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HAM5.5b2 merged in!
Notes: -There may still be bugs!! (In fact, I almost guarantee it -- there's -Ammo box code added to HR's crate code -Splitting a crate/box also automatically refills half empty magazines -new pathing arrows for map screen not included -code for scouts to know where enemies are going doesn't appear to work... but i'm not sure it was completed. -lots of gobledy gook (chinese?) comments turned back to english -also added Bob's popups -other languages besides english still need to have there language.cpp files updated with array changes -AI enhancements by Warmsteel (reloading, suppression, roaming, avoiding gas, and other fixes) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5181 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -367,6 +367,11 @@ BOOLEAN LoadExternalGameplayData(STR directoryName)
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strcat(fileName, ATTACHMENTCOMBOMERGESFILENAME);
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SGP_THROW_IFFALSE(ReadInAttachmentComboMergeStats(fileName),ATTACHMENTCOMBOMERGESFILENAME);
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// HEADROCK HAM 5: Read item transformation
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strcpy(fileName, directoryName);
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strcat(fileName, ITEMTRANSFORMATIONSFILENAME);
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SGP_THROW_IFFALSE(ReadInTransformationStats(fileName),ITEMTRANSFORMATIONSFILENAME);
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strcpy(fileName, directoryName);
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strcat(fileName, EXPLOSIVESFILENAME);
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SGP_THROW_IFFALSE(ReadInExplosiveStats(fileName),EXPLOSIVESFILENAME);
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@@ -386,6 +391,12 @@ BOOLEAN LoadExternalGameplayData(STR directoryName)
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strcat(fileName, LBEPOCKETFILENAME);
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SGP_THROW_IFFALSE(ReadInLBEPocketStats(fileName,FALSE),LBEPOCKETFILENAME);
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// THE_BOB : added for pocket popup definitions
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LBEPocketPopup.clear();
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strcpy(fileName, directoryName);
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strcat(fileName, LBEPOCKETPOPUPFILENAME);
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SGP_THROW_IFFALSE(ReadInLBEPocketPopups(fileName),LBEPOCKETPOPUPFILENAME);
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//CHRISL: Simple localization
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// Same setup as what Madd used for items.xml
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@@ -643,6 +654,13 @@ BOOLEAN LoadExternalGameplayData(STR directoryName)
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strcat(fileName, SECTORNAMESFILENAME);
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
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SGP_THROW_IFFALSE(ReadInSectorNames(fileName,FALSE,0), SECTORNAMESFILENAME);
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// HEADROCK HAM 5: Read in Coolness by Sector
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strcpy(fileName, directoryName);
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strcat(fileName, COOLNESSBYSECTORFILENAME);
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
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SGP_THROW_IFFALSE(ReadInCoolnessBySector(fileName), COOLNESSBYSECTORFILENAME);
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#ifndef ENGLISH
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AddLanguagePrefix(fileName);
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if ( FileExists(fileName) )
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