sti
+ i_floor.sti
+ h-roof.sti
+ slant_12.sti
+ helcop.sti
+ helcop_s.sti
+ street2.sti
+ a-debri1.sti
+ burnmark.sti
+ wirefenc.sti
+ wirefens.sti
+ m-out1.sti
+ astuff1.sti
+ m-out1s.sti
+ astuff1s.sti
+ workshop.sti
+ jailstf2.sti
+ jailstuf.sti
+ o_furn.sti
+ a-sign1.sti
+ a-sign2.sti
+ a-sign3.sti
+ a-sign4.sti
+
+
+
+ DEMO TILESET
+ 0
+
+ dirtrock.sti
+ helcop.sti
+ gastuf1.sti
+ junk1.sti
+ satdish.sti
+ montre1.sti
+ montre2.sti
+ helcop_s.sti
+ gastuf1s.sti
+ junk1s.sti
+ satdishs.sti
+ montre1s.sti
+ montre2s.sti
+ build_36.sti
+ build_24.sti
+ build_21.sti
+ door_05.sti
+ door_06.sti
+ m-door1.sti
+ door_05s.sti
+ door_06s.sti
+ m-door1s.sti
+ waldec24.sti
+ i_floor.sti
+ slant_07.sti
+ slant_12.sti
+ furn_9.sti
+ wp_stuf1.sti
+ school2.sti
+ i_crates.sti
+ lawless.sti
+ jaildeb.sti
+ junkfen.sti
+ junkfens.sti
+ damcar.sti
+ damcars.sti
+ burnmark.sti
+ m-out1.sti
+ m-out1s.sti
+ control.sti
+ shop.sti
+ workshp2.sti
+ old_furn.sti
+ w_dec14.sti
+ a-sign1.sti
+ g-decal1.sti
+
+
+
+ HEAVY SNOW
+ 0
+
+ snow_1.sti
+ snow_2.sti
+ 2_drt1.sti
+ 2_drt2.sti
+ sn_grs_1.sti
+ 2snowgrs.sti
+ 2_drt3.sti
+ s_water.sti
+ s_dwater.sti
+ cliff_l.sti
+ l_cliff.sti
+ cliff_sh.sti
+ 2drums.sti
+ drum_02.sti
+ 2_heli.sti
+ 2crate.sti
+ 2bush.sti
+ weeds_1.sti
+ 2rock1.sti
+ snow_bag.sti
+ 2tree1.sti
+ 2tree2.sti
+ tree2_t.sti
+ tree2_t.sti
+ 2drums_s.sti
+ drum2shd.sti
+ 2_heli_s.sti
+ 2crate_s.sti
+ 2bush_s.sti
+ weedssh.sti
+ 2rock1_s.sti
+ snowbags.sti
+ 2tree1_s.sti
+ 2tree2_s.sti
+ trshdwt2.sti
+ trshdwt2.sti
+ 2cabin2.sti
+ e_wall1.sti
+ e_wall2.sti
+ e_wall3.sti
+ door1.sti
+ door_03.sti
+ door_05.sti
+ door1.sti
+ door1s.sti
+ door_03s.sti
+ door_05s.sti
+ door1s.sti
+ roofceil.sti
+ cracks.sti
+ 2roadtle.sti
+ window1.sti
+ walldec1.sti
+ walldec2.sti
+ walldec3.sti
+ walldec3.sti
+ w_dec01.sti
+ w_dec02.sti
+ w_dec03.sti
+ w_dec04.sti
+ floor_1.sti
+ floor_2.sti
+ floor_3.sti
+ floor_4.sti
+ 2flat.sti
+ flat_r2.sti
+ flat_r3.sti
+ flat_r4.sti
+ 2slant.sti
+ e_slant1.sti
+ roofvent.sti
+ roofvent.sti
+ highl3.sti
+ furn_6.sti
+ furn_7.sti
+ furn_8.sti
+ furn_9.sti
+ furn_6.sti
+ dirtroad.sti
+ 2debrock.sti
+ 2weeds.sti
+ 2_weeds.sti
+ Sn_patch.sti
+ 2clumps.sti
+ twigs.sti
+ lakeobj.sti
+ 2fence.sti
+ 2fence_s.sti
+ truck.sti
+ truck.sti
+ truck_s.sti
+ truck_s.sti
+ litter.sti
+ damgdeb.sti
+ deb_02.sti
+ damgdebs.sti
+ deb_02s.sti
+ f_weed.sti
+ montbush.sti
+ f_weeds.sti
+ montbshs.sti
+ rubble1.sti
+ rubble2.sti
+ drum_01.sti
+ drum_01.sti
+ drum1shd.sti
+ drum1shd.sti
+ basefrn1.sti
+ hilfurn1.sti
+ furn_6.sti
+ furn_6.sti
+ flat_r4.sti
+ flat_r4.sti
+ w_dec01.sti
+ w_dec01.sti
+ w_dec01.sti
+ picture.sti
+ bld_prnt.sti
+ m_b_prnt.sti
+ switches.sti
+ slant_01.sti
+ flat_r4.sti
+ flat_r4.sti
+ glashatr.sti
+ bod_blow.sti
+ exittex.sti
+ steps.sti
+ ptrs1.sti
+ ptrs2.sti
+ ptrs3.sti
+ g-run.sti
+ g-walk.sti
+ g-swat.sti
+ g-pron.sti
+ white.sti
+ action1.sti
+ hand-wi.sti
+ x.sti
+ g-ring.sti
+ r_key.sti
+ sel-ring.sti
+ highl3.sti
+ bull.sti
+ miss1.sti
+ w_miss.sti
+ ripple.sti
+ wirefram.sti
+
+
+
+ MIXED SNOW
+ 0
+
+ workshop.sti
+ wp_stuf1.sti
+ hardware.sti
+ a-out1.sti
+ a-out1s.sti
+ jailstuf.sti
+
+
+
+ GRASS & SNOW
+ 0
+
+ 2_grss_1.sti
+ 2_grss_2.sti
+ 2_drt3.sti
+ 2_drt1.sti
+ 2_drt2.sti
+ sn_grs_1.sti
+ snow_2.sti
+
+
+
+ FALL TOWN
+ 0
+
+ F_GRSS1.sti
+ F_GRSS2.sti
+ F_GRSS3.sti
+ F_GRSS4.sti
+ F_GRSS5.sti
+ F_GRSS6.sti
+ dirtrock.sti
+ f_water.sti
+ f_dwater.sti
+ drum_01.sti
+ furn_mix.sti
+ f_bush.sti
+ weeds_2.sti
+ f_rock.sti
+ f_tree4.sti
+ f_tree2.sti
+ drum1shd.sti
+ furnmixs.sti
+ f_bush_s.sti
+ weedssh.sti
+ f_rock_s.sti
+ f_tree4s.sti
+ f_tree2s.sti
+ build_17.sti
+ h-door2.sti
+ h-door2s.sti
+ f_leaves.sti
+ roadtile.sti
+ slant_04.sti
+ lawless4.sti
+ hardware.sti
+ debrocks.sti
+ sweeds.sti
+ miniweed.sti
+ burnmark.sti
+ oldfence.sti
+ oldfencs.sti
+ fl_weed.sti
+ f_weeds.sti
+ jailstf2.sti
+ lawless.sti
+ lawless2.sti
+ 2signs.sti
+ w_dec09.sti
+ w_dec06.sti
+
+
+
+ MINING TOWN
+ 0
+
+ 3mongra1.sti
+ 3mongra2.sti
+ 3mongra3.sti
+ 3mongra4.sti
+ 3mongra5.sti
+ 3mongra6.sti
+ dirtrock.sti
+ newbank.sti
+ deeplake.sti
+ clifblok.sti
+ furn_mix.sti
+ mine1.sti
