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Work has begun to enable strategic movement for other teams than just player and enemy.
- I've changed the GROUP struct - instead of BOOLEAN fPlayer we now have UINT8 usGroupTeam. - To further simplify the code, I've replaced UINT8 NumEnemiesInSector( INT16 sSectorX, INT16 sSectorY ); with UINT8 NumNonPlayerTeamMembersInSector( INT16 sSectorX, INT16 sSectorY, UINT8 ubTeam ); In the next days, more strategic functions will be simplified, merged and replaced. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7707 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -15228,7 +15228,7 @@ void HandleNewDestConfirmation( INT16 sMapX, INT16 sMapY )
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if( fPlotForHelicopter )
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{
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// if there are no enemies in destination sector, or we don't know
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if ( ( NumEnemiesInSector( sMapX, sMapY ) == 0 ) ||
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if ( (NumNonPlayerTeamMembersInSector( sMapX, sMapY, ENEMY_TEAM ) == 0) ||
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( WhatPlayerKnowsAboutEnemiesInSector( sMapX, sMapY ) == KNOWS_NOTHING ) )
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{
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// no problem
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