- New feature: zombies can now spawn from corpses, if you specify that option in the preferences screen (by Flugente)

o if set to off, no zombies will spawn. This can also be changed in mid-game
o for more information on how this works and how to set it up, see http://www.bears-pit.com/board/ubbthreads.php/topics/295746/Zombies_WH40K_and_more.html#Post295746
o with the tag <PoisonPercentage>, you can now poison guns or ammo. This is the percentage of damage dealt that will be poisonous (see zombie thread for an explanation)
o The zombie option can only be enabled in a single player game

o AI fix: to prevent the endless clock problem, the AI now ends the turn if the same actor calls the decision routine over 100 times in a single turn.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5313 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-05-29 22:49:17 +00:00
parent 744ce2ee9c
commit c90f4bce47
73 changed files with 4481 additions and 609 deletions
+4 -1
View File
@@ -334,8 +334,9 @@ void HandleEndTurnDrugAdjustments( SOLDIERTYPE *pSoldier )
// bBandaged = BANDAGED( pSoldier );
// increase life
pSoldier->bPoisonLife = max(pSoldier->bPoisonSum, pSoldier->bPoisonLife + pSoldier->stats.bLife - __min( pSoldier->stats.bLife + LIFE_GAIN_PER_REGEN_POINT, pSoldier->stats.bLifeMax ) );
pSoldier->stats.bLife = __min( pSoldier->stats.bLife + LIFE_GAIN_PER_REGEN_POINT, pSoldier->stats.bLifeMax );
//SANDRO - Insta-healable injury reduction
if( pSoldier->iHealableInjury > 0 )
{
@@ -345,12 +346,14 @@ void HandleEndTurnDrugAdjustments( SOLDIERTYPE *pSoldier )
if ( pSoldier->stats.bLife == pSoldier->stats.bLifeMax )
{
pSoldier->bBleeding = 0;
pSoldier->bPoisonBleeding = 0;
pSoldier->iHealableInjury = 0;
}
else if ( pSoldier->bBleeding + pSoldier->stats.bLife > pSoldier->stats.bLifeMax )
{
// got to reduce amount of bleeding
pSoldier->bBleeding = (pSoldier->stats.bLifeMax - pSoldier->stats.bLife);
pSoldier->bPoisonBleeding = min(pSoldier->bPoisonBleeding, (pSoldier->stats.bLifeMax - pSoldier->stats.bLife));
}
// decrement counter