+ mine2.sti
+ weeds_1.sti
+ montrock.sti
+ sandbag.sti
+ e_tree1.sti
+ montre1.sti
+ clifblos.sti
+ furnmixs.sti
+ mine1_s.sti
+ mine2_s.sti
+ weedssh.sti
+ montrcks.sti
+ sandbags.sti
+ e_tree1s.sti
+ montre1s.sti
+ roadtile.sti
+ slant_01.sti
+ mncar1.sti
+ debrocks.sti
+ bombdeb.sti
+ sweeds.sti
+ miniweed.sti
+ burnmark.sti
+ wirefenc.sti
+ wirefens.sti
+ workshp2.sti
+ lawles3b.sti
+ a-sign1.sti
+ w_dec05.sti
+
+
+
+ POWER PLANT
+ 0
+
+ 3mongra1.sti
+ 3mongra2.sti
+ 3mongra3.sti
+ 3mongra4.sti
+ 3mongra5.sti
+ 3mongra6.sti
+ dirtrock.sti
+ newbank.sti
+ deeplake.sti
+ spot_1.sti
+ a-out1.sti
+ satdish.sti
+ turbine.sti
+ weeds_1.sti
+ montrock.sti
+ sandbag.sti
+ e_tree1.sti
+ montre1.sti
+ spot_1s.sti
+ a-out1s.sti
+ satdishs.sti
+ turbines.sti
+ weedssh.sti
+ montrcks.sti
+ sandbags.sti
+ e_tree1s.sti
+ montre1s.sti
+ build_36.sti
+ build_24.sti
+ metldoor.sti
+ door_07.sti
+ door_02.sti
+ door_06.sti
+ metldors.sti
+ door_07s.sti
+ door_02s.sti
+ door_06s.sti
+ wp_deb.sti
+ roadtile.sti
+ I_floor.sti
+ jailflor.sti
+ Wp_floor.sti
+ slant_12.sti
+ I_crates.sti
+ jailstf3.sti
+ wp_stuf1.sti
+ debrocks.sti
+ bombdeb.sti
+ sweeds.sti
+ miniweed.sti
+ burnmark.sti
+ wirefenc.sti
+ wirefens.sti
+ jaildeb3.sti
+ o_furn.sti
+ 2_gens.sti
+ g-furn1.sti
+ g-decal1.sti
+ 2walldeb.sti
+
+
+
+ SEWERS
+ 0
+
+ cvflr4.sti
+ negspace.sti
+ tunvent.sti
+ tunvens.sti
+ sewer.sti
+ tunlgate.sti
+ tunldoor.sti
+ tunldors.sti
+ sew_flor.sti
+ flat_06.sti
+ tunlgate.sti
+ tunlgats.sti
+ wirefra2.sti
+
+
+
+ UNDERGROUND COMPLEX
+ 0
+
+ cvflr4.sti
+ negspace.sti
+ m-out2.sti
+ a-out1.sti
+ m-out2s.sti
+ a-out1s.sti
+ build_29.sti
+ build_30.sti
+ build19b.sti
+ metldoor.sti
+ door_07.sti
+ door_14.sti
+ 2_door.sti
+ metldors.sti
+ door_07s.sti
+ door_14s.sti
+ 2_door_s.sti
+ jaildeb.sti
+ waldec29.sti
+ waldec30.sti
+ jail_dec.sti
+ I_floor.sti
+ floor_02.sti
+ jailflor.sti
+ Wp_floor.sti
+ flat_06.sti
+ o_furn3.sti
+ I_crates.sti
+ jailstf3.sti
+ workshop.sti
+ wp_stuf1.sti
+ bombdeb.sti
+ burnmark.sti
+ wp_deb.sti
+ m-furn4.sti
+ o_furn.sti
+ 2_gens.sti
+ g-furn1.sti
+ g-decal1.sti
+ 2walldeb.sti
+ w_dec05.sti
+ a-sign1.sti
+ wirefra2.sti
+
+
+
+ UPPER COMPLEX
+ 0
+
+ 3mongra1.sti
+ 3mongra2.sti
+ 3mongra3.sti
+ 3mongra4.sti
+ 3mongra5.sti
+ 3mongra6.sti
+ dirtrock.sti
+ newbank.sti
+ deeplake.sti
+ m-out2.sti
+ a-out2.sti
+ satdish.sti
+ weeds_1.sti
+ montrock.sti
+ sandbag.sti
+ e_tree1.sti
+ montre1.sti
+ m-out2s.sti
+ a-out2s.sti
+ satdishs.sti
+ weedssh.sti
+ montrcks.sti
+ sandbags.sti
+ e_tree1s.sti
+ montre1s.sti
+ e_wall4.sti
+ metldoor.sti
+ door_07.sti
+ door_02.sti
+ 2_door.sti
+ metldors.sti
+ door_07s.sti
+ door_02s.sti
+ 2_door_s.sti
+ wp_deb.sti
+ roadtile.sti
+ I_floor.sti
+ jailflor.sti
+ Wp_floor.sti
+ o_furn3.sti
+ I_crates.sti
+ jailstf3.sti
+ workshop.sti
+ wp_stuf1.sti
+ debrocks.sti
+ bombdeb.sti
+ sweeds.sti
+ miniweed.sti
+ burnmark.sti
+ junkfen.sti
+ junkfens.sti
+ jaildeb.sti
+ m-furn4.sti
+ o_furn.sti
+ 2_gens.sti
+ g-furn1.sti
+ g-decal1.sti
+ 2walldeb.sti
+ w_dec05.sti
+ a-sign1.sti
+
+
+
+ LOWEST LEVEL COMPLEX
+ 0
+
+ cvflr4.sti
+ negspace.sti
+ m-out2.sti
+ a-out1.sti
+ m-out2s.sti
+ a-out1s.sti
+ e_wall4.sti
+ build_30.sti
+ build19b.sti
+ metldoor.sti
+ door_07.sti
+ door_14.sti
+ elevator.sti
+ metldors.sti
+ door_07s.sti
+ door_14s.sti
+ elevatos.sti
+ jaildeb.sti
+ waldec29.sti
+ waldec30.sti
+ jail_dec.sti
+ I_floor.sti
+ floor_02.sti
+ jailflor.sti
+ Wp_floor.sti
+ flat_06.sti
+ o_furn3.sti
+ I_crates.sti
+ jailstf3.sti
+ workshop.sti
+ wp_stuf1.sti
+ bombdeb.sti
+ burnmark.sti
+ tunlgate.sti
+ tunlgats.sti
+ wp_deb.sti
+ m-furn4.sti
+ o_furn.sti
+ 2_gens.sti
+ g-furnx.sti
+ g-decal1.sti
+ 2walldeb.sti
+ w_dec05.sti
+ a-sign1.sti
+ wirefra2.sti
+
+
+
+ JA25
+ 0
+
+
+
+
+ JA25
+ 0
+
+
+
+
+ JA25
+ 0
+
+
+
+
+ JA25
+ 0
+
+
+
+
+ JA25
+ 0
+
+
+
+
+ JA25
+ 0
+
+
+
+
+ JA25
+ 0
+
+
+
+
+ JA25
+ 0
+
+
+
+
+ JA25
+ 0
+
+
+
+
+ JA25
+ 0
+
+
+
+
+
diff --git a/gamedir/Data-UB/Scripts/initunderground.lua b/gamedir/Data-UB/Scripts/initunderground.lua
index 5310966ea..b07942f21 100644
--- a/gamedir/Data-UB/Scripts/initunderground.lua
+++ b/gamedir/Data-UB/Scripts/initunderground.lua
