- Added playable mercs: John Kulba (the tourist) and 3 JA1 natives (Elio, Juan, Wahan) (by anv)

o Added faces (except camo faces), speech, bio, ...
o All those 4 mercs are available at M.E.R.C
o Added INI options for enabling/disabling recruitable Speck, Kulba and natives
o If enabled, Kulba becomes available as a MERC merc after finishing escort quest, delay is configurable (two weeks by default). He won't be available earlier even if MERC_WEBSITE_ALL_MERCS_AVAILABLE is set to TRUE
see: http://www.bears-pit.com/board/ubbthreads.php/topics/298288/47.html

- Improvement: MERC mercs get unlocked according to their own availability conditions, not to their order in MercAvailability.xml


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6258 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-07-29 11:48:53 +00:00
parent 0e3865a4ef
commit c74e13fb5c
13 changed files with 538 additions and 285 deletions
+280 -268
View File
@@ -11,348 +11,360 @@
//---ja25 ub
#ifdef JA2UB
#define EMAIL_INSURANCE_L1 170
#define EMAIL_INSURANCE_L2 211
#define EMAIL_INSURANCE_L3 170
#define EMAIL_INSURANCE_L4 173
#define EMAIL_INSURANCE_L5 179
#define EMAIL_INSURANCE_L6 176
#define EMAIL_INSURANCE_L1 170
#define EMAIL_INSURANCE_L2 211
#define EMAIL_INSURANCE_L3 170
#define EMAIL_INSURANCE_L4 173
#define EMAIL_INSURANCE_L5 179
#define EMAIL_INSURANCE_L6 176
#define EMAIL_BOBBY_R_L1 198
#define EMAIL_BOBBY_R_L1 198
#define EMAIL_AIM_L1 206
#define EMAIL_AIM_L2 27
#define EMAIL_AIM_L3 217
#define EMAIL_AIM_L4 214
#define EMAIL_AIM_L1 206
#define EMAIL_AIM_L2 27
#define EMAIL_AIM_L3 217
#define EMAIL_AIM_L4 214
//JA25: New emails
// email # 1
#define EMAIL_STARTGAME 0
#define EMAIL_STARTGAME_LENGTH 8
// email # 2
#define EMAIL_PILOTMISSING (EMAIL_STARTGAME + EMAIL_STARTGAME_LENGTH)
#define EMAIL_PILOTMISSING_LENGTH 2
//JA25: New emails
// email # 1
#define EMAIL_STARTGAME 0
#define EMAIL_STARTGAME_LENGTH 8
// email # 2
#define EMAIL_PILOTMISSING (EMAIL_STARTGAME + EMAIL_STARTGAME_LENGTH)
#define EMAIL_PILOTMISSING_LENGTH 2
// email # 3
#define EMAIL_MAKECONTACT (EMAIL_PILOTMISSING + EMAIL_PILOTMISSING_LENGTH)
#define EMAIL_MAKECONTACT_LENGTH 3
// email # 3
#define EMAIL_MAKECONTACT (EMAIL_PILOTMISSING + EMAIL_PILOTMISSING_LENGTH)
#define EMAIL_MAKECONTACT_LENGTH 3
// email # 4
#define EMAIL_MANUEL (EMAIL_MAKECONTACT + EMAIL_MAKECONTACT_LENGTH)
#define EMAIL_MANUEL_LENGTH 4
// email # 4
#define EMAIL_MANUEL (EMAIL_MAKECONTACT + EMAIL_MAKECONTACT_LENGTH)
#define EMAIL_MANUEL_LENGTH 4
// # email # 5 - only if Miguel is alive!
#define EMAIL_MIGUELHELLO (EMAIL_MANUEL + EMAIL_MANUEL_LENGTH)
#define EMAIL_MIGUELHELLO_LENGTH 3
// # email # 5 - only if Miguel is alive!
#define EMAIL_MIGUELHELLO (EMAIL_MANUEL + EMAIL_MANUEL_LENGTH)
#define EMAIL_MIGUELHELLO_LENGTH 3
// email # 6 - player not advancing fast enough
#define EMAIL_CONCERNED (EMAIL_MIGUELHELLO + EMAIL_MIGUELHELLO_LENGTH)
#define EMAIL_CONCERNED_LENGTH 2
// email # 6 - player not advancing fast enough
#define EMAIL_CONCERNED (EMAIL_MIGUELHELLO + EMAIL_MIGUELHELLO_LENGTH)
#define EMAIL_CONCERNED_LENGTH 2
// email # 7 - player still not advancing fast enough
#define EMAIL_URGENT (EMAIL_CONCERNED + EMAIL_CONCERNED_LENGTH)
#define EMAIL_URGENT_LENGTH 3
// email # 7 - player still not advancing fast enough
#define EMAIL_URGENT (EMAIL_CONCERNED + EMAIL_CONCERNED_LENGTH)
#define EMAIL_URGENT_LENGTH 3
// email # 8a - from Miguel
#define EMAIL_MIGUELSORRY (EMAIL_URGENT + EMAIL_URGENT_LENGTH)
#define EMAIL_MIGUELSORRY_LENGTH 3
// email # 8a - from Miguel
