diff --git a/JA2.opt b/JA2.opt index a97514fb1..aaff4697d 100644 Binary files a/JA2.opt and b/JA2.opt differ diff --git a/JA2.plg b/JA2.plg index 5f648aa67..c0ff26335 100644 --- a/JA2.plg +++ b/JA2.plg @@ -6,7 +6,7 @@ --------------------Configuration: TileEngine - Win32 Release--------------------

Command Lines

-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP35.tmp" with contents +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP4F.tmp" with contents [ /nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/TileEngine.pch" /YX"TileEngine All.h" /Fo"Release/" /Fd"Release/" /FD /O2b2 /c "C:\JA2\Build\TileEngine\Ambient Control.cpp" @@ -46,8 +46,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP35.tmp" with content "C:\JA2\Build\TileEngine\worldman.cpp" "C:\JA2\Build\TileEngine\XML_ExplosionData.cpp" ] -Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP35.tmp" -Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP36.tmp" with contents +Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP4F.tmp" +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP50.tmp" with contents [ /nologo /out:"Release\TileEngine.lib" ".\Release\Ambient Control.obj" @@ -87,7 +87,7 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP36.tmp" with content .\Release\worldman.obj .\Release\XML_ExplosionData.obj ] -Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP36.tmp" +Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP50.tmp"

Output Window

Compiling... Ambient Control.cpp @@ -132,7 +132,7 @@ Creating library... --------------------Configuration: Standard Gaming Platform - Win32 Release--------------------

Command Lines

-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP3A.tmp" with contents +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP51.tmp" with contents [ /nologo /MT /W3 /GX /O2 /I "..\\" /I "..\TileEngine" /I "..\Tactical" /I "..\Utils" /I "..\strategic" /I ".\\" /D "NO_ZLIB" /D "JA2_PRECOMPILED_HEADERS" /D "NO_ZLIB_COMPRESSION" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR".\Release/" /Fp".\Release/Standard Gaming Platform.pch" /YX"JA2 SGP ALL.H" /Fo".\Release/" /Fd".\Release/" /FD /c "C:\JA2\Build\Standard Gaming Platform\Button Sound Control.cpp" @@ -172,14 +172,14 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP3A.tmp" with content "C:\JA2\Build\Standard Gaming Platform\vsurface.cpp" "C:\JA2\Build\Standard Gaming Platform\WinFont.cpp" ] -Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP3A.tmp" -Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP3B.tmp" with contents +Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP51.tmp" +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP52.tmp" with contents [ /nologo /MT /W3 /GX /O2 /I "..\\" /I "..\TileEngine" /I "..\Tactical" /I "..\Utils" /I "..\strategic" /I ".\\" /D "NO_ZLIB" /D "JA2_PRECOMPILED_HEADERS" /D "NO_ZLIB_COMPRESSION" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /D "_DEBUG" /FR".\Release/" /Fp".\Release/Standard Gaming Platform.pch" /YX"JA2 SGP ALL.H" /Fo".\Release/" /Fd".\Release/" /FD /c "C:\JA2\Build\Standard Gaming Platform\DEBUG.cpp" ] -Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP3B.tmp" -Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP3C.tmp" with contents +Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP52.tmp" +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP53.tmp" with contents [ /nologo /out:".\Release\Standard Gaming Platform.lib" ".\Release\Button Sound Control.obj" @@ -221,7 +221,7 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP3C.tmp" with content ".\Release\WinFont.obj" ".\ddraw.lib" ] -Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP3C.tmp" +Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP53.tmp"

Output Window

Compiling... Button Sound Control.cpp @@ -275,7 +275,7 @@ Creating library... --------------------Configuration: Tactical - Win32 Release--------------------

Command Lines

-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP3D.tmp" with contents +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP54.tmp" with contents [ /nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /FR"Release/" /Fp"Release/Tactical.pch" /YX"Tactical All.h" /Fo"Release/" /Fd"Release/" /FD /c "C:\JA2\Build\Tactical\Air Raid.cpp" @@ -372,14 +372,14 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP3D.tmp" with content "C:\JA2\Build\Tactical\XML_Sounds.cpp" "C:\JA2\Build\Tactical\XML_TonyInventory.cpp" ] -Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP3D.tmp" -Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP3E.tmp" with contents +Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP54.tmp" +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP55.tmp" with contents [ /nologo /MT /W3 /GX /Od /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /FR"Release/" /Fp"Release/Tactical.pch" /YX"Tactical All.h" /Fo"Release/" /Fd"Release/" /FD /c "C:\JA2\Build\Tactical\LOS.cpp" ] -Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP3E.tmp" -Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP3F.tmp" with contents +Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP55.tmp" +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP56.tmp" with contents [ /nologo /out:"Release\Tactical.lib" ".\Release\Air Raid.obj" @@ -477,7 +477,7 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP3F.tmp" with content .\Release\XML_Sounds.obj .\Release\XML_TonyInventory.obj ] -Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP3F.tmp" +Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP56.tmp"