@@ -6,11 +6,11 @@
===
Preamble
- §0. Constants
- §1. Underground sector list compilation
- §2. Defining enemy garrisons and creature population
- §3. Internal workings
- §3.1. Underground sector names
+ §0. Constants
+ §1. Underground sector list compilation
+ §2. Defining enemy garrisons and creature population
+ §3. Internal workings
+ §3.1. Underground sector names
Preamble
@@ -26,12 +26,12 @@
have an effect on a game in progress.
- Modders likely want to focus on §1. and §2.
+ Modders likely want to focus on §1. and §2.
There is also another script closely related to this one, which defines
sector names ("undergroundsectornames.lua" and localized versions). See
- §3.1. for more details.
+ §3.1. for more details.
The game will call this script for any of three reasons:
@@ -73,7 +73,7 @@ math.randomseed( os.time() ); math.random(); math.random(); math.random()
-------------------
--- §0. Constants --
+-- §0. Constants --
-------------------
Habitat = { -- creature type distribution in percentages
@@ -100,16 +100,16 @@ CreatureMusic = {
---------------------------------------------
--- §1. Underground sector list compilation --
+-- §1. Underground sector list compilation --
---------------------------------------------
--[[
In this list add underground sectors by specifying their location.
If no loadscreen attribute is given the script will use "LS_Mine" for
- level 1 sectors and "LS_Cave" for level 2 and level 3 sectors (see §3.).
+ level 1 sectors and "LS_Cave" for level 2 and level 3 sectors (see §3.).
- Also specify any other static attributes in this list (cf. §2.)
+ Also specify any other static attributes in this list (cf. §2.)
]]
@@ -135,6 +135,99 @@ local sectorList = {
+--[[
+
+ LimitUndergroundEnemies
+
+Remarks
+
+ Used to limit the amount of enemies in underground sectors to what
+ can be present in tactical at once. We cannot drip feed enemy amounts
+ over the maximum allowed in underground sectors, resulting in assertion
+ error in void AddSoldierInitListEnemyDefenceSoldiers( UINT8 ubTotalAdmin, UINT8 ubTotalTroops, UINT8 ubTotalElite, UINT8 ubTotalRobots, UINT8 ubTotalTanks, UINT8 ubTotalJeeps )
+ in Soldier Init List.cpp when trying to enter the sector.
+
+Parameters
+
+ sector (sectorlist element)
+
+ What sector we're checking for illegal enemy amounts
+
+ maxEnemies (integer)
+
+ The maximum amount of enemies that can be present at once in tactical mode
+ MAX_NUMBER_ENEMIES_IN_TACTICAL defined in JA2_Options.ini
+]]
+
+local function LimitUndergroundEnemies(sector, maxEnemies)
+ local enemiesToRemove = 0
+ local admins = 0
+ local troops = 0
+ local elites = 0
+
+ if sector.numAdmins ~= nil then
+ admins = sector.numAdmins
+ enemiesToRemove = enemiesToRemove + admins
+ end
+ if sector.numTroops ~= nil then
+ troops = sector.numTroops
+ enemiesToRemove = enemiesToRemove + troops
+ end
+ if sector.numElites ~= nil then
+ elites = sector.numElites
+ enemiesToRemove = enemiesToRemove + elites
+ end
+ enemiesToRemove = enemiesToRemove - maxEnemies
+
+ -- Start removing enemies from the lowest class, we wouldn't want to
+ -- make the game any easier, now would we?
+ if enemiesToRemove > 0 then
+ if enemiesToRemove > admins then
+ enemiesToRemove = enemiesToRemove - admins
+ admins = 0
+ else
+ admins = admins - enemiesToRemove
+ enemiesToRemove = 0
+ end
+
+ if enemiesToRemove > troops then
+ enemiesToRemove = enemiesToRemove - troops
+ troops = 0
+ else
+ troops = troops - enemiesToRemove
+ enemiesToRemove = 0
+ end
+
+ if enemiesToRemove > elites then
+ enemiesToRemove = enemiesToRemove - elites
+ elites = 0
+ else
+ elites = elites - enemiesToRemove
+ enemiesToRemove = 0
+ end
+ end
+
+ -- Guard against negative enemy amounts
+ if sector.numAdmins ~= nil then
+ if admins < 0 then
+ admins = 0
+ end
+ sector.numAdmins = admins
+ end
+ if sector.numTroops ~= nil then
+ if troops < 0 then
+ troops = 0
+ end
+ sector.numTroops = troops
+ end
+ if sector.numElites ~= nil then
+ if elites < 0 then
+ elites = 0
+ end
+ sector.numElites = elites
+ end
+end
+
--[[
PopulateSectors
@@ -155,15 +248,20 @@ Parameters
Indicates whether or not the player selected the scifi option.