#define EMAIL_MIGUELSORRY (EMAIL_URGENT + EMAIL_URGENT_LENGTH)
#define EMAIL_MIGUELSORRY_LENGTH 3
// email # 8b - from Miguel, mentioning Manuel
#define EMAIL_MIGUELMANUEL (EMAIL_MIGUELSORRY + EMAIL_MIGUELSORRY_LENGTH)
#define EMAIL_MIGUELMANUEL_LENGTH 4
// email # 8b - from Miguel, mentioning Manuel
#define EMAIL_MIGUELMANUEL (EMAIL_MIGUELSORRY + EMAIL_MIGUELSORRY_LENGTH)
#define EMAIL_MIGUELMANUEL_LENGTH 4
// email # 9 - Miguel sick
#define EMAIL_MIGUELSICK (EMAIL_MIGUELMANUEL + EMAIL_MIGUELMANUEL_LENGTH)
#define EMAIL_MIGUELSICK_LENGTH 3
// email # 9 - Miguel sick
#define EMAIL_MIGUELSICK (EMAIL_MIGUELMANUEL + EMAIL_MIGUELMANUEL_LENGTH)
#define EMAIL_MIGUELSICK_LENGTH 3
// email # 10a
#define EMAIL_UNDERSTANDING (EMAIL_MIGUELSICK + EMAIL_MIGUELSICK_LENGTH)
#define EMAIL_UNDERSTANDING_LENGTH 3
// email # 10a
#define EMAIL_UNDERSTANDING (EMAIL_MIGUELSICK + EMAIL_MIGUELSICK_LENGTH)
#define EMAIL_UNDERSTANDING_LENGTH 3
// email # 10b - if we need extra cash
#define EMAIL_EXTRACASH (EMAIL_UNDERSTANDING + EMAIL_UNDERSTANDING_LENGTH)
#define EMAIL_EXTRACASH_LENGTH 4
// email # 10b - if we need extra cash
#define EMAIL_EXTRACASH (EMAIL_UNDERSTANDING + EMAIL_UNDERSTANDING_LENGTH)
#define EMAIL_EXTRACASH_LENGTH 4
// email # 11
#define EMAIL_PILOTFOUND (EMAIL_EXTRACASH + EMAIL_EXTRACASH_LENGTH)
#define EMAIL_PILOTFOUND_LENGTH 2
// email # 11
#define EMAIL_PILOTFOUND (EMAIL_EXTRACASH + EMAIL_EXTRACASH_LENGTH)
#define EMAIL_PILOTFOUND_LENGTH 2
// email # 12a - Miguel dead, Manuel never recruited
#define EMAIL_CONGRATS (EMAIL_PILOTFOUND + EMAIL_PILOTFOUND_LENGTH)
#define EMAIL_CONGRATS_LENGTH 4
// email # 12a - Miguel dead, Manuel never recruited
#define EMAIL_CONGRATS (EMAIL_PILOTFOUND + EMAIL_PILOTFOUND_LENGTH)
#define EMAIL_CONGRATS_LENGTH 4
// email # 12b - Miguel alive, Manuel never recruited
#define EMAIL_CONGRATSICK (EMAIL_CONGRATS + EMAIL_CONGRATS_LENGTH)
#define EMAIL_CONGRATSICK_LENGTH 5
// email # 12b - Miguel alive, Manuel never recruited
#define EMAIL_CONGRATSICK (EMAIL_CONGRATS + EMAIL_CONGRATS_LENGTH)
#define EMAIL_CONGRATSICK_LENGTH 5
// email # 12c - Miguel alive, Manuel dead
#define EMAIL_CONGRATMIGMANUELDEAD (EMAIL_CONGRATSICK + EMAIL_CONGRATSICK_LENGTH)
#define EMAIL_CONGRATMIGMANUELDEAD_LENGTH 6
// email # 12c - Miguel alive, Manuel dead
#define EMAIL_CONGRATMIGMANUELDEAD (EMAIL_CONGRATSICK + EMAIL_CONGRATSICK_LENGTH)
#define EMAIL_CONGRATMIGMANUELDEAD_LENGTH 6
// email # 12d - Miguel alive, Manuel recruited and alive
#define EMAIL_CONGRATMIGMANUELALIVE (EMAIL_CONGRATMIGMANUELDEAD + EMAIL_CONGRATMIGMANUELDEAD_LENGTH)
#define EMAIL_CONGRATMIGMANUELALIVE_LENGTH 6
// email # 12d - Miguel alive, Manuel recruited and alive
#define EMAIL_CONGRATMIGMANUELALIVE (EMAIL_CONGRATMIGMANUELDEAD + EMAIL_CONGRATMIGMANUELDEAD_LENGTH)
#define EMAIL_CONGRATMIGMANUELALIVE_LENGTH 6
// email # 12e - Miguel dead, Manuel dead
#define EMAIL_CONGRATMANUELDEAD (EMAIL_CONGRATMIGMANUELALIVE + EMAIL_CONGRATMIGMANUELALIVE_LENGTH)
#define EMAIL_CONGRATMANUELDEAD_LENGTH 5
// email # 12e - Miguel dead, Manuel dead
#define EMAIL_CONGRATMANUELDEAD (EMAIL_CONGRATMIGMANUELALIVE + EMAIL_CONGRATMIGMANUELALIVE_LENGTH)
#define EMAIL_CONGRATMANUELDEAD_LENGTH 5
// email # 12f - Miguel dead, Manuel recruited and alive
#define EMAIL_CONGRATMANUELALIVE (EMAIL_CONGRATMANUELDEAD + EMAIL_CONGRATMANUELDEAD_LENGTH)
#define EMAIL_CONGRATMANUELALIVE_LENGTH 5
// email # 12f - Miguel dead, Manuel recruited and alive
#define EMAIL_CONGRATMANUELALIVE (EMAIL_CONGRATMANUELDEAD + EMAIL_CONGRATMANUELDEAD_LENGTH)