Output Window

Compiling... Air Raid.cpp @@ -586,7 +586,7 @@ Creating library... --------------------Configuration: Utils - Win32 Release--------------------

Command Lines

-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP40.tmp" with contents +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP57.tmp" with contents [ /nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/Utils.pch" /YX"Utils All.h" /Fo"Release/" /Fd"Release/" /FD /c "C:\JA2\Build\Utils\_DutchText.cpp" @@ -629,8 +629,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP40.tmp" with content "C:\JA2\Build\Utils\XML_Strings.cpp" "C:\JA2\Build\Utils\XML_Strings2.cpp" ] -Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP40.tmp" -Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP41.tmp" with contents +Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP57.tmp" +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP58.tmp" with contents [ /nologo /out:"Release\Utils.lib" .\Release\_DutchText.obj @@ -673,7 +673,7 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP41.tmp" with content .\Release\XML_Strings.obj .\Release\XML_Strings2.obj ] -Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP41.tmp" +Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP58.tmp"

Output Window

Compiling... _DutchText.cpp @@ -732,7 +732,7 @@ Creating library... --------------------Configuration: TacticalAI - Win32 Release--------------------

Command Lines

-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP42.tmp" with contents +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP59.tmp" with contents [ /nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/TacticalAI.pch" /YX"AI All.h" /Fo"Release/" /Fd"Release/" /FD /c "C:\JA2\Build\TacticalAI\AIList.cpp" @@ -750,8 +750,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP42.tmp" with content "C:\JA2\Build\TacticalAI\QuestDebug.cpp" "C:\JA2\Build\TacticalAI\Realtime.cpp" ] -Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP42.tmp" -Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP43.tmp" with contents +Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP59.tmp" +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5A.tmp" with contents [ /nologo /out:"Release\TacticalAI.lib" .\Release\AIList.obj @@ -769,7 +769,7 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP43.tmp" with content .\Release\QuestDebug.obj .\Release\Realtime.obj ] -Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP43.tmp" +Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5A.tmp"

Output Window

Compiling... AIList.cpp @@ -792,7 +792,7 @@ Creating library... --------------------Configuration: Editor - Win32 Release--------------------

Command Lines

-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP44.tmp" with contents +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5B.tmp" with contents [ /nologo /MT /W3 /GX /O2 /Ob2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/Editor.pch" /YX"Editor All.h" /Fo"Release/" /Fd"Release/" /FD /c "C:\JA2\Build\Editor\Cursor Modes.cpp" @@ -820,8 +820,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP44.tmp" with content "C:\JA2\Build\Editor\smooth.cpp" "C:\JA2\Build\Editor\Smoothing Utils.cpp" ] -Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP44.tmp" -Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP45.tmp" with contents +Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5B.tmp" +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5C.tmp" with contents [ /nologo /out:"Release\Editor.lib" ".\Release\Cursor Modes.obj" @@ -849,7 +849,7 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP45.tmp" with content .\Release\smooth.obj ".\Release\Smoothing Utils.obj" ] -Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP45.tmp" +Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5C.tmp"

Output Window

Compiling... Cursor Modes.cpp @@ -881,7 +881,7 @@ Creating library... --------------------Configuration: Laptop - Win32 Release--------------------

Command Lines

-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP46.tmp" with contents +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5D.tmp" with contents [ /nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I ".\\" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/Laptop.pch" /YX"Laptop All.h" /Fo"Release/" /Fd"Release/" /FD /c "C:\JA2\Build\Laptop\aim.cpp" @@ -942,8 +942,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP46.tmp" with content "C:\JA2\Build\Laptop\sirtech.cpp" "C:\JA2\Build\Laptop\Store Inventory.cpp" ] -Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP46.tmp" -Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP47.tmp" with contents +Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5D.tmp" +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5E.tmp" with contents [ /nologo /out:"Release\Laptop.lib" .\Release\aim.obj @@ -1004,7 +1004,7 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP47.tmp" with content .\Release\sirtech.obj ".\Release\Store Inventory.obj" ] -Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP47.tmp" +Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5E.tmp"

Output Window

Compiling... aim.cpp @@ -1070,7 +1070,7 @@ Creating library... --------------------Configuration: Strategic - Win32 Release--------------------