0: realistic, 1: scifi
+
+ maxEnemies (integer)
+
+ The maximum amount of enemies that can be present at once in tactical mode
+ MAX_NUMBER_ENEMIES_IN_TACTICAL defined in JA2_Options.ini
]]
-local function PopulateSectors(difficultyLevel, gameStyle)
+local function PopulateSectors(difficultyLevel, gameStyle, maxEnemies)
local s = sectorList
----------------------------------------------------------
- -- §2. Defining enemy garrisons and creature population --
+ -- §2. Defining enemy garrisons and creature population --
----------------------------------------------------------
if difficultyLevel == 1 then
@@ -179,7 +277,8 @@ local function PopulateSectors(difficultyLevel, gameStyle)
s["K15-1"].numTroops = 14 + math.random(0, 6)
s["K15-1"].numElites = 10 + math.random(0, 2)
end
-
+ LimitUndergroundEnemies(s["K15-1"], maxEnemies)
+
if difficultyLevel == 1 then
s["K15-2"].numTroops = 10 + math.random(0, 3)
s["K15-2"].numElites = 0
@@ -193,6 +292,7 @@ local function PopulateSectors(difficultyLevel, gameStyle)
s["K15-2"].numTroops = 14 + math.random(0, 6)
s["K15-2"].numElites = 10 + math.random(0, 2)
end
+ LimitUndergroundEnemies(s["K15-2"], maxEnemies)
if difficultyLevel == 1 then
s["L15-2"].numTroops = 12 + math.random(0, 2)
@@ -207,6 +307,7 @@ local function PopulateSectors(difficultyLevel, gameStyle)
s["L15-2"].numTroops = 14 + math.random(0, 6)
s["L15-2"].numElites = 10 + math.random(0, 2)
end
+ LimitUndergroundEnemies(s["L15-2"], maxEnemies)
if difficultyLevel == 1 then
s["L15-3"].numTroops = 26
@@ -221,13 +322,14 @@ local function PopulateSectors(difficultyLevel, gameStyle)
s["L15-3"].numTroops = 10
s["L15-3"].numElites = 22
end
+ LimitUndergroundEnemies(s["L15-3"], maxEnemies)
end
---------------------------
--- §3. Internal workings --
+-- §3. Internal workings --
---------------------------
--[[
@@ -272,23 +374,23 @@ Return value
- numCreatures
integer, specifying number of creatures in total, default: 0
- Distribution of creature types depends on creature habitat (see §0.)
+ Distribution of creature types depends on creature habitat (see §0.)
- creatureHabitat
integer, specifying creature distribution type
- Use one of the constants from the Habitat enumeration (see §0.)
+ Use one of the constants from the Habitat enumeration (see §0.)
- music
integer, specifying under which circumstances to use creepy music
- Use one of the costants from CreatureMusic enumeration (see §0.)
+ Use one of the costants from CreatureMusic enumeration (see §0.)
]]
function BuildUndergroundSectorList(gameSettings)
local difficultyLevel = gameSettings["difficultyLevel"]
local gameStyle = gameSettings["gameStyle"]
-
- PopulateSectors(difficultyLevel, gameStyle)
+ local maxEnemies = gameSettings["maxTacticalEnemies"]
+ PopulateSectors(difficultyLevel, gameStyle, maxEnemies)
return sectorList
@@ -303,7 +405,7 @@ Remarks
Provides the game with the name and file format of the loadscreen for a
given sector. The function forwards the loadscreen attribute as declared
- in the sectorList (cf. §1.) or uses default screens.
+ in the sectorList (cf. §1.) or uses default screens.
The game will use the name and format as well as screen resolution to
build the complete file name itself.
@@ -363,7 +465,7 @@ end
------------------------------------
--- §3.1. Underground sector names --
+-- §3.1. Underground sector names --
------------------------------------
--[[
diff --git a/gamedir/Data/BinaryData/JA2SET.DAT b/gamedir/Data/BinaryData/JA2SET.DAT
new file mode 100644
index 000000000..8fa09d212
Binary files /dev/null and b/gamedir/Data/BinaryData/JA2SET.DAT differ
diff --git a/gamedir/Data/Ja2Set.dat.xml b/gamedir/Data/Ja2Set.dat.xml
index 96f40b708..79feacea0 100644
--- a/gamedir/Data/Ja2Set.dat.xml
+++ b/gamedir/Data/Ja2Set.dat.xml
@@ -2307,157 +2307,94 @@
2_drt3.sti
s_water.sti
s_dwater.sti
- cliff_l.sti
- l_cliff.sti
- cliff_sh.sti
2drums.sti
- drum_02.sti
2_heli.sti
2crate.sti
2bush.sti
- weeds_1.sti
2rock1.sti
snow_bag.sti
2tree1.sti
2tree2.sti
- tree2_t.sti
- tree2_t.sti
2drums_s.sti
- drum2shd.sti
2_heli_s.sti
2crate_s.sti
2bush_s.sti
- weedssh.sti
2rock1_s.sti
snowbags.sti
2tree1_s.sti
2tree2_s.sti
- trshdwt2.sti
- trshdwt2.sti
2cabin2.sti
e_wall1.sti
e_wall2.sti
e_wall3.sti
- door1.sti
door_03.sti
door_05.sti
- door1.sti
- door1s.sti
door_03s.sti
door_05s.sti
- door1s.sti
- roofceil.sti
- cracks.sti
2roadtle.sti
- window1.sti
- walldec1.sti
- walldec2.sti
- walldec3.sti
- walldec3.sti
- w_dec01.sti
- w_dec02.sti
- w_dec03.sti
- w_dec04.sti
- floor_1.sti
- floor_2.sti
- floor_3.sti
- floor_4.sti
2flat.sti
- flat_r2.sti
- flat_r3.sti
- flat_r4.sti
2slant.sti
e_slant1.sti
- roofvent.sti
