HAM5.5b2 merged in!

Notes:
-There may still be bugs!! (In fact, I almost guarantee it -- there's
-Ammo box code added to HR's crate code
-Splitting a crate/box also automatically refills half empty magazines
-new pathing arrows for map screen not included
-code for scouts to know where enemies are going doesn't appear to work... but i'm not sure it was completed.
-lots of gobledy gook (chinese?) comments turned back to english
-also added Bob's popups
-other languages besides english still need to have there language.cpp files updated with array changes
-AI enhancements by Warmsteel (reloading, suppression, roaming, avoiding gas, and other fixes)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5181 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
MaddMugsy
2012-04-10 23:45:46 +00:00
parent ab3412e5ed
commit c845f9f117
72 changed files with 10737 additions and 2362 deletions
+1
View File
@@ -1345,6 +1345,7 @@ typedef struct
FLOAT VERTICAL_BIAS; // This float can be used to reduce the chance of missing too far upwards or downwards (compared to left/right).
FLOAT SCOPE_RANGE_MULTIPLIER; // Adjusts the minimum effective range of scopes
FLOAT SIDE_FACING_DIVISOR; // Deals with a visual error in NCTH relating to shooting at a target who is facing directly perpendicular to the shooters facing.
UINT16 BASIC_RELIABILITY_ODDS; // Determines the base chance to lose one condition point when firing a gun.
FLOAT BASE_EXP; // Importance of Experience for BASE CTH
FLOAT BASE_MARKS; // Importance of Marksmanship for BASE CTH