HAM5.5b2 merged in!

Notes:
-There may still be bugs!! (In fact, I almost guarantee it -- there's
-Ammo box code added to HR's crate code
-Splitting a crate/box also automatically refills half empty magazines
-new pathing arrows for map screen not included
-code for scouts to know where enemies are going doesn't appear to work... but i'm not sure it was completed.
-lots of gobledy gook (chinese?) comments turned back to english
-also added Bob's popups
-other languages besides english still need to have there language.cpp files updated with array changes
-AI enhancements by Warmsteel (reloading, suppression, roaming, avoiding gas, and other fixes)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5181 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
MaddMugsy
2012-04-10 23:45:46 +00:00
parent ab3412e5ed
commit c845f9f117
72 changed files with 10737 additions and 2362 deletions
+169
View File
@@ -1,9 +1,12 @@
#ifndef POPUP_CALLBACK_CLASS
#define POPUP_CALLBACK_CLASS
#include "sgp.h"
class popupCallback;
template <typename R, typename P1> class popupCallbackFunction;
template <typename R, typename P1, typename P2> class popupCallbackFunction2;
class popupCallback{
public:
@@ -14,6 +17,172 @@
virtual bool call(void) = 0;
};
// returns something, takes three parameters
template<typename R,typename P1,typename P2,typename P3>
class popupCallbackFunction3: public popupCallback{
protected:
R (*fun)(P1,P2,P3);
P1 param_1;
P2 param_2;
P3 param_3;
public:
popupCallbackFunction3(void);
popupCallbackFunction3(void * newFun, P1 param, P2 param2, P3 param3);
virtual void bind(void * newFun);
virtual bool call(void);
};
template<typename R,typename P1,typename P2,typename P3>
popupCallbackFunction3<R,P1,P2,P3>::popupCallbackFunction3(void){
this->fun = 0;
this->param_1 = P1();
this->param_2 = P2();
this->param_3 = P3();
};
template<typename R,typename P1,typename P2,typename P3>
popupCallbackFunction3<R,P1,P2,P3>::popupCallbackFunction3(void * newFun, P1 param, P2 param2, P3 param3){
this->fun = static_cast< R(*)(P1,P2,P3)>(newFun);
this->param_1 = param;
this->param_2 = param2;
this->param_3 = param3;
};
template<typename R,typename P1,typename P2,typename P3>
void popupCallbackFunction3<R,P1,P2,P3>::bind(void * newFun){
this->fun = static_cast< R(*)(P1,P2,P3)>(newFun);
};
template<typename R,typename P1,typename P2,typename P3>
bool popupCallbackFunction3<R,P1,P2,P3>::call(void){
return (bool)(this->fun)(this->param_1,this->param_2,this->param_3);
};
// three params, no return val
template<typename P1,typename P2,typename P3>
class popupCallbackFunction3<void,typename P1,typename P2,typename P3>: public popupCallback{
protected:
void (*fun)(P1,P2,P3);
P1 param_1;
P2 param_2;
P3 param_3;
public:
popupCallbackFunction3(void);
popupCallbackFunction3(void * newFun, P1 param, P2 param2, P3 param3);
virtual void bind(void * newFun);
virtual bool call(void);
};
template<typename P1,typename P2,typename P3>
popupCallbackFunction3<void,P1,P2,P3>::popupCallbackFunction3(void){
this->fun = 0;
this->param_1 = P1();
this->param_2 = P2();
this->param_3 = P3();
};
template<typename P1,typename P2,typename P3>
popupCallbackFunction3<void,P1,P2,P3>::popupCallbackFunction3(void * newFun, P1 param, P2 param2, P3 param3){
this->fun = static_cast< void(*)(P1,P2,P3)>(newFun);
this->param_1 = param;
this->param_2 = param2;
this->param_3 = param3;
};
template<typename P1,typename P2,typename P3>
void popupCallbackFunction3<void,P1,P2,P3>::bind(void * newFun){
this->fun = static_cast< void(*)(P1,P2,P3)>(newFun);
};
template<typename P1,typename P2,typename P3>
bool popupCallbackFunction3<void,P1,P2,P3>::call(void){
(this->fun)(this->param_1,this->param_2,this->param_3);
return 1;
};
// returns something, takes two parameters
template<typename R,typename P1,typename P2>
class popupCallbackFunction2: public popupCallback{
protected:
R (*fun)(P1,P2);
P1 param_1;
P2 param_2;
public:
popupCallbackFunction2(void);
popupCallbackFunction2(void * newFun, P1 param, P2 param2);
virtual void bind(void * newFun);
virtual bool call(void);
};
template<typename R,typename P1,typename P2>
popupCallbackFunction2<R,P1,P2>::popupCallbackFunction2(void){
this->fun = 0;
this->param_1 = P1();
this->param_2 = P2();
};
template<typename R,typename P1,typename P2>
popupCallbackFunction2<R,P1,P2>::popupCallbackFunction2(void * newFun, P1 param, P2 param2){
this->fun = static_cast< R(*)(P1,P2)>(newFun);
this->param_1 = param;
this->param_2 = param2;
};
template<typename R,typename P1,typename P2>
void popupCallbackFunction2<R,P1,P2>::bind(void * newFun){
this->fun = static_cast< R(*)(P1,P2)>(newFun);
};
template<typename R,typename P1,typename P2>
bool popupCallbackFunction2<R,P1,P2>::call(void){
return (bool)(this->fun)(this->param_1,this->param_2);
};
// two params, no return val
template<typename P1,typename P2>
class popupCallbackFunction2<void, typename P1,typename P2>: public popupCallback{
protected:
void (*fun)(P1,P2);
P1 param_1;
P2 param_2;
public:
popupCallbackFunction2(void);
popupCallbackFunction2(void * newFun, P1 param, P2 param2);
virtual void bind(void * newFun);
virtual bool call(void);
};
template<typename P1,typename P2>
popupCallbackFunction2<void,P1,P2>::popupCallbackFunction2(void){
this->fun = 0;
this->param_1 = P1();
this->param_2 = P2();
};
template<typename P1,typename P2>
popupCallbackFunction2<void,P1,P2>::popupCallbackFunction2(void * newFun, P1 param, P2 param2){
this->fun = static_cast< void(*)(P1,P2)>(newFun);
this->param_1 = param;
this->param_2 = param2;
};
template<typename P1,typename P2>
void popupCallbackFunction2<void,P1,P2>::bind(void * newFun){
this->fun = static_cast< void(*)(P1,P2)>(newFun);
};
template<typename P1,typename P2>
bool popupCallbackFunction2<void,P1,P2>::call(void){
(this->fun)(this->param_1,this->param_2);
return 1;
};
// returns something, takes one parameter
template <typename R, typename P1>
class popupCallbackFunction : public popupCallback{
protected: