diff --git a/Tactical/Dialogue Control.h b/Tactical/Dialogue Control.h index c562e845..d3be4891 100644 --- a/Tactical/Dialogue Control.h +++ b/Tactical/Dialogue Control.h @@ -92,10 +92,10 @@ enum DialogQuoteIDs QUOTE_FOUND_SOMETHING_SPECIAL, // we picked up an item we think is cool (once per day) QUOTE_SATISFACTION_WITH_GUN_AFTER_KILL, // we are happy with the gun we are currently using (once per day) QUOTE_SPOTTED_JOEY, // we spotted Joey during his quest - QUOTE_RESPONSE_TO_MIGUEL_SLASH_QUOTE_MERC_OR_RPC_LETGO, // AIM: answer to Miguel speech, MERC/RPC: warn that contract is over soon + QUOTE_RESPONSE_TO_MIGUEL_SLASH_QUOTE_MERC_OR_RPC_LETGO, // AIM: answer to Miguel speech, MERC/RPC: departing comment upon contract end QUOTE_SECTOR_SAFE, // we won the battle QUOTE_STUFF_MISSING_DRASSEN, // notice shipment in Drassen was stolen - QUOTE_KILLED_FACTORY_MANAGER, // killed Deidranna + QUOTE_KILLED_FACTORY_MANAGER, // killed Doreen QUOTE_SPOTTED_BLOODCAT, // used when we spot a bloodcat QUOTE_END_GAME_COMMENT, // end speech after game is won @@ -162,10 +162,10 @@ enum DialogQuoteIDs //110 QUOTE_IMPATIENT_QUOTE, // AIM hiring screen: player says nothing, so get impatient / easter egg: female mercs complain about player trying to abuse the 'strip' command QUOTE_LENGTH_OF_CONTRACT, // AIM hiring screen: ask player what contract terms they want - QUOTE_COMMENT_BEFORE_HANG_UP, // AIM hiring screen: player says nothing, we are fed up so end the cal + QUOTE_COMMENT_BEFORE_HANG_UP, // AIM hiring screen: player says nothing, we are fed up so end the call QUOTE_HATED_1_ON_TEAM_LONGTIMETOHATE, // AIM: played when we refuse to be hired because hated 1 is present and bHatedTime >= 24 (else play QUOTE_HATED_1_ON_TEAM) QUOTE_HATED_2_ON_TEAM_LONGTIMETOHATE, // AIM: played when we refuse to be hired because hated 2 is present and bHatedTime >= 24 (else play QUOTE_HATED_2_ON_TEAM) - QUOTE_MERC_LEAVING_ALSUCO_SOON, // tell player that contract will be over soon + QUOTE_MERC_LEAVING_ALSUCO_SOON, // tell player that contract will be over soon and we don't want to renew QUOTE_MERC_GONE_UP_IN_PRICE, // during contract renegotiation, inform the player of increased salary #ifdef JA2UB QUOTE_ENTER_SECTOR_WITH_FAN_1, // special JA2UB dialogue about fan