- roofvent.sti
- highl3.sti
- furn_6.sti
- furn_7.sti
- furn_8.sti
- furn_9.sti
- furn_6.sti
- dirtroad.sti
2debrock.sti
2weeds.sti
2_weeds.sti
Sn_patch.sti
2clumps.sti
- twigs.sti
- lakeobj.sti
2fence.sti
2fence_s.sti
- truck.sti
- truck.sti
- truck_s.sti
- truck_s.sti
- litter.sti
- damgdeb.sti
- deb_02.sti
- damgdebs.sti
- deb_02s.sti
- f_weed.sti
- montbush.sti
- f_weeds.sti
- montbshs.sti
- rubble1.sti
- rubble2.sti
- drum_01.sti
- drum_01.sti
- drum1shd.sti
- drum1shd.sti
- basefrn1.sti
- hilfurn1.sti
- furn_6.sti
- furn_6.sti
- flat_r4.sti
- flat_r4.sti
- w_dec01.sti
- w_dec01.sti
- w_dec01.sti
- picture.sti
- bld_prnt.sti
- m_b_prnt.sti
- switches.sti
- slant_01.sti
- flat_r4.sti
- flat_r4.sti
- smguns.sti
- smp1items.sti
- smp2items.sti
- glashatr.sti
- smp3items.sti
- bod_blow.sti
- exittex.sti
- steps.sti
- ptrs1.sti
- ptrs2.sti
- ptrs3.sti
- g-run.sti
- g-walk.sti
- g-swat.sti
- g-pron.sti
- white.sti
- action1.sti
- hand-wi.sti
- x.sti
- g-ring.sti
- r_key.sti
- sel-ring.sti
- highl3.sti
- bull.sti
- miss1.sti
- w_miss.sti
- ripple.sti
- wirefram.sti
MIXED SNOW
0
+ snow_1.sti
+ snow_2.sti
+ 2_drt1.sti
+ 2_drt2.sti
+ sn_grs_1.sti
+ 2snowgrs.sti
+ 2_drt3.sti
+ s_water.sti
+ s_dwater.sti
+ 2drums.sti
+ 2_heli.sti
+ 2crate.sti
+ 2bush.sti
+ 2rock1.sti
+ snow_bag.sti
+ 2tree1.sti
+ 2tree2.sti
+ 2drums_s.sti
+ 2_heli_s.sti
+ 2crate_s.sti
+ 2bush_s.sti
+ 2rock1_s.sti
+ snowbags.sti
+ 2tree1_s.sti
+ 2tree2_s.sti
+ 2cabin2.sti
+ e_wall1.sti
+ e_wall2.sti
+ e_wall3.sti
+ door_03.sti
+ door_05.sti
+ door_03s.sti
+ door_05s.sti
+ 2roadtle.sti
+ 2flat.sti
+ 2slant.sti
+ e_slant1.sti
workshop.sti
wp_stuf1.sti
hardware.sti
+ 2debrock.sti
+ 2weeds.sti
+ 2_weeds.sti
+ Sn_patch.sti
+ 2clumps.sti
+ 2fence.sti
+ 2fence_s.sti
a-out1.sti
a-out1s.sti
jailstuf.sti
@@ -2474,6 +2411,43 @@
2_drt2.sti
sn_grs_1.sti
snow_2.sti
+ s_water.sti
+ s_dwater.sti
+ 2drums.sti
+ 2_heli.sti
+ 2crate.sti
+ 2bush.sti
+ 2rock1.sti
+ snow_bag.sti
+ 2tree1.sti
+ 2tree2.sti
+ 2drums_s.sti
+ 2_heli_s.sti
+ 2crate_s.sti
+ 2bush_s.sti
+ 2rock1_s.sti
+ snowbags.sti
+ 2tree1_s.sti
+ 2tree2_s.sti
+ 2cabin2.sti
+ e_wall1.sti
+ e_wall2.sti
+ e_wall3.sti
+ door_03.sti
+ door_05.sti
+ door_03s.sti
+ door_05s.sti
+ 2roadtle.sti
+ 2flat.sti
+ 2slant.sti
+ e_slant1.sti
+ 2debrock.sti
+ 2weeds.sti
+ 2_weeds.sti
+ Sn_patch.sti
+ 2clumps.sti
+ 2fence.sti
+ 2fence_s.sti
@@ -2489,36 +2463,39 @@
dirtrock.sti
f_water.sti
f_dwater.sti
- drum_01.sti
furn_mix.sti
+ drum_02.sti
f_bush.sti
weeds_2.sti
f_rock.sti
+ sandbag.sti
f_tree4.sti
f_tree2.sti
- drum1shd.sti
furnmixs.sti
+ drum2shd.sti
f_bush_s.sti
- weedssh.sti
f_rock_s.sti
+ sandbags.sti
f_tree4s.sti
f_tree2s.sti
build_17.sti
+ e_wall1.sti
+ e_wall2.sti
+ e_wall3.sti
+ door_03.sti
+ door_05.sti
h-door2.sti
+ door_03s.sti
+ door_05s.sti
h-door2s.sti
f_leaves.sti
- roadtile.sti
slant_04.sti
+ e_slant1.sti
lawless4.sti
hardware.sti
- debrocks.sti
- sweeds.sti
- miniweed.sti
+ 2weeds.sti
burnmark.sti
- oldfence.sti
- oldfencs.sti
fl_weed.sti
- f_weeds.sti
jailstf2.sti
lawless.sti
lawless2.sti
@@ -2538,13 +2515,10 @@
3mongra5.sti
3mongra6.sti
dirtrock.sti
- newbank.sti
- deeplake.sti
clifblok.sti
furn_mix.sti
mine1.sti
mine2.sti
- weeds_1.sti
montrock.sti
sandbag.sti
e_tree1.sti
@@ -2553,18 +2527,21 @@
furnmixs.sti
mine1_s.sti
mine2_s.sti
- weedssh.sti
montrcks.sti
sandbags.sti
e_tree1s.sti
montre1s.sti
- roadtile.sti
- slant_01.sti
+ 2cabin2.sti
+ e_wall1.sti
+ e_wall2.sti
+ e_wall3.sti
+ door_03.sti
+ door_05.sti
+ door_03s.sti
+ door_05s.sti
+ e_slant1.sti
mncar1.sti
- debrocks.sti
bombdeb.sti
- sweeds.sti
- miniweed.sti
burnmark.sti
wirefenc.sti
wirefens.sti
@@ -2585,13 +2562,10 @@
3mongra5.sti
3mongra6.sti
dirtrock.sti
- newbank.sti
- deeplake.sti
spot_1.sti
a-out1.sti
satdish.sti
turbine.sti
- weeds_1.sti
montrock.sti
sandbag.sti
e_tree1.sti
@@ -2600,13 +2574,14 @@
a-out1s.sti
satdishs.sti
turbines.sti
- weedssh.sti
montrcks.sti
sandbags.sti
e_tree1s.sti
montre1s.sti
build_36.sti
+ e_wall1.sti
build_24.sti
+ e_wall3.sti
metldoor.sti
door_07.sti
door_02.sti
@@ -2616,18 +2591,15 @@
door_02s.sti
door_06s.sti
wp_deb.sti
- roadtile.sti
I_floor.sti
jailflor.sti
Wp_floor.sti
slant_12.sti
+ e_slant1.sti
I_crates.sti
jailstf3.sti
wp_stuf1.sti
- debrocks.sti
bombdeb.sti
- sweeds.sti
- miniweed.sti
burnmark.sti
wirefenc.sti
wirefens.sti
@@ -2646,13 +2618,28 @@
cvflr4.sti
negspace.sti
tunvent.sti
+ drum_02.sti
+ nogobush.sti
+ montrock.sti
+ sandbag.sti
tunvens.sti
+ drum2shd.sti
+ nogobuss.sti
+ montrcks.sti
+ sandbags.sti
sewer.sti
tunlgate.sti
+ e_wall2.sti
+ e_wall3.sti
tunldoor.sti
+ door_03.sti
+ door_05.sti
tunldors.sti
+ door_03s.sti
+ door_05s.sti
