HAM5.5b2 merged in!

Notes:
-There may still be bugs!! (In fact, I almost guarantee it -- there's
-Ammo box code added to HR's crate code
-Splitting a crate/box also automatically refills half empty magazines
-new pathing arrows for map screen not included
-code for scouts to know where enemies are going doesn't appear to work... but i'm not sure it was completed.
-lots of gobledy gook (chinese?) comments turned back to english
-also added Bob's popups
-other languages besides english still need to have there language.cpp files updated with array changes
-AI enhancements by Warmsteel (reloading, suppression, roaming, avoiding gas, and other fixes)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5181 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
MaddMugsy
2012-04-10 23:45:46 +00:00
parent ab3412e5ed
commit c845f9f117
72 changed files with 10737 additions and 2362 deletions
+26 -17
View File
@@ -220,7 +220,14 @@ void EnvironmentController( BOOLEAN fCheckForLights )
{
if ( guiRainLoop == NO_SAMPLE )
{
guiRainLoop = PlayJA2Ambient( RAIN_1, BTNVOLUME, 0 );
if (guiEnvWeather & WEATHER_FORECAST_THUNDERSHOWERS )
{
guiRainLoop = PlayJA2Ambient( RAIN_1, 140, 0 );
}
else
{
guiRainLoop = PlayJA2Ambient( RAIN_1, 70, 0 );
}
}
}
@@ -707,24 +714,26 @@ void EnvBeginRainStorm( UINT8 ubIntensity )
{
gfDoLighting = TRUE;
#ifdef JA2TESTVERSION
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_TESTVERSION, L"Starting Rain...." );
#endif
#ifdef JA2TESTVERSION
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_TESTVERSION, L"Starting Rain...." );
#endif
// First turn off whatever rain it is, then turn on the requested rain
guiEnvWeather &= ~(WEATHER_FORECAST_THUNDERSHOWERS | WEATHER_FORECAST_SHOWERS);
// First turn off whatever rain it is, then turn on the requested rain
guiEnvWeather &= ~(WEATHER_FORECAST_THUNDERSHOWERS | WEATHER_FORECAST_SHOWERS);
if ( ubIntensity == 1 )
{
// Turn on rain storms
guiEnvWeather |= WEATHER_FORECAST_THUNDERSHOWERS;
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, New113Message[MSG113_STORM_STARTED] );
}
else
{
guiEnvWeather |= WEATHER_FORECAST_SHOWERS;
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, New113Message[MSG113_RAIN_STARTED] );
}
if ( ubIntensity == 1 )
{
// Turn on rain storms
guiEnvWeather |= WEATHER_FORECAST_THUNDERSHOWERS;
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, New113Message[MSG113_STORM_STARTED] );
}
else
{
guiEnvWeather |= WEATHER_FORECAST_SHOWERS;
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, New113Message[MSG113_RAIN_STARTED] );
}
}
}