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HAM5.5b2 merged in!
Notes: -There may still be bugs!! (In fact, I almost guarantee it -- there's -Ammo box code added to HR's crate code -Splitting a crate/box also automatically refills half empty magazines -new pathing arrows for map screen not included -code for scouts to know where enemies are going doesn't appear to work... but i'm not sure it was completed. -lots of gobledy gook (chinese?) comments turned back to english -also added Bob's popups -other languages besides english still need to have there language.cpp files updated with array changes -AI enhancements by Warmsteel (reloading, suppression, roaming, avoiding gas, and other fixes) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5181 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -68,6 +68,7 @@
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// #include "Strategic AI.h"
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#include "interface Dialogue.h"
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#include "AIInternals.h" // added by SANDRO
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#include "Bullets.h" // HEADROCK HAM 5, for use with Bullet Impact.
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#endif
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#include "Reinforcement.h"
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@@ -4414,7 +4415,8 @@ void AttackTarget( SOLDIERCELL *pAttacker, SOLDIERCELL *pTarget )
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else
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ubLocation = AIM_SHOT_TORSO;
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ubAccuracy = (UINT8)((usAttack - usDefence + PreRandom( usDefence - pTarget->usDefence ) )/10);
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iImpact = BulletImpact( pAttacker->pSoldier, pTarget->pSoldier, ubLocation, ubImpact, ubAccuracy, NULL );
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// HEADROCK HAM 5: Added argument
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iImpact = BulletImpact( pAttacker->pSoldier, NULL, pTarget->pSoldier, ubLocation, ubImpact, ubAccuracy, NULL );
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// SANDRO - increased mercs' offense/deffense rating
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if (pAttacker->uiFlags & CELL_MERC && gGameExternalOptions.sMercsAutoresolveOffenseBonus != 0)
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