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Work has begun to enable strategic movement for other teams than just player and enemy.
- I've changed the GROUP struct - instead of BOOLEAN fPlayer we now have UINT8 usGroupTeam. - To further simplify the code, I've replaced UINT8 NumEnemiesInSector( INT16 sSectorX, INT16 sSectorY ); with UINT8 NumNonPlayerTeamMembersInSector( INT16 sSectorX, INT16 sSectorY, UINT8 ubTeam ); In the next days, more strategic functions will be simplified, merged and replaced. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7707 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -17914,7 +17914,7 @@ BOOLEAN SOLDIERTYPE::OrderArtilleryStrike( UINT32 usSectorNr, INT32 sTargetGridN
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GROUP *pGroup = gpGroupList;
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while ( pGroup )
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{
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if ( !pGroup->fPlayer && !pGroup->fVehicle && pGroup->ubSectorX == sSectorX && pGroup->ubSectorY == sSectorY )
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if ( pGroup->usGroupTeam == bTeam && !pGroup->fVehicle && pGroup->ubSectorX == sSectorX && pGroup->ubSectorY == sSectorY )
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{
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nummortars += pGroup->ubGroupSize;
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numshells += gSkillTraitValues.usVOMortarPointsTroop * pGroup->ubGroupSize;
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