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- New feature: zombies can now spawn from corpses, if you specify that option in the preferences screen (by Flugente)
o if set to off, no zombies will spawn. This can also be changed in mid-game o for more information on how this works and how to set it up, see http://www.bears-pit.com/board/ubbthreads.php/topics/295746/Zombies_WH40K_and_more.html#Post295746 o with the tag <PoisonPercentage>, you can now poison guns or ammo. This is the percentage of damage dealt that will be poisonous (see zombie thread for an explanation) o The zombie option can only be enabled in a single player game o AI fix: to prevent the endless clock problem, the AI now ends the turn if the same actor calls the decision routine over 100 times in a single turn. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5313 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+7
-4
@@ -632,14 +632,14 @@ extern STR16 szUDBGenWeaponsStatsTooltipText[ 23 ];
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extern STR16 szUDBGenWeaponsStatsExplanationsTooltipText[ 23 ];
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extern STR16 szUDBGenArmorStatsTooltipText[ 3 ];
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extern STR16 szUDBGenArmorStatsExplanationsTooltipText[ 3 ];
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extern STR16 szUDBGenAmmoStatsTooltipText[ 4 ]; // Flugente Overheating Weapons: 3->4
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extern STR16 szUDBGenAmmoStatsExplanationsTooltipText[ 4 ];
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extern STR16 szUDBGenAmmoStatsTooltipText[ 5 ]; // Flugente Overheating: 3->4 poison: 4->5
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extern STR16 szUDBGenAmmoStatsExplanationsTooltipText[ 5 ]; // Flugente Overheating: 3->4 poison: 4->5
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extern STR16 szUDBGenExplosiveStatsTooltipText[ 22 ];
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extern STR16 szUDBGenExplosiveStatsExplanationsTooltipText[ 22 ];
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extern STR16 szUDBGenSecondaryStatsTooltipText[ 26 ];
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extern STR16 szUDBGenSecondaryStatsExplanationsTooltipText[ 26 ];
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extern STR16 szUDBAdvStatsTooltipText[ 56 ]; // Flugente Overheating Weapons: 48->56
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extern STR16 szUDBAdvStatsExplanationsTooltipText[ 56 ]; // Flugente Overheating Weapons: 48->56
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extern STR16 szUDBAdvStatsTooltipText[ 57 ]; // Flugente Overheating Weapons: 48->56 poison: 56->57
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extern STR16 szUDBAdvStatsExplanationsTooltipText[ 57 ]; // Flugente Overheating Weapons: 48->56 poison: 56->57
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extern STR16 szUDBAdvStatsExplanationsTooltipTextForWeapons[ 52 ]; // Flugente Overheating Weapons: 48->52
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// Headrock: End Externs
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@@ -752,6 +752,7 @@ enum
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CREATURE_TEAM_MERC_NAME,
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MILITIA_TEAM_MERC_NAME,
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CIV_TEAM_MERC_NAME,
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ZOMBIE_TEAM_MERC_NAME,
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//The text for the 'exiting sector' gui
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EXIT_GUI_TITLE_STR,
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@@ -808,6 +809,8 @@ enum
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CHOOSE_REMOTE_DETONATE_AND_REMOTE_DEFUSE_FREQUENCY_STR,
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CHOOSE_DETONATE_AND_REMOTE_DEFUSE_FREQUENCY_STR,
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CHOOSE_TRIPWIRE_NETWORK,
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MERC_VITAL_STATS_WITH_POISON_POPUPTEXT,
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TEXT_NUM_TACTICAL_STR
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};
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