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fix: climbing related AI deadlocks (by anv)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8883 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -811,7 +811,10 @@ void HandleSoldierAI( SOLDIERTYPE *pSoldier ) // FIXME - this function is named
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}
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}
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}
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else if (pSoldier->aiData.bAction == AI_ACTION_CLIMB_ROOF && !pSoldier->aiData.bActionInProgress)
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{
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ActionDone(pSoldier);
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}
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}
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/*********
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End of new overall AI system
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