#define EMAIL_CONGRATMANUELALIVE_LENGTH 5
// email # 13 - original AIM email
#define EMAIL_AIMDISCOUNT (EMAIL_CONGRATMANUELALIVE + EMAIL_CONGRATMANUELALIVE_LENGTH)
#define EMAIL_AIMDISCOUNT_LENGTH 7
// email # 13 - original AIM email
#define EMAIL_AIMDISCOUNT (EMAIL_CONGRATMANUELALIVE + EMAIL_CONGRATMANUELALIVE_LENGTH)
#define EMAIL_AIMDISCOUNT_LENGTH 7
#define MANUEL_AT_HOME_NOT_USED ( EMAIL_AIMDISCOUNT + EMAIL_AIMDISCOUNT_LENGTH )
#define MANUEL_AT_HOME_NOT_USED_LENGTH 1
#define MANUEL_AT_HOME_NOT_USED ( EMAIL_AIMDISCOUNT + EMAIL_AIMDISCOUNT_LENGTH )
#define MANUEL_AT_HOME_NOT_USED_LENGTH 1
//Email #14 Initial IMP email
#define IMP_EMAIL_INTRO (MANUEL_AT_HOME_NOT_USED + MANUEL_AT_HOME_NOT_USED_LENGTH )
#define IMP_EMAIL_INTRO_LENGTH 10
//Email #14 Initial IMP email
#define IMP_EMAIL_INTRO (MANUEL_AT_HOME_NOT_USED + MANUEL_AT_HOME_NOT_USED_LENGTH )
#define IMP_EMAIL_INTRO_LENGTH 10
//Email #15 Imp follow up
#define IMP_EMAIL_AGAIN (IMP_EMAIL_INTRO + IMP_EMAIL_INTRO_LENGTH)
#define IMP_EMAIL_AGAIN_LENGTH 5
//Email #15 Imp follow up
#define IMP_EMAIL_AGAIN (IMP_EMAIL_INTRO + IMP_EMAIL_INTRO_LENGTH)
#define IMP_EMAIL_AGAIN_LENGTH 5
// Email #16 - ?? merc left-me-a-message-and-now-I'm-back emails
#define AIM_REPLY_BARRY ( IMP_EMAIL_AGAIN + IMP_EMAIL_AGAIN_LENGTH )
#define AIM_REPLY_LENGTH_BARRY 2
// Email #16 - ?? merc left-me-a-message-and-now-I'm-back emails
#define AIM_REPLY_BARRY ( IMP_EMAIL_AGAIN + IMP_EMAIL_AGAIN_LENGTH )
#define AIM_REPLY_LENGTH_BARRY 2
#define AIM_REPLY_MELTDOWN (AIM_REPLY_BARRY + ( 39 * AIM_REPLY_LENGTH_BARRY ))
#define AIM_REPLY_LENGTH_MELTDOWN AIM_REPLY_LENGTH_BARRY
#define AIM_REPLY_MELTDOWN (AIM_REPLY_BARRY + ( 39 * AIM_REPLY_LENGTH_BARRY ))
#define AIM_REPLY_LENGTH_MELTDOWN AIM_REPLY_LENGTH_BARRY
#define AIM_REFUND ( AIM_REPLY_MELTDOWN + AIM_REPLY_LENGTH_MELTDOWN )
#define AIM_REFUND_LENGTH 3
#define AIM_REFUND ( AIM_REPLY_MELTDOWN + AIM_REPLY_LENGTH_MELTDOWN )
#define AIM_REFUND_LENGTH 3
#define MERC_REFUND ( AIM_REFUND + AIM_REFUND_LENGTH )
#define MERC_REFUND_LENGTH 3
#define MERC_REFUND ( AIM_REFUND + AIM_REFUND_LENGTH )
#define MERC_REFUND_LENGTH 3
#define EMAIL_AIM_PROMOTION_1 ( MERC_REFUND + MERC_REFUND_LENGTH )
#define EMAIL_AIM_PROMOTION_1_LENGTH 4
#define EMAIL_AIM_PROMOTION_1 ( MERC_REFUND + MERC_REFUND_LENGTH )
#define EMAIL_AIM_PROMOTION_1_LENGTH 4
#define EMAIL_MERC_PROMOTION_1 ( EMAIL_AIM_PROMOTION_1 + EMAIL_AIM_PROMOTION_1_LENGTH )
#define EMAIL_MERC_PROMOTION_1_LENGTH 5
#define EMAIL_MERC_PROMOTION_1 ( EMAIL_AIM_PROMOTION_1 + EMAIL_AIM_PROMOTION_1_LENGTH )
#define EMAIL_MERC_PROMOTION_1_LENGTH 5
#define EMAIL_AIM_PROMOTION_2 ( EMAIL_MERC_PROMOTION_1 + EMAIL_MERC_PROMOTION_1_LENGTH )
#define EMAIL_AIM_PROMOTION_2_LENGTH 5
#define EMAIL_AIM_PROMOTION_2 ( EMAIL_MERC_PROMOTION_1 + EMAIL_MERC_PROMOTION_1_LENGTH )
#define EMAIL_AIM_PROMOTION_2_LENGTH 5
#define IMP_EMAIL_PROFILE_RESULTS ( EMAIL_AIM_PROMOTION_2 + EMAIL_AIM_PROMOTION_2_LENGTH )
#define IMP_EMAIL_PROFILE_RESULTS_LENGTH 1
#define IMP_EMAIL_PROFILE_RESULTS ( EMAIL_AIM_PROMOTION_2 + EMAIL_AIM_PROMOTION_2_LENGTH )
#define IMP_EMAIL_PROFILE_RESULTS_LENGTH 1
#define IMP_EMAIL_INTRO2 0
#define IMP_EMAIL_INTRO_LENGTH2 10
#define ENRICO_CONGRATS2 (IMP_EMAIL_INTRO2 + IMP_EMAIL_INTRO_LENGTH2)
#define ENRICO_CONGRATS_LENGTH2 3
#define IMP_EMAIL_AGAIN2 (ENRICO_CONGRATS2 + ENRICO_CONGRATS_LENGTH2)
#define IMP_EMAIL_AGAIN_LENGTH2 6
#define MERC_INTRO2 (IMP_EMAIL_AGAIN2 + IMP_EMAIL_AGAIN_LENGTH2)
#define MERC_INTRO_LENGTH2 5
#define MERC_NEW_SITE_ADDRESS2 ( MERC_INTRO2 + MERC_INTRO_LENGTH2 )
