HAM5.5b2 merged in!

Notes:
-There may still be bugs!! (In fact, I almost guarantee it -- there's
-Ammo box code added to HR's crate code
-Splitting a crate/box also automatically refills half empty magazines
-new pathing arrows for map screen not included
-code for scouts to know where enemies are going doesn't appear to work... but i'm not sure it was completed.
-lots of gobledy gook (chinese?) comments turned back to english
-also added Bob's popups
-other languages besides english still need to have there language.cpp files updated with array changes
-AI enhancements by Warmsteel (reloading, suppression, roaming, avoiding gas, and other fixes)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5181 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
MaddMugsy
2012-04-10 23:45:46 +00:00
parent ab3412e5ed
commit c845f9f117
72 changed files with 10737 additions and 2362 deletions
+2 -1
View File
@@ -5714,7 +5714,8 @@ BOOLEAN LoadSavedGame( int ubSavedGameID )
// HEADROCK HAM B1: Re-Adjust Dynamic Roaming Militia restrictions
if (gGameExternalOptions.fDynamicRestrictRoaming)
{
AdjustRoamingRestrictions();
// HEADROCK HAM 5: New flag tells us to also recheck restriced sectors.
AdjustRoamingRestrictions( TRUE );
}
// HEADROCK HAM 3.5: Tells the rest of the program whether we've got mercs working on detecting enemy units.