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HAM5.5b2 merged in!
Notes: -There may still be bugs!! (In fact, I almost guarantee it -- there's -Ammo box code added to HR's crate code -Splitting a crate/box also automatically refills half empty magazines -new pathing arrows for map screen not included -code for scouts to know where enemies are going doesn't appear to work... but i'm not sure it was completed. -lots of gobledy gook (chinese?) comments turned back to english -also added Bob's popups -other languages besides english still need to have there language.cpp files updated with array changes -AI enhancements by Warmsteel (reloading, suppression, roaming, avoiding gas, and other fixes) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5181 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -349,7 +349,7 @@ void CalcBestShot(SOLDIERTYPE *pSoldier, ATTACKTYPE *pBestShot, BOOLEAN shootUns
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continue; // next opponent
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// calculate chance to REALLY hit: shoot accurately AND get past cover
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ubChanceToReallyHit = (ubBestChanceToHit * ubChanceToGetThrough) / 100;
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ubChanceToReallyHit = (UINT8)ceil((ubBestChanceToHit * ubChanceToGetThrough) / 100.0f);
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// if we can't REALLY hit at all
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if (ubChanceToReallyHit == 0)
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