#define MERC_NEW_SITE_ADDRESS_LENGTH2 2
#define AIM_MEDICAL_DEPOSIT_REFUND2 ( MERC_NEW_SITE_ADDRESS2 + MERC_NEW_SITE_ADDRESS_LENGTH2 )
#define AIM_MEDICAL_DEPOSIT_REFUND_LENGTH2 3
#define IMP_EMAIL_PROFILE_RESULTS2 ( AIM_MEDICAL_DEPOSIT_REFUND2 + AIM_MEDICAL_DEPOSIT_REFUND_LENGTH2 )
#define IMP_EMAIL_PROFILE_RESULTS_LENGTH2 1
#define MERC_WARNING2 ( IMP_EMAIL_PROFILE_RESULTS_LENGTH2 + IMP_EMAIL_PROFILE_RESULTS2 )
#define MERC_WARNING_LENGTH2 2
#define MERC_INVALID2 ( MERC_WARNING2 + MERC_WARNING_LENGTH2 )
#define MERC_INVALID_LENGTH2 2
#define NEW_MERCS_AT_MERC ( MERC_INVALID2 + MERC_INVALID_LENGTH2 )
#define NEW_MERCS_AT_MERC_LENGTH 2
#define IMP_EMAIL_INTRO2 0
#define IMP_EMAIL_INTRO_LENGTH2 10
#define ENRICO_CONGRATS2 (IMP_EMAIL_INTRO2 + IMP_EMAIL_INTRO_LENGTH2)
#define ENRICO_CONGRATS_LENGTH2 3
#define IMP_EMAIL_AGAIN2 (ENRICO_CONGRATS2 + ENRICO_CONGRATS_LENGTH2)
#define IMP_EMAIL_AGAIN_LENGTH2 6
#define MERC_INTRO2 (IMP_EMAIL_AGAIN2 + IMP_EMAIL_AGAIN_LENGTH2)
#define MERC_INTRO_LENGTH2 5
#define MERC_NEW_SITE_ADDRESS2 ( MERC_INTRO2 + MERC_INTRO_LENGTH2 )
#define MERC_NEW_SITE_ADDRESS_LENGTH2 2
#define AIM_MEDICAL_DEPOSIT_REFUND2 ( MERC_NEW_SITE_ADDRESS2 + MERC_NEW_SITE_ADDRESS_LENGTH2 )
#define AIM_MEDICAL_DEPOSIT_REFUND_LENGTH2 3
#define IMP_EMAIL_PROFILE_RESULTS2 ( AIM_MEDICAL_DEPOSIT_REFUND2 + AIM_MEDICAL_DEPOSIT_REFUND_LENGTH2 )
#define IMP_EMAIL_PROFILE_RESULTS_LENGTH2 1
#define MERC_WARNING2 ( IMP_EMAIL_PROFILE_RESULTS_LENGTH2 + IMP_EMAIL_PROFILE_RESULTS2 )
#define MERC_WARNING_LENGTH2 2
#define MERC_INVALID2 ( MERC_WARNING2 + MERC_WARNING_LENGTH2 )
#define MERC_INVALID_LENGTH2 2
#define NEW_MERCS_AT_MERC ( MERC_INVALID2 + MERC_INVALID_LENGTH2 )
#define NEW_MERCS_AT_MERC_LENGTH 2
//Jagged Alliance 2
//Jagged Alliance 2
// insurance company emails
#define INSUR_PAYMENT 200
#define INSUR_PAYMENT_LENGTH 3
#define INSUR_SUSPIC 201
#define INSUR_SUSPIC_LENGTH 3
#define INSUR_INVEST_OVER 202
#define INSUR_INVEST_OVER_LENGTH 3
#define INSUR_SUSPIC_2 203
#define INSUR_SUSPIC_2_LENGTH 3
// insurance company emails
#define INSUR_PAYMENT 200
#define INSUR_PAYMENT_LENGTH 3
#define INSUR_SUSPIC 201
#define INSUR_SUSPIC_LENGTH 3
#define INSUR_INVEST_OVER 202
#define INSUR_INVEST_OVER_LENGTH 3
#define INSUR_SUSPIC_2 203
#define INSUR_SUSPIC_2_LENGTH 3
#define BOBBYR_NOW_OPEN 204
#define BOBBYR_NOW_OPEN_LENGTH 3
#define BOBBYR_NOW_OPEN 204
#define BOBBYR_NOW_OPEN_LENGTH 3
#define KING_PIN_LETTER 205
#define KING_PIN_LETTER_LENGTH 4
#define KING_PIN_LETTER 205
#define KING_PIN_LETTER_LENGTH 4
#define LACK_PLAYER_PROGRESS_1 206
#define LACK_PLAYER_PROGRESS_1_LENGTH 3
#define LACK_PLAYER_PROGRESS_1 206
#define LACK_PLAYER_PROGRESS_1_LENGTH 3
#define LACK_PLAYER_PROGRESS_2 207
#define LACK_PLAYER_PROGRESS_2_LENGTH 3
#define LACK_PLAYER_PROGRESS_2 207
#define LACK_PLAYER_PROGRESS_2_LENGTH 3
#define LACK_PLAYER_PROGRESS_3 208
#define LACK_PLAYER_PROGRESS_3_LENGTH 3
#define LACK_PLAYER_PROGRESS_3 208
#define LACK_PLAYER_PROGRESS_3_LENGTH 3
//A package from bobby r has arrived in Drassen
#define BOBBYR_SHIPMENT_ARRIVED 199
#define BOBBYR_SHIPMENT_ARRIVED_LENGTH 4
//A package from bobby r has arrived in Drassen
#define BOBBYR_SHIPMENT_ARRIVED 199
#define BOBBYR_SHIPMENT_ARRIVED_LENGTH 4
// John Kulba has left the gifts for theplayers in drassen
#define JOHN_KULBA_GIFT_IN_DRASSEN 209
#define JOHN_KULBA_GIFT_IN_DRASSEN_LENGTH 4
// John Kulba has left the gifts for theplayers in drassen
#define JOHN_KULBA_GIFT_IN_DRASSEN 209
#define JOHN_KULBA_GIFT_IN_DRASSEN_LENGTH 4
