Cover Patch (by CptMoore)

- Removed a line of code which fiddled with chance to hit calculation.
- Cover Display now works correctly with multiple enemies.
- Cover Display has no problems with stance anymore.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3318 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2010-02-02 12:41:02 +00:00
parent 37a3047503
commit c8bf95490a
2 changed files with 22 additions and 17 deletions
-1
View File
@@ -2090,7 +2090,6 @@ INT32 SoldierToSoldierLineOfSightTest( SOLDIERTYPE * pStartSoldier, SOLDIERTYPE
// needed for gun hit calculation (can you even hit him)
else if (iTileSightLimit == NO_DISTANCE_LIMIT) {
iTileSightLimit = pStartSoldier->GetMaxDistanceVisible( pEndSoldier->sGridNo, pEndSoldier->pathing.bLevel, CALC_FROM_ALL_DIRS );
iTileSightLimit += iTileSightLimit * GetSightAdjustment(pEndSoldier) / 100;
iTileSightLimit += 255; // this shifts the limit for something special (we don't know yet)
}