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- New feature: zombies can now spawn from corpses, if you specify that option in the preferences screen (by Flugente)
o if set to off, no zombies will spawn. This can also be changed in mid-game o for more information on how this works and how to set it up, see http://www.bears-pit.com/board/ubbthreads.php/topics/295746/Zombies_WH40K_and_more.html#Post295746 o with the tag <PoisonPercentage>, you can now poison guns or ammo. This is the percentage of damage dealt that will be poisonous (see zombie thread for an explanation) o The zombie option can only be enabled in a single player game o AI fix: to prevent the endless clock problem, the AI now ends the turn if the same actor calls the decision routine over 100 times in a single turn. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5313 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1972,6 +1972,12 @@ BOOLEAN SOLDIERTYPE::Load(HWFILE hFile)
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numBytesRead = ReadFieldByField(hFile, &this->wornSnowCamo, sizeof(wornSnowCamo), sizeof(INT8), numBytesRead);
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numBytesRead = ReadFieldByField(hFile, &this->sFacilityTypeOperated, sizeof(sFacilityTypeOperated), sizeof(INT16), numBytesRead);
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numBytesRead = ReadFieldByField(hFile, &this->bScopeMode, sizeof(bScopeMode), sizeof(INT8), numBytesRead);
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numBytesRead = ReadFieldByField(hFile, &this->bPoisonBleeding, sizeof(bPoisonBleeding), sizeof(INT8), numBytesRead);
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numBytesRead = ReadFieldByField(hFile, &this->bPoisonLife, sizeof(bPoisonLife), sizeof(INT8), numBytesRead);
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numBytesRead = ReadFieldByField(hFile, &this->bPoisonSum, sizeof(bPoisonSum), sizeof(INT8), numBytesRead);
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numBytesRead = ReadFieldByField(hFile, &this->bPoisonResistance, sizeof(bPoisonResistance), sizeof(INT16), numBytesRead);
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numBytesRead = ReadFieldByField(hFile, &this->bPoisonAbsorption, sizeof(bPoisonAbsorption), sizeof(INT16), numBytesRead);
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#ifdef JA2UB
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numBytesRead = ReadFieldByField(hFile, &this->fIgnoreGetupFromCollapseCheck, sizeof(fIgnoreGetupFromCollapseCheck), sizeof(BOOLEAN), numBytesRead);
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numBytesRead = ReadFieldByField(hFile, &this->GetupFromJA25StartCounter, sizeof(GetupFromJA25StartCounter), sizeof(TIMECOUNTER), numBytesRead);
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@@ -2181,6 +2187,9 @@ BOOLEAN SOLDIERTYPE::Load(HWFILE hFile)
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buffer = 28;
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}
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numBytesRead += buffer;
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INT32 sizestruct = sizeof(STRUCT_Statistics);
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if(numBytesRead != sizeof(STRUCT_Statistics))
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return(FALSE);
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// if ( !FileRead( hFile, &this->stats, sizeof(STRUCT_Statistics), &uiNumBytesRead ) )
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