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HAM5.5b2 merged in!
Notes: -There may still be bugs!! (In fact, I almost guarantee it -- there's -Ammo box code added to HR's crate code -Splitting a crate/box also automatically refills half empty magazines -new pathing arrows for map screen not included -code for scouts to know where enemies are going doesn't appear to work... but i'm not sure it was completed. -lots of gobledy gook (chinese?) comments turned back to english -also added Bob's popups -other languages besides english still need to have there language.cpp files updated with array changes -AI enhancements by Warmsteel (reloading, suppression, roaming, avoiding gas, and other fixes) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5181 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -98,6 +98,7 @@ void RestoreClipRegionToFullScreenForRectangle( UINT32 uiDestPitchBYTES );
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// show the icons for people in motion
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void ShowPeopleInMotion( INT16 sX, INT16 sY );
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void ShowEnemyGroupsInMotion( INT16 sX, INT16 sY);
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// last sector in helicopter's path
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INT16 GetLastSectorOfHelicoptersPath( void );
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@@ -159,7 +160,9 @@ enum {
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enum {
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KNOWS_NOTHING = 0,
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KNOWS_THEYRE_THERE,
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KNOWS_THEYRE_THERE_AND_WHERE_GOING,
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KNOWS_HOW_MANY,
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KNOWS_HOW_MANY_AND_WHERE_GOING,
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};
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@@ -273,7 +276,8 @@ extern UINT32 guiBULLSEYE;
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// character between sector icons
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extern UINT32 guiCHARBETWEENSECTORICONS;
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extern UINT32 guiCHARBETWEENSECTORICONSCLOSE;
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// HEADROCK HAM 5: Enemies Between Sectors icons
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extern UINT32 guiENEMYBETWEENSECTORICONS;
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// the viewable map bound region
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extern SGPRect MapScreenRect;
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@@ -296,6 +300,9 @@ extern INT8 bSelectedContractChar;
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// map arrows graphical index value
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extern UINT32 guiMAPCURSORS;
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// HEADROCK HAM 5: New pathing arrows may replace the above eventually, but for now a separate variable will do.
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extern UINT32 guiMapPathingArrows;
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// has temp path for character path or helicopter been already drawn
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extern BOOLEAN fTempPathAlreadyDrawn;
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