mirror of
https://github.com/1dot13/source.git
synced 2026-08-05 14:00:23 +02:00
- New feature: zombies can now spawn from corpses, if you specify that option in the preferences screen (by Flugente)
o if set to off, no zombies will spawn. This can also be changed in mid-game o for more information on how this works and how to set it up, see http://www.bears-pit.com/board/ubbthreads.php/topics/295746/Zombies_WH40K_and_more.html#Post295746 o with the tag <PoisonPercentage>, you can now poison guns or ammo. This is the percentage of damage dealt that will be poisonous (see zombie thread for an explanation) o The zombie option can only be enabled in a single player game o AI fix: to prevent the endless clock problem, the AI now ends the turn if the same actor calls the decision routine over 100 times in a single turn. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5313 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -48,6 +48,7 @@
|
||||
#include "WorldDat.h"
|
||||
// HEADROCK HAM 3.6: This must be included, for testing whether Bloodcats and Enemies can see one another.
|
||||
#include "Campaign Types.h"
|
||||
#include "soldier tile.h" // added by Flugente
|
||||
|
||||
//forward declarations of common classes to eliminate includes
|
||||
class OBJECTTYPE;
|
||||
|
||||
Reference in New Issue
Block a user