- New feature: zombies can now spawn from corpses, if you specify that option in the preferences screen (by Flugente)

o if set to off, no zombies will spawn. This can also be changed in mid-game
o for more information on how this works and how to set it up, see http://www.bears-pit.com/board/ubbthreads.php/topics/295746/Zombies_WH40K_and_more.html#Post295746
o with the tag <PoisonPercentage>, you can now poison guns or ammo. This is the percentage of damage dealt that will be poisonous (see zombie thread for an explanation)
o The zombie option can only be enabled in a single player game

o AI fix: to prevent the endless clock problem, the AI now ends the turn if the same actor calls the decision routine over 100 times in a single turn.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5313 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-05-29 22:49:17 +00:00
parent 744ce2ee9c
commit c90f4bce47
73 changed files with 4481 additions and 609 deletions
+7 -4
View File
@@ -632,14 +632,14 @@ extern STR16 szUDBGenWeaponsStatsTooltipText[ 23 ];
extern STR16 szUDBGenWeaponsStatsExplanationsTooltipText[ 23 ];
extern STR16 szUDBGenArmorStatsTooltipText[ 3 ];
extern STR16 szUDBGenArmorStatsExplanationsTooltipText[ 3 ];
extern STR16 szUDBGenAmmoStatsTooltipText[ 4 ]; // Flugente Overheating Weapons: 3->4
extern STR16 szUDBGenAmmoStatsExplanationsTooltipText[ 4 ];
extern STR16 szUDBGenAmmoStatsTooltipText[ 5 ]; // Flugente Overheating: 3->4 poison: 4->5
extern STR16 szUDBGenAmmoStatsExplanationsTooltipText[ 5 ]; // Flugente Overheating: 3->4 poison: 4->5
extern STR16 szUDBGenExplosiveStatsTooltipText[ 22 ];
extern STR16 szUDBGenExplosiveStatsExplanationsTooltipText[ 22 ];
extern STR16 szUDBGenSecondaryStatsTooltipText[ 26 ];
extern STR16 szUDBGenSecondaryStatsExplanationsTooltipText[ 26 ];
extern STR16 szUDBAdvStatsTooltipText[ 56 ]; // Flugente Overheating Weapons: 48->56
extern STR16 szUDBAdvStatsExplanationsTooltipText[ 56 ]; // Flugente Overheating Weapons: 48->56
extern STR16 szUDBAdvStatsTooltipText[ 57 ]; // Flugente Overheating Weapons: 48->56 poison: 56->57
extern STR16 szUDBAdvStatsExplanationsTooltipText[ 57 ]; // Flugente Overheating Weapons: 48->56 poison: 56->57
extern STR16 szUDBAdvStatsExplanationsTooltipTextForWeapons[ 52 ]; // Flugente Overheating Weapons: 48->52
// Headrock: End Externs
@@ -752,6 +752,7 @@ enum
CREATURE_TEAM_MERC_NAME,
MILITIA_TEAM_MERC_NAME,
CIV_TEAM_MERC_NAME,
ZOMBIE_TEAM_MERC_NAME,
//The text for the 'exiting sector' gui
EXIT_GUI_TITLE_STR,
@@ -808,6 +809,8 @@ enum
CHOOSE_REMOTE_DETONATE_AND_REMOTE_DEFUSE_FREQUENCY_STR,
CHOOSE_DETONATE_AND_REMOTE_DEFUSE_FREQUENCY_STR,
CHOOSE_TRIPWIRE_NETWORK,
MERC_VITAL_STATS_WITH_POISON_POPUPTEXT,
TEXT_NUM_TACTICAL_STR
};