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- New feature: zombies can now spawn from corpses, if you specify that option in the preferences screen (by Flugente)
o if set to off, no zombies will spawn. This can also be changed in mid-game o for more information on how this works and how to set it up, see http://www.bears-pit.com/board/ubbthreads.php/topics/295746/Zombies_WH40K_and_more.html#Post295746 o with the tag <PoisonPercentage>, you can now poison guns or ammo. This is the percentage of damage dealt that will be poisonous (see zombie thread for an explanation) o The zombie option can only be enabled in a single player game o AI fix: to prevent the endless clock problem, the AI now ends the turn if the same actor calls the decision routine over 100 times in a single turn. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5313 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -2928,8 +2928,17 @@ void RenderSMPanel( BOOLEAN *pfDirty )
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else
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{
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GetMoraleString( gpSMCurrentMerc, pMoraleStr );
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swprintf( pStr, TacticalStr[ MERC_VITAL_STATS_POPUPTEXT ], gpSMCurrentMerc->stats.bLife, gpSMCurrentMerc->stats.bLifeMax, gpSMCurrentMerc->bBreath, gpSMCurrentMerc->bBreathMax, pMoraleStr );
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// Flugente: added a display for poison, only show text if actualy poisoned
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if ( gpSMCurrentMerc->bPoisonSum > 0 )
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{
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swprintf( pStr, TacticalStr[ MERC_VITAL_STATS_WITH_POISON_POPUPTEXT ], gpSMCurrentMerc->stats.bLife, gpSMCurrentMerc->stats.bLifeMax, gpSMCurrentMerc->bPoisonSum, gpSMCurrentMerc->stats.bLifeMax, gpSMCurrentMerc->bBreath, gpSMCurrentMerc->bBreathMax, pMoraleStr );
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}
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else
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{
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swprintf( pStr, TacticalStr[ MERC_VITAL_STATS_POPUPTEXT ], gpSMCurrentMerc->stats.bLife, gpSMCurrentMerc->stats.bLifeMax, gpSMCurrentMerc->bBreath, gpSMCurrentMerc->bBreathMax, pMoraleStr );
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}
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SetRegionFastHelpText( &(gSM_SELMERCBarsRegion), pStr );
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}
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}
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else
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@@ -5442,16 +5451,25 @@ void RenderTEAMPanel( BOOLEAN fDirty )
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}
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else
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{
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GetMoraleString( pSoldier, pMoraleStr );
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swprintf( pStr, TacticalStr[ MERC_VITAL_STATS_POPUPTEXT ], pSoldier->stats.bLife, pSoldier->stats.bLifeMax, pSoldier->bBreath, pSoldier->bBreathMax, pMoraleStr );
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SetRegionFastHelpText( &(gTEAM_BarsRegions[ cnt ]), pStr );
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GetMoraleString( pSoldier, pMoraleStr );
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// Flugente: added a display for poison, only show text if actually poisoned
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if ( pSoldier->bPoisonSum > 0 )
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{
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swprintf( pStr, TacticalStr[ MERC_VITAL_STATS_WITH_POISON_POPUPTEXT ], pSoldier->stats.bLife, pSoldier->stats.bLifeMax, pSoldier->bPoisonSum, pSoldier->stats.bLifeMax, pSoldier->bBreath, pSoldier->bBreathMax, pMoraleStr );
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}
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else
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{
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swprintf( pStr, TacticalStr[ MERC_VITAL_STATS_POPUPTEXT ], pSoldier->stats.bLife, pSoldier->stats.bLifeMax, pSoldier->bBreath, pSoldier->bBreathMax, pMoraleStr );
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}
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SetRegionFastHelpText( &(gTEAM_BarsRegions[ cnt ]), pStr );
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}
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}
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else
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{
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SetRegionFastHelpText( &(gTEAM_BarsRegions[ cnt ]), L"" );
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}
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}
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else
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{
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SetRegionFastHelpText( &(gTEAM_BarsRegions[ cnt ]), L"" );
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}
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}
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if ( !( pSoldier->flags.uiStatusFlags & SOLDIER_DEAD ) )
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{
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