Work has begun to enable strategic movement for other teams than just player and enemy.

- I've changed the GROUP struct - instead of BOOLEAN fPlayer we now have UINT8 usGroupTeam.
- To further simplify the code, I've replaced 
UINT8 NumEnemiesInSector( INT16 sSectorX, INT16 sSectorY ); 
with 
UINT8 NumNonPlayerTeamMembersInSector( INT16 sSectorX, INT16 sSectorY, UINT8 ubTeam );

In the next days, more strategic functions will be simplified, merged and replaced.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7707 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-01-06 00:50:25 +00:00
parent 57f6e41d47
commit c8eda14e2b
23 changed files with 353 additions and 299 deletions
+1 -1
View File
@@ -17914,7 +17914,7 @@ BOOLEAN SOLDIERTYPE::OrderArtilleryStrike( UINT32 usSectorNr, INT32 sTargetGridN
GROUP *pGroup = gpGroupList;
while ( pGroup )
{
if ( !pGroup->fPlayer && !pGroup->fVehicle && pGroup->ubSectorX == sSectorX && pGroup->ubSectorY == sSectorY )
if ( pGroup->usGroupTeam == bTeam && !pGroup->fVehicle && pGroup->ubSectorX == sSectorX && pGroup->ubSectorY == sSectorY )
{
nummortars += pGroup->ubGroupSize;
numshells += gSkillTraitValues.usVOMortarPointsTroop * pGroup->ubGroupSize;