sew_flor.sti
flat_06.sti
+ e_slant1.sti
tunlgate.sti
tunlgats.sti
wirefra2.sti
@@ -2666,11 +2653,20 @@
negspace.sti
m-out2.sti
a-out1.sti
+ drum_02.sti
+ nogobush.sti
+ montrock.sti
+ sandbag.sti
m-out2s.sti
a-out1s.sti
+ drum2shd.sti
+ nogobuss.sti
+ montrcks.sti
+ sandbags.sti
build_29.sti
build_30.sti
build19b.sti
+ e_wall3.sti
metldoor.sti
door_07.sti
door_14.sti
@@ -2688,6 +2684,7 @@
jailflor.sti
Wp_floor.sti
flat_06.sti
+ e_slant1.sti
o_furn3.sti
I_crates.sti
jailstf3.sti
@@ -2718,12 +2715,10 @@
3mongra5.sti
3mongra6.sti
dirtrock.sti
- newbank.sti
- deeplake.sti
m-out2.sti
a-out2.sti
satdish.sti
- weeds_1.sti
+ nogobush.sti
montrock.sti
sandbag.sti
e_tree1.sti
@@ -2731,12 +2726,15 @@
m-out2s.sti
a-out2s.sti
satdishs.sti
- weedssh.sti
+ nogobuss.sti
montrcks.sti
sandbags.sti
e_tree1s.sti
montre1s.sti
e_wall4.sti
+ e_wall1.sti
+ e_wall2.sti
+ e_wall3.sti
metldoor.sti
door_07.sti
door_02.sti
@@ -2746,19 +2744,16 @@
door_02s.sti
2_door_s.sti
wp_deb.sti
- roadtile.sti
I_floor.sti
jailflor.sti
Wp_floor.sti
+ e_slant1.sti
o_furn3.sti
I_crates.sti
jailstf3.sti
workshop.sti
wp_stuf1.sti
- debrocks.sti
bombdeb.sti
- sweeds.sti
- miniweed.sti
burnmark.sti
junkfen.sti
junkfens.sti
@@ -2781,11 +2776,18 @@
negspace.sti
m-out2.sti
a-out1.sti
+ nogobush.sti
+ montrock.sti
+ sandbag.sti
m-out2s.sti
a-out1s.sti
+ nogobuss.sti
+ montrcks.sti
+ sandbags.sti
e_wall4.sti
build_30.sti
build19b.sti
+ e_wall3.sti
metldoor.sti
door_07.sti
door_14.sti
@@ -2803,6 +2805,7 @@
jailflor.sti
Wp_floor.sti
flat_06.sti
+ e_slant1.sti
o_furn3.sti
I_crates.sti
jailstf3.sti
diff --git a/gamedir/Data/Ja2_Options.INI b/gamedir/Data/Ja2_Options.INI
index 4cce2786e..f7534b34d 100644
--- a/gamedir/Data/Ja2_Options.INI
+++ b/gamedir/Data/Ja2_Options.INI
@@ -184,7 +184,7 @@ USE_EXTERNALIZED_ENEMY_ITEM_DROPS = 0
; Valid values = TRUE or FALSE, Default = FALSE
;------------------------------------------------------------------------------------------------------------------------------
-USE_XML_TILESETS = FALSE
+USE_XML_TILESETS = TRUE
;------------------------------------------------------------------------------------------------------------------------------
; Change the number of PItem graphics files used by the game
@@ -197,8 +197,54 @@ USE_XML_TILESETS = FALSE
NUM_P_ITEMS = 3
-; should mercs use the backgrounds
-BACKGROUNDS = TRUE
+;******************************************************************************************************************************
+;******************************************************************************************************************************
+
+[Backgrounds]
+
+;******************************************************************************************************************************
+; These settings govern mercenary backgrounds.
+;******************************************************************************************************************************
+
+;------------------------------------------------------------------------------------------------------------------------------
+; If TRUE, mercs have backgrounds.
+;
+; Backgrounds can add a range of bonuses, penalties, abilities and more.
+; Some of those are merely flavour, others are significant for making full use of some 1.13 features.
+; Default: TRUE
+;------------------------------------------------------------------------------------------------------------------------------
+
+ENABLE_BACKGROUNDS = TRUE
+
+;------------------------------------------------------------------------------------------------------------------------------
+; If TRUE, choices in skills/character traits/disabilities determine available backgrounds during IMP creation.
+;
+; - don't show backgrounds in selection whose tags would contradict with a main bonus/penalty gained by previously chosen
+; skill/character trait/disability
+; - gain additional background choices to make up for the possible loss in variety
+; - those additional backgrounds are exclusive to this option (and the sub-option REDUCED_IMP_CREATION), won't show up without
+; - the additional backgrounds are also affected by the same rules as all others
+; - this will only affect IMP backgrounds
+; - for more details see Backgrounds.xml
+; Note: requires ENABLE BACKGROUNDS to be TRUE
+; Default: FALSE
+;------------------------------------------------------------------------------------------------------------------------------
+
+ALTERNATIVE_IMP_CREATION = FALSE
+
+;------------------------------------------------------------------------------------------------------------------------------
+; If TRUE, only use a reduced set of IMP backgrounds.