//when a merc dies on ANOTHER assignment ( ie not with the player )
#define MERC_DIED_ON_OTHER_ASSIGNMENT 210
#define MERC_DIED_ON_OTHER_ASSIGNMENT_LENGTH 5
//when a merc dies on ANOTHER assignment ( ie not with the player )
#define MERC_DIED_ON_OTHER_ASSIGNMENT 210
#define MERC_DIED_ON_OTHER_ASSIGNMENT_LENGTH 5
#define INSUR_1HOUR_FRAUD 211
#define INSUR_1HOUR_FRAUD_LENGTH 3
#define INSUR_1HOUR_FRAUD 211
#define INSUR_1HOUR_FRAUD_LENGTH 3
//when a merc is fired, and is injured
#define AIM_MEDICAL_DEPOSIT_PARTIAL_REFUND 212
#define AIM_MEDICAL_DEPOSIT_PARTIAL_REFUND_LENGTH 3
//when a merc is fired, and is injured
#define AIM_MEDICAL_DEPOSIT_PARTIAL_REFUND 212
#define AIM_MEDICAL_DEPOSIT_PARTIAL_REFUND_LENGTH 3
//when a merc is fired, and is dead
#define AIM_MEDICAL_DEPOSIT_NO_REFUND 213
#define AIM_MEDICAL_DEPOSIT_NO_REFUND_LENGTH 3
//when a merc is fired, and is dead
#define AIM_MEDICAL_DEPOSIT_NO_REFUND 213
#define AIM_MEDICAL_DEPOSIT_NO_REFUND_LENGTH 3
#define BOBBY_R_MEDUNA_SHIPMENT 214
#define BOBBY_R_MEDUNA_SHIPMENT_LENGTH 4
#define BOBBY_R_MEDUNA_SHIPMENT 214
#define BOBBY_R_MEDUNA_SHIPMENT_LENGTH 4
#define AIM_MEDICAL_DEPOSIT_REFUND 215
#define AIM_MEDICAL_DEPOSIT_REFUND_LENGTH 3
#define AIM_MEDICAL_DEPOSIT_REFUND 215
#define AIM_MEDICAL_DEPOSIT_REFUND_LENGTH 3
#else
#define IMP_EMAIL_INTRO 0
#define IMP_EMAIL_INTRO_LENGTH 10
#define ENRICO_CONGRATS (IMP_EMAIL_INTRO + IMP_EMAIL_INTRO_LENGTH)
#define ENRICO_CONGRATS_LENGTH 3
#define IMP_EMAIL_AGAIN (ENRICO_CONGRATS + ENRICO_CONGRATS_LENGTH)
#define IMP_EMAIL_AGAIN_LENGTH 6
#define MERC_INTRO (IMP_EMAIL_AGAIN + IMP_EMAIL_AGAIN_LENGTH)
#define MERC_INTRO_LENGTH 5
#define MERC_NEW_SITE_ADDRESS ( MERC_INTRO + MERC_INTRO_LENGTH )
#define MERC_NEW_SITE_ADDRESS_LENGTH 2
#define AIM_MEDICAL_DEPOSIT_REFUND ( MERC_NEW_SITE_ADDRESS + MERC_NEW_SITE_ADDRESS_LENGTH )
#define AIM_MEDICAL_DEPOSIT_REFUND_LENGTH 3
#define IMP_EMAIL_PROFILE_RESULTS ( AIM_MEDICAL_DEPOSIT_REFUND + AIM_MEDICAL_DEPOSIT_REFUND_LENGTH )
#define IMP_EMAIL_PROFILE_RESULTS_LENGTH 1
#define MERC_WARNING ( IMP_EMAIL_PROFILE_RESULTS_LENGTH + IMP_EMAIL_PROFILE_RESULTS )
#define MERC_WARNING_LENGTH 2
#define MERC_INVALID ( MERC_WARNING + MERC_WARNING_LENGTH )
#define MERC_INVALID_LENGTH 2
#define NEW_MERCS_AT_MERC ( MERC_INVALID + MERC_INVALID_LENGTH )
#define NEW_MERCS_AT_MERC_LENGTH 2
#define MERC_FIRST_WARNING ( NEW_MERCS_AT_MERC + NEW_MERCS_AT_MERC_LENGTH )
#define MERC_FIRST_WARNING_LENGTH 2
// merc up a level emails
#define MERC_UP_LEVEL_BIFF ( MERC_FIRST_WARNING + MERC_FIRST_WARNING_LENGTH )
#define MERC_UP_LEVEL_LENGTH_BIFF 2
#define MERC_UP_LEVEL_HAYWIRE ( MERC_UP_LEVEL_LENGTH_BIFF + MERC_UP_LEVEL_BIFF )
#define MERC_UP_LEVEL_LENGTH_HAYWIRE 2
#define MERC_UP_LEVEL_GASKET ( MERC_UP_LEVEL_LENGTH_HAYWIRE + MERC_UP_LEVEL_HAYWIRE )
#define MERC_UP_LEVEL_LENGTH_GASKET 2
#define MERC_UP_LEVEL_RAZOR ( MERC_UP_LEVEL_LENGTH_GASKET + MERC_UP_LEVEL_GASKET )
#define MERC_UP_LEVEL_LENGTH_RAZOR 2
#define MERC_UP_LEVEL_FLO ( MERC_UP_LEVEL_LENGTH_RAZOR + MERC_UP_LEVEL_RAZOR )
#define MERC_UP_LEVEL_LENGTH_FLO 2
#define MERC_UP_LEVEL_GUMPY ( MERC_UP_LEVEL_LENGTH_FLO + MERC_UP_LEVEL_FLO )
#define MERC_UP_LEVEL_LENGTH_GUMPY 2
#define MERC_UP_LEVEL_LARRY ( MERC_UP_LEVEL_LENGTH_GUMPY + MERC_UP_LEVEL_GUMPY )
#define MERC_UP_LEVEL_LENGTH_LARRY 2
#define MERC_UP_LEVEL_COUGAR ( MERC_UP_LEVEL_LENGTH_LARRY + MERC_UP_LEVEL_LARRY )
#define MERC_UP_LEVEL_LENGTH_COUGAR 2
#define MERC_UP_LEVEL_NUMB ( MERC_UP_LEVEL_LENGTH_COUGAR + MERC_UP_LEVEL_COUGAR )
#define MERC_UP_LEVEL_LENGTH_NUMB 2
