- New feature: zombies can now spawn from corpses, if you specify that option in the preferences screen (by Flugente)

o if set to off, no zombies will spawn. This can also be changed in mid-game
o for more information on how this works and how to set it up, see http://www.bears-pit.com/board/ubbthreads.php/topics/295746/Zombies_WH40K_and_more.html#Post295746
o with the tag <PoisonPercentage>, you can now poison guns or ammo. This is the percentage of damage dealt that will be poisonous (see zombie thread for an explanation)
o The zombie option can only be enabled in a single player game

o AI fix: to prevent the endless clock problem, the AI now ends the turn if the same actor calls the decision routine over 100 times in a single turn.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5313 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-05-29 22:49:17 +00:00
parent 744ce2ee9c
commit c90f4bce47
73 changed files with 4481 additions and 609 deletions
+10 -2
View File
@@ -4959,7 +4959,7 @@ void DisplayDepartedCharStats(INT32 iId, INT32 iSlot, INT32 iState)
case 14:
// kills
mprintf((INT16)(pPersonnelScreenPoints[20].x+(iSlot*TEXT_BOX_WIDTH)),(pPersonnelScreenPoints[20].y - 12),pPersonnelScreenStrings[PRSNL_TXT_KILLS]);
swprintf(sString, L"%d",(gMercProfiles[iId].records.usKillsElites + gMercProfiles[iId].records.usKillsRegulars + gMercProfiles[iId].records.usKillsAdmins + gMercProfiles[iId].records.usKillsHostiles + gMercProfiles[iId].records.usKillsCreatures + gMercProfiles[iId].records.usKillsTanks + gMercProfiles[iId].records.usKillsOthers));
swprintf(sString, L"%d",(gMercProfiles[iId].records.usKillsElites + gMercProfiles[iId].records.usKillsRegulars + gMercProfiles[iId].records.usKillsAdmins + gMercProfiles[iId].records.usKillsHostiles + gMercProfiles[iId].records.usKillsCreatures + gMercProfiles[iId].records.usKillsZombies + gMercProfiles[iId].records.usKillsTanks + gMercProfiles[iId].records.usKillsOthers));
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[20].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
mprintf(sX,(pPersonnelScreenPoints[20].y - 12),sString);
@@ -6824,7 +6824,7 @@ DEF:3/19/99:
case 14:
// kills
mprintf((INT16)(pPersonnelScreenPoints[20].x+(iSlot*TEXT_BOX_WIDTH)),(pPersonnelScreenPoints[20].y - 12),pPersonnelScreenStrings[PRSNL_TXT_KILLS]);
swprintf(sString, L"%d",(gMercProfiles[Menptr[iId].ubProfile].records.usKillsElites + gMercProfiles[Menptr[iId].ubProfile].records.usKillsRegulars + gMercProfiles[Menptr[iId].ubProfile].records.usKillsAdmins + gMercProfiles[Menptr[iId].ubProfile].records.usKillsHostiles + gMercProfiles[Menptr[iId].ubProfile].records.usKillsCreatures + gMercProfiles[Menptr[iId].ubProfile].records.usKillsTanks + gMercProfiles[Menptr[iId].ubProfile].records.usKillsOthers));
swprintf(sString, L"%d",(gMercProfiles[Menptr[iId].ubProfile].records.usKillsElites + gMercProfiles[Menptr[iId].ubProfile].records.usKillsRegulars + gMercProfiles[Menptr[iId].ubProfile].records.usKillsAdmins + gMercProfiles[Menptr[iId].ubProfile].records.usKillsHostiles + gMercProfiles[Menptr[iId].ubProfile].records.usKillsCreatures + gMercProfiles[Menptr[iId].ubProfile].records.usKillsZombies + gMercProfiles[Menptr[iId].ubProfile].records.usKillsTanks + gMercProfiles[Menptr[iId].ubProfile].records.usKillsOthers));
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[20].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
mprintf(sX,(pPersonnelScreenPoints[20].y - 12),sString);
@@ -8235,6 +8235,14 @@ void AssignPersonnelKillsHelpText( INT32 IMercId )
swprintf(atStr, pPersonnelRecordsHelpTexts[ 6 ], gMercProfiles[Menptr[IMercId].ubProfile].records.usKillsOthers );
wcscat( apStr, atStr );
}
if (gGameSettings.fOptions[TOPTION_ZOMBIES] )
{
if (gMercProfiles[Menptr[IMercId].ubProfile].records.usKillsZombies > 0 || fShowRecordsIfZero)
{
swprintf(atStr, pPersonnelRecordsHelpTexts[ 46 ], gMercProfiles[Menptr[IMercId].ubProfile].records.usKillsZombies );
wcscat( apStr, atStr );
}
}
// Set region help text
SetRegionFastHelpText( &(gSkillTraitHelpTextRegion[7]), apStr );