If USE_AIMED_BURST and AIMED_BURST_ALTERNATE_KEY are TRUE, we now use [o] intead of [Alt] + [t] to toggle aiming. This is for people who have no working mousewheel and thus couldn't aim with auto-only weapons.

This is necessary as [ALT] switches the mousewheel function between increasing aiming levels and adding more bullets.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6583 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-11-11 22:11:45 +00:00
parent d7fa19068f
commit c85471ecd6
2 changed files with 151 additions and 143 deletions
+12 -12
View File
@@ -3894,8 +3894,18 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
}
else
{
// Flugente: alternate for people without mousewheel who want to aim auto-only weapons
if ( gGameExternalOptions.bAimedBurstEnabled && gGameExternalOptions.bAimedBurstAlternateKey && gCurrentUIMode == CONFIRM_ACTION_MODE )
{
SOLDIERTYPE * pSoldier;
if ( GetSoldier( &pSoldier, gusSelectedSoldier ) )
{
HandleWheelAdjustCursor( pSoldier, usMapPos, 1,brstmode );
}
}
// nothing in hand and the Options Screen button for whichever panel we're in must be enabled
if ( ( gpItemPointer == NULL ) && !gfDisableTacticalPanelButtons &&
else if ( ( gpItemPointer == NULL ) && !gfDisableTacticalPanelButtons &&
( ( gsCurInterfacePanel != SM_PANEL ) || ( ButtonList[ iSMPanelButtons[ OPTIONS_BUTTON ] ]->uiFlags & BUTTON_ENABLED ) ) )
{
if( !fDisableMapInterfaceDueToBattle )
@@ -4296,17 +4306,7 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
if( fAlt )
{
// Flugente: alternate for people without mousewheel who want to aim auto-only weapons
if ( gGameExternalOptions.bAimedBurstEnabled && gGameExternalOptions.bAimedBurstAlternateKey && gCurrentUIMode == CONFIRM_ACTION_MODE )
{
SOLDIERTYPE * pSoldier;
if ( GetSoldier( &pSoldier, gusSelectedSoldier ) )
{
HandleRightClickAdjustCursor( pSoldier, usMapPos );
}
}
else if ( CHEATER_CHEAT_LEVEL( ) )
if ( CHEATER_CHEAT_LEVEL( ) )
{
TeleportSelectedSoldier();
}