#define MERC_UP_LEVEL_BUBBA ( MERC_UP_LEVEL_LENGTH_NUMB + MERC_UP_LEVEL_NUMB )
#define MERC_UP_LEVEL_LENGTH_BUBBA 2
// merc left-me-a-message-and-now-I'm-back emails
#define AIM_REPLY_BARRY ( MERC_UP_LEVEL_LENGTH_BUBBA + MERC_UP_LEVEL_BUBBA )
#define AIM_REPLY_LENGTH_BARRY 2
#define AIM_REPLY_MELTDOWN (AIM_REPLY_BARRY + ( 39 * AIM_REPLY_LENGTH_BARRY ))
#define AIM_REPLY_LENGTH_MELTDOWN AIM_REPLY_LENGTH_BARRY
#define IMP_EMAIL_INTRO 0
#define IMP_EMAIL_INTRO_LENGTH 10
#define ENRICO_CONGRATS (IMP_EMAIL_INTRO + IMP_EMAIL_INTRO_LENGTH)
#define ENRICO_CONGRATS_LENGTH 3
#define IMP_EMAIL_AGAIN (ENRICO_CONGRATS + ENRICO_CONGRATS_LENGTH)
#define IMP_EMAIL_AGAIN_LENGTH 6
#define MERC_INTRO (IMP_EMAIL_AGAIN + IMP_EMAIL_AGAIN_LENGTH)
#define MERC_INTRO_LENGTH 5
#define MERC_NEW_SITE_ADDRESS ( MERC_INTRO + MERC_INTRO_LENGTH )
#define MERC_NEW_SITE_ADDRESS_LENGTH 2
#define AIM_MEDICAL_DEPOSIT_REFUND ( MERC_NEW_SITE_ADDRESS + MERC_NEW_SITE_ADDRESS_LENGTH )
#define AIM_MEDICAL_DEPOSIT_REFUND_LENGTH 3
#define IMP_EMAIL_PROFILE_RESULTS ( AIM_MEDICAL_DEPOSIT_REFUND + AIM_MEDICAL_DEPOSIT_REFUND_LENGTH )
#define IMP_EMAIL_PROFILE_RESULTS_LENGTH 1
#define MERC_WARNING ( IMP_EMAIL_PROFILE_RESULTS_LENGTH + IMP_EMAIL_PROFILE_RESULTS )
#define MERC_WARNING_LENGTH 2
#define MERC_INVALID ( MERC_WARNING + MERC_WARNING_LENGTH )
#define MERC_INVALID_LENGTH 2
#define NEW_MERCS_AT_MERC ( MERC_INVALID + MERC_INVALID_LENGTH )
#define NEW_MERCS_AT_MERC_LENGTH 2
#define MERC_FIRST_WARNING ( NEW_MERCS_AT_MERC + NEW_MERCS_AT_MERC_LENGTH )
#define MERC_FIRST_WARNING_LENGTH 2
// merc up a level emails
#define MERC_UP_LEVEL_BIFF ( MERC_FIRST_WARNING + MERC_FIRST_WARNING_LENGTH )
#define MERC_UP_LEVEL_LENGTH_BIFF 2
#define MERC_UP_LEVEL_HAYWIRE ( MERC_UP_LEVEL_LENGTH_BIFF + MERC_UP_LEVEL_BIFF )
#define MERC_UP_LEVEL_LENGTH_HAYWIRE 2
#define MERC_UP_LEVEL_GASKET ( MERC_UP_LEVEL_LENGTH_HAYWIRE + MERC_UP_LEVEL_HAYWIRE )
#define MERC_UP_LEVEL_LENGTH_GASKET 2
#define MERC_UP_LEVEL_RAZOR ( MERC_UP_LEVEL_LENGTH_GASKET + MERC_UP_LEVEL_GASKET )
#define MERC_UP_LEVEL_LENGTH_RAZOR 2
#define MERC_UP_LEVEL_FLO ( MERC_UP_LEVEL_LENGTH_RAZOR + MERC_UP_LEVEL_RAZOR )
#define MERC_UP_LEVEL_LENGTH_FLO 2
#define MERC_UP_LEVEL_GUMPY ( MERC_UP_LEVEL_LENGTH_FLO + MERC_UP_LEVEL_FLO )
#define MERC_UP_LEVEL_LENGTH_GUMPY 2
#define MERC_UP_LEVEL_LARRY ( MERC_UP_LEVEL_LENGTH_GUMPY + MERC_UP_LEVEL_GUMPY )
#define MERC_UP_LEVEL_LENGTH_LARRY 2
#define MERC_UP_LEVEL_COUGAR ( MERC_UP_LEVEL_LENGTH_LARRY + MERC_UP_LEVEL_LARRY )
#define MERC_UP_LEVEL_LENGTH_COUGAR 2
#define MERC_UP_LEVEL_NUMB ( MERC_UP_LEVEL_LENGTH_COUGAR + MERC_UP_LEVEL_COUGAR )
#define MERC_UP_LEVEL_LENGTH_NUMB 2
#define MERC_UP_LEVEL_BUBBA ( MERC_UP_LEVEL_LENGTH_NUMB + MERC_UP_LEVEL_NUMB )
#define MERC_UP_LEVEL_LENGTH_BUBBA 2
// merc left-me-a-message-and-now-I'm-back emails
#define AIM_REPLY_BARRY ( MERC_UP_LEVEL_LENGTH_BUBBA + MERC_UP_LEVEL_BUBBA )
#define AIM_REPLY_LENGTH_BARRY 2
#define AIM_REPLY_MELTDOWN (AIM_REPLY_BARRY + ( 39 * AIM_REPLY_LENGTH_BARRY ))
#define AIM_REPLY_LENGTH_MELTDOWN AIM_REPLY_LENGTH_BARRY
// old EXISTING emails when player starts game. They must look "read"
#define OLD_ENRICO_1 ( AIM_REPLY_LENGTH_MELTDOWN + AIM_REPLY_MELTDOWN )
#define OLD_ENRICO_1_LENGTH 3
#define OLD_ENRICO_2 ( OLD_ENRICO_1 + OLD_ENRICO_1_LENGTH )
#define OLD_ENRICO_2_LENGTH 3
#define RIS_REPORT ( OLD_ENRICO_2 + OLD_ENRICO_2_LENGTH )
#define RIS_REPORT_LENGTH 2
#define OLD_ENRICO_3 ( RIS_REPORT + RIS_REPORT_LENGTH )
#define OLD_ENRICO_3_LENGTH 3
// old EXISTING emails when player starts game. They must look "read"
