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FindClosestBoxingRingSpot: player boxer should try to move out of ring as close to Darren as possible.
LUA: added new functions SetgfBoxersResting(), SetgubBoxersRests() to change boxers status. ResetBoxers(): keep gfBoxerFought[] unchanged as it will be reset every day at 15:00 by HourlyQuestUpdate() in HourlyUpdate.lua git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8687 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -372,6 +372,9 @@ static int l_TileIsOutOfBoundsClosestPC (lua_State *L);
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static int l_SetgfBoxerFought (lua_State *L);
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static int l_EVENT_StopMerc (lua_State *L);
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static int l_SetgfBoxersResting(lua_State *L);
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static int l_SetgubBoxersRests(lua_State *L);
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static int l_SetEnterCombatMode (lua_State *L);
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static int l_PlayerInARoom (lua_State *L);
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@@ -3061,6 +3064,8 @@ BOOLEAN LetLuaHourlyQuestUpdate(UINT8 Init)
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//-----boxer------ only hourly quest update
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lua_register(_LS.L(), "gfBoxerFought", l_SetgfBoxerFought);
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lua_register(_LS.L(), "SetgfBoxersResting", l_SetgfBoxersResting);
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lua_register(_LS.L(), "SetgubBoxersRests", l_SetgubBoxersRests);
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lua_register(_LS.L(), "GetWorldHour", l_GetWorldHour);
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SGP_THROW_IFFALSE( _LS.L.EvalFile(filename), _BS("Cannot open file: ") << filename << _BS::cget );
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@@ -8220,6 +8225,22 @@ static int l_SetgfBoxerFought (lua_State *L)
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return 0;
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}
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static int l_SetgfBoxersResting(lua_State *L)
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{
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if (lua_gettop(L))
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gfBoxersResting = lua_toboolean(L, 1);
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return 0;
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}
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static int l_SetgubBoxersRests(lua_State *L)
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{
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if (lua_gettop(L))
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gubBoxersRests = lua_tointeger(L, 1);
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return 0;
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}
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static int l_GetWorldHour (lua_State *L)
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{
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UINT32 h2 = GetWorldHour();
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@@ -10464,7 +10485,7 @@ static int l_SetPendingNewScreen (lua_State *L)
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}
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//--------------
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//Set charcter to sector Z
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//Set character to sector Z
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static int l_GetCharacterSectorZ (lua_State *L)
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{
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UINT8 n = lua_gettop(L);
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@@ -10484,7 +10505,7 @@ static int l_GetCharacterSectorZ (lua_State *L)
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return 1;
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}
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//Set charcter to sector Y
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//Set character to sector Y
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static int l_GetCharacterSectorY (lua_State *L)
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{
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UINT8 n = lua_gettop(L);
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@@ -10504,7 +10525,7 @@ static int l_GetCharacterSectorY (lua_State *L)
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return 1;
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}
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//Set charcter to sector X
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//Set character to sector X
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static int l_GetCharacterSectorX (lua_State *L)
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{
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UINT8 n = lua_gettop(L);
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@@ -10525,7 +10546,7 @@ static int l_GetCharacterSectorX (lua_State *L)
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}
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//-----------
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//Set charcter to sector Z
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//Set character to sector Z
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static int l_SetCharacterSectorZ (lua_State *L)
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{
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if ( lua_gettop( L ) >= 2 )
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@@ -10545,13 +10566,14 @@ static int l_ResetBoxers( lua_State *L )
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for ( UINT8 i = 0; i < NUM_BOXERS; ++i )
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{
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gubBoxerID[i] = NOBODY;
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gfBoxerFought[i] = FALSE;
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// sevenfm: keep gfBoxerFought[] unchanged as it will be reset every day at 16:00 by HourlyQuestUpdate(), HourlyUpdate.lua
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//gfBoxerFought[i] = FALSE;
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}
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return 0;
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}
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//Set charcter to sector Y
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//Set character to sector Y
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static int l_SetCharacterSectorY (lua_State *L)
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{
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UINT8 n = lua_gettop(L);
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@@ -10570,7 +10592,7 @@ static int l_SetCharacterSectorY (lua_State *L)
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return 0;
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}
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//Set charcter to sector X
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//Set character to sector X
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static int l_SetCharacterSectorX (lua_State *L)
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{
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UINT8 n = lua_gettop(L);
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@@ -10625,7 +10647,7 @@ static int l_TriggerNPCRecordImmediately(lua_State *L)
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return 0;
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}
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//Add undern Ground Sector
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//Add underground Sector
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static int l_AddAltUnderGroundSectorNew(lua_State *L)
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{
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UINT8 x = 0,y = 0,z = 0;
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