+;
+; - only use the additional backgrounds from ALTERNATIVE_IMP_CREATION
+; - by default, that's considerably fewer than the usual amount of background choices, but should cover some essentials
+; - same consequences from choices in skills/character traits/disabilities as with ALTERNATIVE_IMP_CREATION
+; - For more details see Backgrounds.xml
+; - this will only affect IMP backgrounds
+; Note: requires ALTERNATIVE_IMP_CREATION to be TRUE (will show no effect if not)
+; Default: FALSE
+;------------------------------------------------------------------------------------------------------------------------------
+
+REDUCED_IMP_CREATION = FALSE
;******************************************************************************************************************************
;******************************************************************************************************************************
diff --git a/gamedir/Data/TableData/Backgrounds.xml b/gamedir/Data/TableData/Backgrounds.xml
index cf71d3b10..46b027d77 100644
--- a/gamedir/Data/TableData/Backgrounds.xml
+++ b/gamedir/Data/TableData/Backgrounds.xml
@@ -1,4 +1,110 @@
-
+
+
0
@@ -6000,4 +6106,596 @@
30
25
+
+
+ 322
+ Badge Bunny
+ Badge Bunny
+ Growing up in a rural town, you found yourself strangely attracted
to people in uniforms, much to the dismay of the local officers.
After developing a keen eye for their equipment, snatching away
some soon became second nature to you.
+ 6
+ -3
+ 5
+ 13
+ 7
+ 1
+ 9
+ 9
+ 1
+ -100
+ 1
+ 1
+ 1
+ 1
+
+
+ 323
+ Failed Attorney
+ Failed Attorney
+ The accused got away after you were framed for bribery, and you lost
your job and all faith in the system. In the end, you delivered justice
with your own hands, and found it oddly satisfying. You've been a
mercenary vigilante ever since.
+ -4
+ -3
+ 5
+ 5
+ -5
+ -1
+ -10
+ 250
+ 500
+ 300
+ 20
+ 1
+ 1
+ 1
+
+
+ 324
+ Private Eye
+ Private Eye
+ You're not afraid to get physical and your hands dirty to dig up evidence
and you don't care one bit if you have to frame someone, anything goes
if it rakes in some cash. That mindset has made you accept even the
shadiest of jobs.
+ -3
+ 5
+ 5
+ 8
+ 1
+ 7
+ 1
+ 20
+ 200
+ 1
+ 1
+
+
+ 325
+ Cult Dropout
+ Cult Dropout
+ Our way is the true path, they said. Be grateful for our guidance, they said.
Hand over your money, they said. Come to the room tonight, they said.
Snap! Rage! Gore! Run, don't look back, you said.
+ 5
+ -1
+ -2
+ 12
+ 5
+ 6
+ 9
+ 8
+ -15
+ -10
+ -1
+ 1
+
+
+ 326
+ Tomboy Mercenary
+ Tomboy Mercenary
+ A childhood on the farm with five unruly brothers shaped your attitude,
and the joy of beating men at their own games carried on into adult life.
After several years in the military, you decided to become a freelancer.
+ 4
+ 5
+ 6
+ 3
+ 3
+ 2
+ -10
+ 50
+ 10
+ 2
+ 10
+ 1
+ -10
+ 1
+ 1
+
+
+ 327
+ Gamekeeper
+ Gamekeeper
+ Dedicated to a life in nature, you took great joy in managing the local
wildlife. Then you were shot by poachers and left for dead, forced to
listen as they went on a killing spree. Hunting scum of their ilk
is now your life's mission.
+ 5
+ 4
+ 6
+ 2
+ 2
+ 10
+ 6
+ 3
+ 5
+ 20
+ 55
+ 3
+ 1
+
+
+ 328
+ Poacher
+ Poacher
+ Nothing beats the thrill of taking prey, especially if it's endangered:
that's bound to bring in good money. Who cares about those filthy
creatures, anyway? And if it pays better, next time you could
even go on a manhunt.
+ 3
+ 2
+ 8
+ 5
+ 10
+ 1
+ 1
+ 15
+ 1
+ -3
+ 1
+
+ 3
+ 2
+
+
+ 256
+ 245
+
+ 1
+
+
+ 329
+ Nerd
+ Nerd
+ From early youth you've been fascinated by computers, and that landed you
a job at a secret government agency. Following a scandal, the agency closed
down and you hesitantly stepped into the world of freelance fieldwork.
+ 6
+ 8
+ 4
+ 1
+ -2
+ -5
+ -1
+ -3
+ -1
+ -10
+ 97
+ 900
+ 1
+ 1
+
+
+ 330
+ Field Physician
+ Field Physician
+ In active duty you were always bothered by the rules and Geneva Covention
only allowing you a certain degree of self-defense. Eventually, you switched
to a job where those things really don't concern you anymore.
+ 7
+ 6
+ 2
+ -10
+ 15
+ 20
+ 45
+ 40
+ 2
+ 1
+
+ 13
+
+
+ 1575
+
+ 1
+
+
+ 331
+ Housewife
+ Housewife
+ After a messy divorce you found yourself at a diverging point in life.
In desperate search for an income, you mistook PMC as Private Music
Conservatorium, but soon found solace in the company of the
straightforward folks in this business.
+ 4
+ -1
+ -1
+ -20
+ -5
+ 10
+ 20
+ -1
+ 18
+ -30
+ 200
+ 2
+ 1
+ 1
+
+
+ 332
+ Blaster
+ Blaster
+ You take pride in the fact that whatever you were assigned to demolish,
tumbled and crumbled exactly as planned. A skyscraper in the city center,
a bridge over a ravine, your ex's new car - everything reduced to rubble
and ashes.
+ 3
+ 2
+ 8
+ 15
+ -15
+ -3
+ -3
+ 30
+ 80
+ 1
+ -25
+ 1
+
+ 3
+ 19
+
+
+ 256
+ 1752
+
+ 1
+
+
+ 333
+ Artilleryman
+ Artilleryman
+ "I simply love that roar", that's your answer when asked about what being
a crew member of a self-propelled howitzer was like. Even before you
finished boot camp you knew that heavy ordnance in all its forms would
be the true love of your life.
+ 2
+ 3
+ -20
+ 10
+ -2
+ -2
+ 80
+ 2
+ 1
+ 1
+
+
+ 334
+ Mad Prepper
+ Mad Prepper
+ People say you're mad, but that's just them failing to grasp reality.
The apocalypse is coming, and you're going to do whatever it takes to
survive it. So screw them, they're in cahoots with "them", anyway.