#define OLD_ENRICO_1 ( AIM_REPLY_LENGTH_MELTDOWN + AIM_REPLY_MELTDOWN )
#define OLD_ENRICO_1_LENGTH 3
#define OLD_ENRICO_2 ( OLD_ENRICO_1 + OLD_ENRICO_1_LENGTH )
#define OLD_ENRICO_2_LENGTH 3
#define RIS_REPORT ( OLD_ENRICO_2 + OLD_ENRICO_2_LENGTH )
#define RIS_REPORT_LENGTH 2
#define OLD_ENRICO_3 ( RIS_REPORT + RIS_REPORT_LENGTH )
#define OLD_ENRICO_3_LENGTH 3
// emails that occur from Enrico once player accomplishes things
#define ENRICO_MIGUEL ( OLD_ENRICO_3 + OLD_ENRICO_3_LENGTH )
#define ENRICO_MIGUEL_LENGTH 3
#define ENRICO_PROG_20 ( ENRICO_MIGUEL + ENRICO_MIGUEL_LENGTH )
#define ENRICO_PROG_20_LENGTH 3
#define ENRICO_PROG_55 ( ENRICO_PROG_20 + ENRICO_PROG_20_LENGTH )
#define ENRICO_PROG_55_LENGTH 3
#define ENRICO_PROG_80 ( ENRICO_PROG_55 + ENRICO_PROG_55_LENGTH )
#define ENRICO_PROG_80_LENGTH 3
#define ENRICO_SETBACK ( ENRICO_PROG_80 + ENRICO_PROG_80_LENGTH )
#define ENRICO_SETBACK_LENGTH 3
#define ENRICO_SETBACK_2 ( ENRICO_SETBACK + ENRICO_SETBACK_LENGTH )
#define ENRICO_SETBACK_2_LENGTH 3
#define ENRICO_CREATURES ( ENRICO_SETBACK_2 + ENRICO_SETBACK_2_LENGTH )
#define ENRICO_CREATURES_LENGTH 3
// emails that occur from Enrico once player accomplishes things
#define ENRICO_MIGUEL ( OLD_ENRICO_3 + OLD_ENRICO_3_LENGTH )
#define ENRICO_MIGUEL_LENGTH 3
#define ENRICO_PROG_20 ( ENRICO_MIGUEL + ENRICO_MIGUEL_LENGTH )
#define ENRICO_PROG_20_LENGTH 3
#define ENRICO_PROG_55 ( ENRICO_PROG_20 + ENRICO_PROG_20_LENGTH )
#define ENRICO_PROG_55_LENGTH 3
#define ENRICO_PROG_80 ( ENRICO_PROG_55 + ENRICO_PROG_55_LENGTH )
#define ENRICO_PROG_80_LENGTH 3
#define ENRICO_SETBACK ( ENRICO_PROG_80 + ENRICO_PROG_80_LENGTH )
#define ENRICO_SETBACK_LENGTH 3
#define ENRICO_SETBACK_2 ( ENRICO_SETBACK + ENRICO_SETBACK_LENGTH )
#define ENRICO_SETBACK_2_LENGTH 3
#define ENRICO_CREATURES ( ENRICO_SETBACK_2 + ENRICO_SETBACK_2_LENGTH )
#define ENRICO_CREATURES_LENGTH 3
// insurance company emails
#define INSUR_PAYMENT ( ENRICO_CREATURES + ENRICO_CREATURES_LENGTH )
#define INSUR_PAYMENT_LENGTH 3
#define INSUR_SUSPIC ( INSUR_PAYMENT + INSUR_PAYMENT_LENGTH )
#define INSUR_SUSPIC_LENGTH 3
#define INSUR_INVEST_OVER ( INSUR_SUSPIC + INSUR_SUSPIC_LENGTH )
#define INSUR_INVEST_OVER_LENGTH 3
#define INSUR_SUSPIC_2 ( INSUR_INVEST_OVER + INSUR_INVEST_OVER_LENGTH )
#define INSUR_SUSPIC_2_LENGTH 3
// insurance company emails
#define INSUR_PAYMENT ( ENRICO_CREATURES + ENRICO_CREATURES_LENGTH )
#define INSUR_PAYMENT_LENGTH 3
#define INSUR_SUSPIC ( INSUR_PAYMENT + INSUR_PAYMENT_LENGTH )
#define INSUR_SUSPIC_LENGTH 3
#define INSUR_INVEST_OVER ( INSUR_SUSPIC + INSUR_SUSPIC_LENGTH )
#define INSUR_INVEST_OVER_LENGTH 3
#define INSUR_SUSPIC_2 ( INSUR_INVEST_OVER + INSUR_INVEST_OVER_LENGTH )
#define INSUR_SUSPIC_2_LENGTH 3
#define BOBBYR_NOW_OPEN ( INSUR_SUSPIC_2 + INSUR_SUSPIC_2_LENGTH )
#define BOBBYR_NOW_OPEN_LENGTH 3
#define BOBBYR_NOW_OPEN ( INSUR_SUSPIC_2 + INSUR_SUSPIC_2_LENGTH )
#define BOBBYR_NOW_OPEN_LENGTH 3
#define KING_PIN_LETTER ( BOBBYR_NOW_OPEN + BOBBYR_NOW_OPEN_LENGTH )
#define KING_PIN_LETTER_LENGTH 4
#define KING_PIN_LETTER ( BOBBYR_NOW_OPEN + BOBBYR_NOW_OPEN_LENGTH )
#define KING_PIN_LETTER_LENGTH 4
#define LACK_PLAYER_PROGRESS_1 ( KING_PIN_LETTER + KING_PIN_LETTER_LENGTH )
#define LACK_PLAYER_PROGRESS_1_LENGTH 3
#define LACK_PLAYER_PROGRESS_1 ( KING_PIN_LETTER + KING_PIN_LETTER_LENGTH )
#define LACK_PLAYER_PROGRESS_1_LENGTH 3
#define LACK_PLAYER_PROGRESS_2 ( LACK_PLAYER_PROGRESS_1 + LACK_PLAYER_PROGRESS_1_LENGTH )
#define LACK_PLAYER_PROGRESS_2_LENGTH 3
#define LACK_PLAYER_PROGRESS_2 ( LACK_PLAYER_PROGRESS_1 + LACK_PLAYER_PROGRESS_1_LENGTH )
