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Work has begun to enable strategic movement for other teams than just player and enemy.
- I've changed the GROUP struct - instead of BOOLEAN fPlayer we now have UINT8 usGroupTeam. - To further simplify the code, I've replaced UINT8 NumEnemiesInSector( INT16 sSectorX, INT16 sSectorY ); with UINT8 NumNonPlayerTeamMembersInSector( INT16 sSectorX, INT16 sSectorY, UINT8 ubTeam ); In the next days, more strategic functions will be simplified, merged and replaced. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7707 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -883,9 +883,10 @@ void AddCommonInfoToBox(void)
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AddMonoString( &hStringHandle, wString );
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// how many are there, really?
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ubNumEnemies = NumEnemiesInSector( bCurrentTownMineSectorX, bCurrentTownMineSectorY );
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AssertGE(gGameExternalOptions.ubGameMaximumNumberOfEnemies, NumFreeEnemySlots());
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unsigned numEnemiesOnMap = gGameExternalOptions.ubGameMaximumNumberOfEnemies - NumFreeEnemySlots();
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ubNumEnemies = NumNonPlayerTeamMembersInSector( bCurrentTownMineSectorX, bCurrentTownMineSectorY, ENEMY_TEAM );
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UINT8 enemyfreeslots = NumFreeSlots( ENEMY_TEAM );
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AssertGE( gGameExternalOptions.ubGameMaximumNumberOfEnemies, enemyfreeslots );
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unsigned numEnemiesOnMap = gGameExternalOptions.ubGameMaximumNumberOfEnemies - enemyfreeslots;
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switch ( WhatPlayerKnowsAboutEnemiesInSector( bCurrentTownMineSectorX, bCurrentTownMineSectorY ) )
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{
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