+ 2
+ 2
+ -2
+ -3
+ 2
+ -20
+ -10
+ -5
+ -10
+ -10
+ -1
+ -25
+ 20
+ 2
+ -5
+ 150
+ 10
+ -50
+ 2
+ 1
+ 1
+ 1
+ 1
+
+
+ 335
+ Emergency Medical Technician
+ EMT
+ Patch them up, keep them alive until the emergency room. Clean and restock
the ambulance and before you finish that cup of coffee, rush out to the
next emergency... Only to face some crazy bat spitting on you for
giving her daugher CPR.
+ 6
+ 4
+ -5
+ 12
+ 10
+ 30
+ 8
+ 10
+ 10
+ 5
+ 10
+ 35
+ 30
+ 2
+ 1
+
+ 13
+ 12
+
+
+ 1575
+ 1573
+
+ 1
+
+
+ 336
+ Plumber
+ Plumber
+ Your father once told you that it would all go down the drain for you.
He wasn't wrong, you even get paid to keep the drains in working order,
but constantly fighting rats, cockroaches and crazy housewives has
made you consider a career change.
+ -3
+ -2
+ -2
+ 3
+ 7
+ -2
+ -5
+ 10
+ 6
+ 5
+ 1
+ 1
+
+
+ 337
+ Frat Boy
+ Frat Boy
+ After years of non-stop partying, you ended up with an unjustified sense
of superiority, a drug problem and a nasty itch in your groin. The latest
in your long series of great ideas was to become a gun for hire.
What could possibly go wrong?
+ 6
+ 4
+ 3
+ -2
+ -1
+ 2
+ 20
+ 5
+ -10
+ -10
+ 1
+ 5
+ 1
+ -15
+ 7
+ 1
+ 1
+ 1
+
+ 11
+ 9
+
+
+ 1537
+ 1536
+
+ 1
+ 1
+ 1
+
+
+ 338
+ MMA Fighter
+ MMA Fighter
+ You were a good fighter, but you lost your promoter and contracts when
some two-bit gangsters wanted to set up a fixed match and you refused.
You beat the crap out of their boss, but that turned into a "family matter"
and you had to hit the road.
+ 4
+ 3
+ 2
+ -2
+ 6
+ 7
+ 200
+ 20
+ 50
+ -20
+ 8
+ 1
+ 16
+ 2
+ 1
+ 1
+
+
+ 339
+ Cemetery Guard
+ Cemetery Guard
+ It was fun helping with burials, spooking teenage couples, scaring away
the wannabe satanists and beating up copper thieves. But constant night shifts
took a toll on your eyesight, and you were eventually laid off.
+ 2
+ 2
+ -1
+ -5
+ 20
+ -1
+ 5
+ -2
+ 2
+ 10
+ -3
+ 1
+ 110
+ 600
+ 1
+
+
+ 340
+ Merchant Seaman
+ Merchant Seaman
+ You joined the merchant marine to support your family, but long absences
from home led to a divorce. To make more money for child support
and the kids' college funds you turned to smuggling and human
trafficking, leading you down a dangerous path.
+ -3
+ 5
+ 7
+ -2
+ 5
+ -20
+ -18
+ 5
+ 2
+ 1
+ 10
+ 2
+ 2
+ 1
+
+ 2
+ 4
+
+
+ 245
+ 255
+
+ 1
+
+
+ 341
+ Trafficker
+ Trafficker
+ You only accept cash in advance, taking full advantage of every hint of
desperation. Push them into badly ventilated containers, put them into leaking
boats, abandon them in a desert - as long as it's low-risk and high-profit,
everything goes.
+ 3
+ 3
+ 3
+ 3
+ 3
+ 3
+ -2
+ -5
+ 5
+ 5
+ 5
+ 5
+ 5
+ 5
+ 5
+ 1
+ 150
+ 2
+ 1
+
+
+ 342
+ Drug Pusher
+ Drug Pusher
+ It's all about supply and demand - and there sure is a lot of demand.
Someone's got to provide what the people want, and all that fentanyl
isn't going to deliver itself. Blame the ones creating the demand,
not the customer service.
+ 3
+ 1
+ 4
+ -5
+ 5
+ 1
+ 2
+ 3
+ 5
+ 7
+ 7
+ 2
+ 1
+ 1
+
+
+ 343
+ Navy Pharmacist
+ Navy Pharmacist
+ A chance to get a degree in pharmacology sure was a tempting bait,
but your deployments turned out to be much less exciting than you
hoped for. After some hesitation, you eventually left the Navy to
start a freelance career in the field.
+ 4
+ 6
+ 5
+ 2
+ 1
+ 1
+ -20
+ 10
+ 5
+ 2
+ 10
+ 10
+ 42
+ 47
+ 2
+ 300
+ 1
+
+ 13
+ 12
+
+
+ 1575
+ 1573
+
+ 1
+
+
+ 344
+ Farmer
+ Farmer
+ You grew up on your family's land, preparing to one day take over the farm.
But then the lawyers showed up, demanding money for the use of crops their
company just acquired the patents for. Ruined, you turned to mercenary
work to channel your anger.
+ -6
+ 3
+ 2
+ 2
+ 4
+ 1
+ -10
+ 15
+ 7
+ 17
+ 20
+ 2
+ -10
+ 1
+
+
+ 345
+ Scaredy Cat
+ Scaredy Cat
+ Homeschooled, secluded at home, constantly warned about the evils of
the world, it came as a shock when your parents suddenly died and the
bank took the house. You're definitely not cut out for this line of work,
but you're stuck with it now.
+ 6
+ -1
+ -1
+ -1
+ 3
+ -4
+ -3
+ -2
+ -8
+ 20
+ -10
+ -10
+ -10
+ -18
+ -10
+ -50
+ -50
+ 5
+ -5
+ -15
+ -50
+ -25
+ -30
+ -70
+ -2
+ 1
+
+
+ 346
+ Rocket Scientist
+ Rocket Scientist
+ You always admired how Wernher von Braun could weasel his way from
war criminal to decorated NASA celebrity. Dedicated to achieving a similar
untouchable status, you became a capable scientist. But times have changed,
and you were fired for harrassment.
+ 5
+ -1
+ 1
+ 8
+ 8
+ 4
+ -3
+ -5
+ -15
+ 20
+ -10
+ 70
+ 1
+ 10
+ 20
+ -5
+ 2
+ 3
+ -2
+ 83
+ 150
+ 2
+ 1
+ 1
+ 1
+
\ No newline at end of file
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