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HAM5.5b2 merged in!
Notes: -There may still be bugs!! (In fact, I almost guarantee it -- there's -Ammo box code added to HR's crate code -Splitting a crate/box also automatically refills half empty magazines -new pathing arrows for map screen not included -code for scouts to know where enemies are going doesn't appear to work... but i'm not sure it was completed. -lots of gobledy gook (chinese?) comments turned back to english -also added Bob's popups -other languages besides english still need to have there language.cpp files updated with array changes -AI enhancements by Warmsteel (reloading, suppression, roaming, avoiding gas, and other fixes) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5181 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -69,7 +69,8 @@ class SOLDIERTYPE;
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extern UINT32 guiLastTacticalRealTime;
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// the delay for a group about to arrive
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#define ABOUT_TO_ARRIVE_DELAY 5
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// HEADROCK HAM 5: 5 minutes? Make it 30. 5 minutes tend to pass in an instant while unpaused...
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#define ABOUT_TO_ARRIVE_DELAY 30
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GROUP *gpGroupList;
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