#define LACK_PLAYER_PROGRESS_2_LENGTH 3
#define LACK_PLAYER_PROGRESS_3 ( LACK_PLAYER_PROGRESS_2 + LACK_PLAYER_PROGRESS_2_LENGTH )
#define LACK_PLAYER_PROGRESS_3_LENGTH 3
#define LACK_PLAYER_PROGRESS_3 ( LACK_PLAYER_PROGRESS_2 + LACK_PLAYER_PROGRESS_2_LENGTH )
#define LACK_PLAYER_PROGRESS_3_LENGTH 3
//A package from bobby r has arrived in Drassen
#define BOBBYR_SHIPMENT_ARRIVED ( LACK_PLAYER_PROGRESS_3 + LACK_PLAYER_PROGRESS_3_LENGTH )
#define BOBBYR_SHIPMENT_ARRIVED_LENGTH 4
//A package from bobby r has arrived in Drassen
#define BOBBYR_SHIPMENT_ARRIVED ( LACK_PLAYER_PROGRESS_3 + LACK_PLAYER_PROGRESS_3_LENGTH )
#define BOBBYR_SHIPMENT_ARRIVED_LENGTH 4
// John Kulba has left the gifts for theplayers in drassen
#define JOHN_KULBA_GIFT_IN_DRASSEN ( BOBBYR_SHIPMENT_ARRIVED + BOBBYR_SHIPMENT_ARRIVED_LENGTH )
#define JOHN_KULBA_GIFT_IN_DRASSEN_LENGTH 4
// John Kulba has left the gifts for theplayers in drassen
#define JOHN_KULBA_GIFT_IN_DRASSEN ( BOBBYR_SHIPMENT_ARRIVED + BOBBYR_SHIPMENT_ARRIVED_LENGTH )
#define JOHN_KULBA_GIFT_IN_DRASSEN_LENGTH 4
//when a merc dies on ANOTHER assignment ( ie not with the player )
#define MERC_DIED_ON_OTHER_ASSIGNMENT ( JOHN_KULBA_GIFT_IN_DRASSEN + JOHN_KULBA_GIFT_IN_DRASSEN_LENGTH )
#define MERC_DIED_ON_OTHER_ASSIGNMENT_LENGTH 5
//when a merc dies on ANOTHER assignment ( ie not with the player )
#define MERC_DIED_ON_OTHER_ASSIGNMENT ( JOHN_KULBA_GIFT_IN_DRASSEN + JOHN_KULBA_GIFT_IN_DRASSEN_LENGTH )
#define MERC_DIED_ON_OTHER_ASSIGNMENT_LENGTH 5
#define INSUR_1HOUR_FRAUD ( MERC_DIED_ON_OTHER_ASSIGNMENT + MERC_DIED_ON_OTHER_ASSIGNMENT_LENGTH )
#define INSUR_1HOUR_FRAUD_LENGTH 3
#define INSUR_1HOUR_FRAUD ( MERC_DIED_ON_OTHER_ASSIGNMENT + MERC_DIED_ON_OTHER_ASSIGNMENT_LENGTH )
#define INSUR_1HOUR_FRAUD_LENGTH 3
//when a merc is fired, and is injured
#define AIM_MEDICAL_DEPOSIT_PARTIAL_REFUND ( INSUR_1HOUR_FRAUD + INSUR_1HOUR_FRAUD_LENGTH )
#define AIM_MEDICAL_DEPOSIT_PARTIAL_REFUND_LENGTH 3
//when a merc is fired, and is injured
#define AIM_MEDICAL_DEPOSIT_PARTIAL_REFUND ( INSUR_1HOUR_FRAUD + INSUR_1HOUR_FRAUD_LENGTH )
#define AIM_MEDICAL_DEPOSIT_PARTIAL_REFUND_LENGTH 3
//when a merc is fired, and is dead
#define AIM_MEDICAL_DEPOSIT_NO_REFUND ( AIM_MEDICAL_DEPOSIT_PARTIAL_REFUND + AIM_MEDICAL_DEPOSIT_PARTIAL_REFUND_LENGTH )
#define AIM_MEDICAL_DEPOSIT_NO_REFUND_LENGTH 3
//when a merc is fired, and is dead
#define AIM_MEDICAL_DEPOSIT_NO_REFUND ( AIM_MEDICAL_DEPOSIT_PARTIAL_REFUND + AIM_MEDICAL_DEPOSIT_PARTIAL_REFUND_LENGTH )
#define AIM_MEDICAL_DEPOSIT_NO_REFUND_LENGTH 3
#define BOBBY_R_MEDUNA_SHIPMENT ( AIM_MEDICAL_DEPOSIT_NO_REFUND + AIM_MEDICAL_DEPOSIT_NO_REFUND_LENGTH )
#define BOBBY_R_MEDUNA_SHIPMENT_LENGTH 4
// anv: Kulba's odyssey
#define JOHN_KULBA_MISSED_FLIGHT_1 ( BOBBY_R_MEDUNA_SHIPMENT + BOBBY_R_MEDUNA_SHIPMENT_LENGTH )
#define JOHN_KULBA_MISSED_FLIGHT_1_LENGTH 3
#define JOHN_KULBA_MISSED_FLIGHT_2 ( JOHN_KULBA_MISSED_FLIGHT_1 + JOHN_KULBA_MISSED_FLIGHT_1_LENGTH )
#define JOHN_KULBA_MISSED_FLIGHT_2_LENGTH 3
#define JOHN_KULBA_MISSED_FLIGHT_3 ( JOHN_KULBA_MISSED_FLIGHT_2 + JOHN_KULBA_MISSED_FLIGHT_2_LENGTH )
#define JOHN_KULBA_MISSED_FLIGHT_3_LENGTH 3
#define BOBBY_R_MEDUNA_SHIPMENT ( AIM_MEDICAL_DEPOSIT_NO_REFUND + AIM_MEDICAL_DEPOSIT_NO_REFUND_LENGTH )
#define BOBBY_R_MEDUNA_SHIPMENT_LENGTH 4
#endif
// WANNE: New 1.13 MERC merc mail text for level up that Speck sends
//#define MERC_UP_LEVEL_GASTON (BOBBY_R_MEDUNA_SHIPMENT + BOBBY_R_MEDUNA_SHIPMENT_LENGTH)
//#define MERC_UP_LEVEL_GASTON_LENGTH 2