mirror of
https://github.com/1dot13/source.git
synced 2026-09-09 14:46:05 +02:00
- New feature: zombies can now spawn from corpses, if you specify that option in the preferences screen (by Flugente)
o if set to off, no zombies will spawn. This can also be changed in mid-game o for more information on how this works and how to set it up, see http://www.bears-pit.com/board/ubbthreads.php/topics/295746/Zombies_WH40K_and_more.html#Post295746 o with the tag <PoisonPercentage>, you can now poison guns or ammo. This is the percentage of damage dealt that will be poisonous (see zombie thread for an explanation) o The zombie option can only be enabled in a single player game o AI fix: to prevent the endless clock problem, the AI now ends the turn if the same actor calls the decision routine over 100 times in a single turn. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5313 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -219,6 +219,9 @@ typedef enum
|
||||
#define GS_CARTRIDGE_IN_CHAMBER 0x01
|
||||
#define GS_WEAPON_BEING_RELOADED 0x02
|
||||
|
||||
// Flugente: define for maximum temperature
|
||||
#define OVERHEATING_MAX_TEMPERATURE 60000.0
|
||||
|
||||
//forward declaration
|
||||
class OBJECTTYPE;
|
||||
class SOLDIERTYPE;
|
||||
@@ -956,6 +959,9 @@ typedef struct
|
||||
|
||||
BOOLEAN blockironsight; // if a gun or any attachment have this property, the iron sight won't be usable (if there is at least one other usable sight)
|
||||
|
||||
// Flugente poison system
|
||||
INT16 bPoisonPercentage;
|
||||
|
||||
} INVTYPE;
|
||||
|
||||
// CHRISL: Added new structures to handle LBE gear and the two new XML files that will be needed to deal
|
||||
|
||||
Reference in New Issue
Block a user