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Cover Patch (by CptMoore)
- Removed a line of code which fiddled with chance to hit calculation. - Cover Display now works correctly with multiple enemies. - Cover Display has no problems with stance anymore. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3318 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2090,7 +2090,6 @@ INT32 SoldierToSoldierLineOfSightTest( SOLDIERTYPE * pStartSoldier, SOLDIERTYPE
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// needed for gun hit calculation (can you even hit him)
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else if (iTileSightLimit == NO_DISTANCE_LIMIT) {
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iTileSightLimit = pStartSoldier->GetMaxDistanceVisible( pEndSoldier->sGridNo, pEndSoldier->pathing.bLevel, CALC_FROM_ALL_DIRS );
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iTileSightLimit += iTileSightLimit * GetSightAdjustment(pEndSoldier) / 100;
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iTileSightLimit += 255; // this shifts the limit for something special (we don't know yet)
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}
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