mirror of
https://github.com/1dot13/source.git
synced 2026-09-09 14:46:05 +02:00
- New feature: zombies can now spawn from corpses, if you specify that option in the preferences screen (by Flugente)
o if set to off, no zombies will spawn. This can also be changed in mid-game o for more information on how this works and how to set it up, see http://www.bears-pit.com/board/ubbthreads.php/topics/295746/Zombies_WH40K_and_more.html#Post295746 o with the tag <PoisonPercentage>, you can now poison guns or ammo. This is the percentage of damage dealt that will be poisonous (see zombie thread for an explanation) o The zombie option can only be enabled in a single player game o AI fix: to prevent the endless clock problem, the AI now ends the turn if the same actor calls the decision routine over 100 times in a single turn. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5313 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -211,6 +211,7 @@ typedef struct
|
||||
INT16 lockBustingPower;
|
||||
BOOLEAN tracerEffect;
|
||||
FLOAT temperatureModificator; // Flugente FTW 1.1: modificator for weapon temperature
|
||||
INT16 poisonPercentage; // Flugente FTW 1.1: modificator for weapon temperature
|
||||
|
||||
//zilpin: pellet spread patterns externalized in XML
|
||||
INT32 spreadPattern;
|
||||
@@ -428,6 +429,8 @@ extern void GetTargetWorldPositions( SOLDIERTYPE *pSoldier, INT32 sTargetGridNo,
|
||||
|
||||
extern BOOLEAN OKFireWeapon( SOLDIERTYPE *pSoldier );
|
||||
extern BOOLEAN CheckForGunJam( SOLDIERTYPE * pSoldier );
|
||||
extern FLOAT GetGunOverheatDamagePercentage( FLOAT usTemperature, UINT16 usIndx ); // Flugente FTW 1: Get percentage: temperature/damagethreshold
|
||||
extern FLOAT GetGunOverheatJamPercentage( FLOAT usTemperature, UINT16 usIndx ); // Flugente FTW 1: Get percentage: temperature/jamthreshold
|
||||
|
||||
extern INT32 CalcMaxTossRange( SOLDIERTYPE * pSoldier, UINT16 usItem, BOOLEAN fArmed );
|
||||
extern UINT32 CalcThrownChanceToHit(SOLDIERTYPE *pSoldier, INT32 sGridNo, INT16 ubAimTime, UINT8 ubAimPos );
|
||||
|
||||
Reference in New Issue
Block a user