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HAM5.5b2 merged in!
Notes: -There may still be bugs!! (In fact, I almost guarantee it -- there's -Ammo box code added to HR's crate code -Splitting a crate/box also automatically refills half empty magazines -new pathing arrows for map screen not included -code for scouts to know where enemies are going doesn't appear to work... but i'm not sure it was completed. -lots of gobledy gook (chinese?) comments turned back to english -also added Bob's popups -other languages besides english still need to have there language.cpp files updated with array changes -AI enhancements by Warmsteel (reloading, suppression, roaming, avoiding gas, and other fixes) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5181 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1345,6 +1345,7 @@ typedef struct
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FLOAT VERTICAL_BIAS; // This float can be used to reduce the chance of missing too far upwards or downwards (compared to left/right).
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FLOAT SCOPE_RANGE_MULTIPLIER; // Adjusts the minimum effective range of scopes
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FLOAT SIDE_FACING_DIVISOR; // Deals with a visual error in NCTH relating to shooting at a target who is facing directly perpendicular to the shooters facing.
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UINT16 BASIC_RELIABILITY_ODDS; // Determines the base chance to lose one condition point when firing a gun.
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FLOAT BASE_EXP; // Importance of Experience for BASE CTH
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FLOAT BASE_MARKS; // Importance of Marksmanship for BASE CTH
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