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HAM5.5b2 merged in!
Notes: -There may still be bugs!! (In fact, I almost guarantee it -- there's -Ammo box code added to HR's crate code -Splitting a crate/box also automatically refills half empty magazines -new pathing arrows for map screen not included -code for scouts to know where enemies are going doesn't appear to work... but i'm not sure it was completed. -lots of gobledy gook (chinese?) comments turned back to english -also added Bob's popups -other languages besides english still need to have there language.cpp files updated with array changes -AI enhancements by Warmsteel (reloading, suppression, roaming, avoiding gas, and other fixes) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5181 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -48,6 +48,7 @@
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<ClInclude Include="PopUpBox.h" />
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<ClInclude Include="popup_callback.h" />
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<ClInclude Include="popup_class.h" />
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<ClInclude Include="popup_definition.h" />
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<ClInclude Include="Quantize Wrap.h" />
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<ClInclude Include="Quantize.h" />
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<ClInclude Include="Slider.h" />
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@@ -98,6 +99,7 @@
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<ClCompile Include="Music Control.cpp" />
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<ClCompile Include="PopUpBox.cpp" />
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<ClCompile Include="popup_class.cpp" />
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<ClCompile Include="popup_definition.cpp" />
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<ClCompile Include="Quantize Wrap.cpp" />
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<ClCompile Include="Quantize.cpp" />
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<ClCompile Include="Slider.cpp" />
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