Command Lines

-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP48.tmp" with contents +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5F.tmp" with contents [ /nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\Laptop" /I ".\\" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/Strategic.pch" /YX"Strategic All.h" /Fo"Release/" /Fd"Release/" /FD /c "C:\JA2\Build\Strategic\AI Viewer.cpp" @@ -1117,8 +1117,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP48.tmp" with content "C:\JA2\Build\Strategic\MilitiaSquads.cpp" "C:\JA2\Build\Strategic\Reinforcement.cpp" ] -Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP48.tmp" -Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP49.tmp" with contents +Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP5F.tmp" +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP60.tmp" with contents [ /nologo /out:"Release\Strategic.lib" ".\Release\AI Viewer.obj" @@ -1165,7 +1165,7 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP49.tmp" with content .\Release\MilitiaSquads.obj .\Release\Reinforcement.obj ] -Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP49.tmp" +Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP60.tmp"

Output Window

Compiling... AI Viewer.cpp @@ -1218,7 +1218,7 @@ Creating library...

Command Lines

Creating command line "rc.exe /l 0x409 /fo"Release/ja2.res" /i "Res" /i ".\Res" /d "NDEBUG" "C:\JA2\Build\Res\ja2.rc"" -Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP4A.tmp" with contents +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP61.tmp" with contents [ /nologo /G5 /MT /W3 /GX /Zi /O2 /Ob2 /I ".\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Editor" /I ".\Strategic" /I ".\laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/JA2.pch" /YX"JA2 All.h" /Fo"Release/" /Fd"Release/" /FD /O2b2 /c "C:\JA2\Build\Utils\_Ja25GermanText.cpp" @@ -1245,8 +1245,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP4A.tmp" with content "C:\JA2\Build\SCREENS.cpp" "C:\JA2\Build\Sys Globals.cpp" ] -Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP4A.tmp" -Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP4B.tmp" with contents +Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP61.tmp" +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP62.tmp" with contents [ libexpatMT.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib mss32.lib /nologo /subsystem:windows /profile /map:"Release/ja2_cvs.map" /machine:I386 /out:"..\ja2_cvs.exe" .\Release\_Ja25GermanText.obj @@ -1283,7 +1283,7 @@ libexpatMT.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advap .\Laptop\Release\Laptop.lib .\Strategic\Release\Strategic.lib ] -Creating command line "link.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP4B.tmp" +Creating command line "link.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP62.tmp"

Output Window

Compiling resources... Compiling... diff --git a/Standard Gaming Platform/DEBUG.H b/Standard Gaming Platform/DEBUG.H index 7f2a5950b..a569e1123 100644 --- a/Standard Gaming Platform/DEBUG.H +++ b/Standard Gaming Platform/DEBUG.H @@ -129,7 +129,9 @@ extern void DbgMessageReal(UINT16 uiTopicId, UINT8 uiCommand, UINT8 uiDebugLevel extern BOOLEAN DbgSetDebugLevel(UINT16 TopicId, UINT8 uiDebugLevel); extern void DbgFailedAssertion( BOOLEAN fExpression, char *szFile, int nLine ); -//extern void _FailMessage(UINT8 *pString, UINT32 uiLineNum, UINT8 *pSourceFile ); +#if _MSC_VER <= 1200 + extern void _FailMessage(UINT8 *pString, UINT32 uiLineNum, UINT8 *pSourceFile ); +#endif extern void DbgTopicRegistration( UINT8 ubCmd, UINT16 *usTopicID, CHAR8 *zMessage ); extern void DbgClearAllTopics( void ); extern void _DebugMessage(UINT8 *pSourceFile, UINT32 uiLineNum, UINT8 *pString); diff --git a/Standard Gaming Platform/DEBUG.cpp b/Standard Gaming Platform/DEBUG.cpp index 2c9982ea7..ab9d062af 100644 --- a/Standard Gaming Platform/DEBUG.cpp +++ b/Standard Gaming Platform/DEBUG.cpp @@ -494,7 +494,9 @@ template void _FailMessage(char const *, unsigned in template void _FailMessage(int, unsigned int, char const *); template void _FailMessage(int, unsigned int, char *); template void _FailMessage(char *, unsigned int, char *); -// template void _FailMessage(unsigned char *, unsigned int, char *); +#if _MSC_VER <= 1200 + template void _FailMessage(unsigned char *, unsigned int, char *); +#endif template void _FailMessage(unsigned char *, unsigned int, char const *); template void _FailMessage( type1 pString, UINT32 uiLineNum, type2 pSourceFile )