- New feature: zombies can now spawn from corpses, if you specify that option in the preferences screen (by Flugente)

o if set to off, no zombies will spawn. This can also be changed in mid-game
o for more information on how this works and how to set it up, see http://www.bears-pit.com/board/ubbthreads.php/topics/295746/Zombies_WH40K_and_more.html#Post295746
o with the tag <PoisonPercentage>, you can now poison guns or ammo. This is the percentage of damage dealt that will be poisonous (see zombie thread for an explanation)
o The zombie option can only be enabled in a single player game

o AI fix: to prevent the endless clock problem, the AI now ends the turn if the same actor calls the decision routine over 100 times in a single turn.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5313 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-05-29 22:49:17 +00:00
parent 744ce2ee9c
commit c90f4bce47
73 changed files with 4481 additions and 609 deletions
+9
View File
@@ -1972,6 +1972,12 @@ BOOLEAN SOLDIERTYPE::Load(HWFILE hFile)
numBytesRead = ReadFieldByField(hFile, &this->wornSnowCamo, sizeof(wornSnowCamo), sizeof(INT8), numBytesRead);
numBytesRead = ReadFieldByField(hFile, &this->sFacilityTypeOperated, sizeof(sFacilityTypeOperated), sizeof(INT16), numBytesRead);
numBytesRead = ReadFieldByField(hFile, &this->bScopeMode, sizeof(bScopeMode), sizeof(INT8), numBytesRead);
numBytesRead = ReadFieldByField(hFile, &this->bPoisonBleeding, sizeof(bPoisonBleeding), sizeof(INT8), numBytesRead);
numBytesRead = ReadFieldByField(hFile, &this->bPoisonLife, sizeof(bPoisonLife), sizeof(INT8), numBytesRead);
numBytesRead = ReadFieldByField(hFile, &this->bPoisonSum, sizeof(bPoisonSum), sizeof(INT8), numBytesRead);
numBytesRead = ReadFieldByField(hFile, &this->bPoisonResistance, sizeof(bPoisonResistance), sizeof(INT16), numBytesRead);
numBytesRead = ReadFieldByField(hFile, &this->bPoisonAbsorption, sizeof(bPoisonAbsorption), sizeof(INT16), numBytesRead);
#ifdef JA2UB
numBytesRead = ReadFieldByField(hFile, &this->fIgnoreGetupFromCollapseCheck, sizeof(fIgnoreGetupFromCollapseCheck), sizeof(BOOLEAN), numBytesRead);
numBytesRead = ReadFieldByField(hFile, &this->GetupFromJA25StartCounter, sizeof(GetupFromJA25StartCounter), sizeof(TIMECOUNTER), numBytesRead);
@@ -2181,6 +2187,9 @@ BOOLEAN SOLDIERTYPE::Load(HWFILE hFile)
buffer = 28;
}
numBytesRead += buffer;
INT32 sizestruct = sizeof(STRUCT_Statistics);
if(numBytesRead != sizeof(STRUCT_Statistics))
return(FALSE);
// if ( !FileRead( hFile, &this->stats, sizeof(STRUCT_Statistics), &uiNumBytesRead ) )