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- New feature: zombies can now spawn from corpses, if you specify that option in the preferences screen (by Flugente)
o if set to off, no zombies will spawn. This can also be changed in mid-game o for more information on how this works and how to set it up, see http://www.bears-pit.com/board/ubbthreads.php/topics/295746/Zombies_WH40K_and_more.html#Post295746 o with the tag <PoisonPercentage>, you can now poison guns or ammo. This is the percentage of damage dealt that will be poisonous (see zombie thread for an explanation) o The zombie option can only be enabled in a single player game o AI fix: to prevent the endless clock problem, the AI now ends the turn if the same actor calls the decision routine over 100 times in a single turn. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5313 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+14
-1
@@ -2070,6 +2070,8 @@ STR16 pPersonnelRecordsHelpTexts[] =
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L"弱点:",
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L"态度:", // WANNE: For old traits display instead of "Character:"!
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L"Zombies: %d\n", // TODO.Translate
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};
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@@ -2865,6 +2867,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"异形",
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L"民兵",
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L"平民",
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L"ZOMBIE", // TODO.Translate
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L"离开分区",
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L"确定",
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L"取消",
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@@ -2920,6 +2923,9 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"Set detonation frequency (1 - 4) and defusing frequency (A - D):",
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L"Set detonation time in turns (1 - 4) and defusing frequency (A - D):",
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L"Select tripwire hierarchy (1 - 4) and network (A - D):",
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// added by Flugente to display health and poisoning // TODO.Translate
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L"Health: %d/%d\n Poison: %d/%d\nEnergy: %d/%d\nMorale: %s",
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};
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//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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@@ -3473,6 +3479,7 @@ STR16 pMapScreenStatusStrings[] =
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L"士气",
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L"状态", // the condition of the current vehicle (its "health")
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L"油量", // the fuel level of the current vehicle (its "energy")
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L"Posion", // TODO.Translate
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};
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@@ -5102,8 +5109,9 @@ STR16 zOptionsToggleText[] =
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L"显示脸部装备图",
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L"显示脸部装备图标",
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L"禁止光标切换", // Disable Cursor Swap
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L"Quiet Training", // Madd: mercs don't say quotes while training // TODO.Translate
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L"Quiet Training", // Madd: mercs don't say quotes while training // TODO.Translate
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L"自动加速敌军回合", // Automatic fast forward through AI turns
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L"Allow Zombies", // TODO.Translate
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//L"武器过热",
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L"--作弊模式选项--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
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L"强制 Bobby Ray 送货", // force all pending Bobby Ray shipments
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@@ -5213,6 +5221,7 @@ STR16 zOptionsScreenHelpText[] =
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L"打开时,在交换位置和其它动作时光标不切换。键入 |x 可以快速切换。",
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L"When ON, mercs will not report progress during training.", //TODO.Translate
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L"打开时,敌军回合将被大幅加速。",
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L"When ON, zombies will span. Be aware!", // allow zombies // TODO.Translate
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//L"打开时,武器连续射击时温度逐渐升高引起过热。",
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
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L"强制 Bobby Ray 出货",
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@@ -6924,6 +6933,7 @@ STR16 szUDBGenAmmoStatsTooltipText[]=
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L"|翻|搅|力|(|开|花|弹|)",
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L"|爆|炸|力|(|炸|子|儿|)",
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L"|过|热|修|正",
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L"|P|o|i|s|o|n |P|e|r|c|e|n|t|a|g|e", // TODO.Translate
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};
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STR16 szUDBGenAmmoStatsExplanationsTooltipText[]=
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@@ -6932,6 +6942,7 @@ STR16 szUDBGenAmmoStatsExplanationsTooltipText[]=
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L"\n \n该值决定子弹打穿护甲击中身体时的伤害力\n加成。\n \n该值大于1时,子弹在穿过护甲后会增加伤害。\n \n当该值小于1时,子弹穿过护甲后会减少伤害。\n \n该数值越高越好。",
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L"\n \n该值是子弹在击中目标前已经造成的潜在伤害的倍率。\n \n大于1的数值可以增加伤害,\n反之则减少伤害。\n \n该数值越高越好。",
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L"\n \n子弹温度系数。\n \n该数值越低越好。",
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L"\n \nDetermines what percentage of a\nbullet's damage will be poisonous.", // TODO.Translate
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};
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STR16 szUDBGenExplosiveStatsTooltipText[]=
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@@ -7108,6 +7119,7 @@ STR16 szUDBAdvStatsTooltipText[]=
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L"|冷|却|参|数",
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L"|卡|壳|阈|值",
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L"|损|坏|阈|值",
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L"|P|o|i|s|o|n |P|e|r|c|e|n|t|a|g|e", // TODO.Translate
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};
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// Alternate tooltip text for weapon Advanced Stats. Just different wording, nothing spectacular.
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@@ -7169,6 +7181,7 @@ STR16 szUDBAdvStatsExplanationsTooltipText[]=
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L"\n \n武器的冷却系数数增加了(百分比)。\n \n该数值越高越好。",
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L"\n \n武器的卡壳阈值增加了(百分比)。\n \n该数值越高越好。",
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L"\n \n武器的损坏阈值增加了(百分比)。\n \n该数值越高越好。",
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L"\n \nThis is the percentage of damage dealt\nby this item that will be poisonous.\n\nUsefulness depends on wether enemy\nhas poison resistance or absorption.", // TODO.Translate
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};
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STR16 szUDBAdvStatsExplanationsTooltipTextForWeapons[]=
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