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- New feature: zombies can now spawn from corpses, if you specify that option in the preferences screen (by Flugente)
o if set to off, no zombies will spawn. This can also be changed in mid-game o for more information on how this works and how to set it up, see http://www.bears-pit.com/board/ubbthreads.php/topics/295746/Zombies_WH40K_and_more.html#Post295746 o with the tag <PoisonPercentage>, you can now poison guns or ammo. This is the percentage of damage dealt that will be poisonous (see zombie thread for an explanation) o The zombie option can only be enabled in a single player game o AI fix: to prevent the endless clock problem, the AI now ends the turn if the same actor calls the decision routine over 100 times in a single turn. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5313 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+17
-4
@@ -89,9 +89,7 @@ enum
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TOPTION_DISABLE_CURSOR_SWAP, // Disable cursor swapping every second between talk and quick exchange
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TOPTION_QUIET_TRAINING, //Madd: mercs don't say gained experience quote while training
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TOPTION_AUTO_FAST_FORWARD_MODE, // automatically fast forward through AI turns
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// Flugente FTW 1: Weapon Overheating
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//TOPTION_WEAPON_OVERHEATING, // allow Overheating of weapons
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TOPTION_ZOMBIES, // Flugente Zombies 1.0: allow zombies
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// arynn: Debug/Cheat
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TOPTION_CHEAT_MODE_OPTIONS_HEADER,
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@@ -107,7 +105,7 @@ enum
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TOPTION_RETAIN_DEBUG_OPTIONS_IN_RELEASE, // allow debug options that were set in debug.exe to continue in a rel.exe (debugging release can be beneficial)
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TOPTION_DEBUG_MODE_RENDER_OPTIONS_GROUP, // an example option that will show/hide other options
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TOPTION_RENDER_MOUSE_REGIONS, // an example of a DEBUG build option
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TOPTION_DEBUG_MODE_OPTIONS_END, // an example options screen options divider (pure text)
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TOPTION_DEBUG_MODE_OPTIONS_END, // an example options screen options divider (pure text)
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// this is THE LAST option that exists (intended for debugging the options screen, doesnt do anything, except exist)
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TOPTION_LAST_OPTION,
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@@ -365,6 +363,21 @@ typedef struct
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//Video settings
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BOOLEAN gfVSync;
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// Flugente: zombie settings
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INT8 sZombieRiseBehaviour;
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BOOLEAN fZombieSpawnWaves;
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INT8 sZombieRiseWaveFrequency;
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BOOLEAN fZombieCanClimb;
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BOOLEAN fZombieExplodingCivs;
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INT8 sEnemyZombieDamageResistance;
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BOOLEAN fZombieOnlyHeadshotsWork;
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INT8 sZombieDifficultyLevel;
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// Flugente: poison settings
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INT32 ubPoisonBaseMedicalSkillToCure;
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INT16 sZombiePoisonDamagePercentage;
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FLOAT sPoisonInfectionDamageMultiplier;
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//Animation settings
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FLOAT giPlayerTurnSpeedUpFactor;
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FLOAT giEnemyTurnSpeedUpFactor;
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