From c94ac421ae7836ae0493db42e75b055330f952cf Mon Sep 17 00:00:00 2001 From: Wanne Date: Wed, 4 Feb 2015 19:25:06 +0000 Subject: [PATCH] Merged from revision: 7725 - Fixed typos in English AIM Bios and source texts (thx to ATigersClaw) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7726 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Utils/_DutchText.cpp | 2 +- Utils/_EnglishText.cpp | 2 +- Utils/_ItalianText.cpp | 2 +- Utils/_Ja25ChineseText.cpp | 2 +- Utils/_Ja25DutchText.cpp | 2 +- Utils/_Ja25EnglishText.cpp | 2 +- Utils/_Ja25ItalianText.cpp | 2 +- Utils/_Ja25PolishText.cpp | 2 +- 8 files changed, 8 insertions(+), 8 deletions(-) diff --git a/Utils/_DutchText.cpp b/Utils/_DutchText.cpp index 3e15dc73..0346b6b9 100644 --- a/Utils/_DutchText.cpp +++ b/Utils/_DutchText.cpp @@ -7100,7 +7100,7 @@ STR16 sgAttributeSelectionText[] = L"Starting Level", // New strings for new traits L"On the next page you are going to specify your physical attributes and skills. As 'attributes' are called: health, dexterity, agility, strength and wisdom. Attributes cannot go lower than %d.", - L"The rest are called 'skills' and unlike attributes skills can be set to zero meaning you have absolutely no proficieny in it.", + L"The rest are called 'skills' and unlike attributes skills can be set to zero, meaning you have absolutely no proficiency in it.", L"All scores are set to a minimum at the beginning. Note that certain attributes are set to specific values according to skill traits you have selected. You cannot set those attributes lower than that.", }; diff --git a/Utils/_EnglishText.cpp b/Utils/_EnglishText.cpp index 4b8da40a..5c209f65 100644 --- a/Utils/_EnglishText.cpp +++ b/Utils/_EnglishText.cpp @@ -7094,7 +7094,7 @@ STR16 sgAttributeSelectionText[] = L"Starting Level", // New strings for new traits L"On the next page you are going to specify your physical attributes and skills. As 'attributes' are called: health, dexterity, agility, strength and wisdom. Attributes cannot go lower than %d.", - L"The rest are called 'skills' and unlike attributes skills can be set to zero meaning you have absolutely no proficieny in it.", + L"The rest are called 'skills' and unlike attributes skills can be set to zero, meaning you have absolutely no proficiency in it.", L"All scores are set to a minimum at the beginning. Note that certain attributes are set to specific values according to skill traits you have selected. You cannot set those attributes lower than that.", }; diff --git a/Utils/_ItalianText.cpp b/Utils/_ItalianText.cpp index 4ae9f27b..b7f8a9db 100644 --- a/Utils/_ItalianText.cpp +++ b/Utils/_ItalianText.cpp @@ -7095,7 +7095,7 @@ STR16 sgAttributeSelectionText[] = L"Starting Level", // New strings for new traits L"On the next page you are going to specify your physical attributes and skills. As 'attributes' are called: health, dexterity, agility, strength and wisdom. Attributes cannot go lower than %d.", - L"The rest are called 'skills' and unlike attributes skills can be set to zero meaning you have absolutely no proficieny in it.", + L"The rest are called 'skills' and unlike attributes skills can be set to zero, meaning you have absolutely no proficiency in it.", L"All scores are set to a minimum at the beginning. Note that certain attributes are set to specific values according to skill traits you have selected. You cannot set those attributes lower than that.", }; diff --git a/Utils/_Ja25ChineseText.cpp b/Utils/_Ja25ChineseText.cpp index 410b2060..392edb23 100644 --- a/Utils/_Ja25ChineseText.cpp +++ b/Utils/_Ja25ChineseText.cpp @@ -264,7 +264,7 @@ STR16 gzIMPMajorTraitsHelpTextsRadioOperator[]= L"可以呼叫临区盟友进行火炮攻击。\n", //L"Can call in artillery strikes from allies in neighbouring sectors.\n", L"可以通过通讯频率扫描任务定位敌军巡逻队。\n", //L"Via Frequency Scan assignment, enemy patrols can be located.\n", L"可以在分区范围内干扰通讯设备。\n", //L"Communications can be jammed sector-wide.\n", - L"如果通讯受到干扰,操作员可以扫描到那个干扰设备。\n", //L"If communications are jammed, a operator can scan for the jamming device.\n", + L"如果通讯受到干扰,操作员可以扫描到那个干扰设备。\n", //L"If communications are jammed, an operator can scan for the jamming device.\n", L"可以呼叫临区军队进行支援。\n", //L"Can call in militia reinforcements from neighbouring sectors.\n", }; diff --git a/Utils/_Ja25DutchText.cpp b/Utils/_Ja25DutchText.cpp index 27dcd554..691c1ff0 100644 --- a/Utils/_Ja25DutchText.cpp +++ b/Utils/_Ja25DutchText.cpp @@ -265,7 +265,7 @@ STR16 gzIMPMajorTraitsHelpTextsRadioOperator[]= // TODO.Translate L"Can call in artillery strikes from allies in neighbouring sectors.\n", L"Via Frequency Scan assignment, enemy patrols can be located.\n", L"Communications can be jammed sector-wide.\n", - L"If communications are jammed, a operator can scan for the jamming device.\n", + L"If communications are jammed, an operator can scan for the jamming device.\n", L"Can call in militia reinforcements from neighbouring sectors.\n", }; diff --git a/Utils/_Ja25EnglishText.cpp b/Utils/_Ja25EnglishText.cpp index 67c9fb9b..63a411aa 100644 --- a/Utils/_Ja25EnglishText.cpp +++ b/Utils/_Ja25EnglishText.cpp @@ -265,7 +265,7 @@ STR16 gzIMPMajorTraitsHelpTextsRadioOperator[]= L"Can call in artillery strikes from allies in neighbouring sectors.\n", L"Via Frequency Scan assignment, enemy patrols can be located.\n", L"Communications can be jammed sector-wide.\n", - L"If communications are jammed, a operator can scan for the jamming device.\n", + L"If communications are jammed, an operator can scan for the jamming device.\n", L"Can call in militia reinforcements from neighbouring sectors.\n", }; diff --git a/Utils/_Ja25ItalianText.cpp b/Utils/_Ja25ItalianText.cpp index ccd45955..dfc5f83e 100644 --- a/Utils/_Ja25ItalianText.cpp +++ b/Utils/_Ja25ItalianText.cpp @@ -263,7 +263,7 @@ STR16 gzIMPMajorTraitsHelpTextsRadioOperator[]= // TODO.Translate L"Can call in artillery strikes from allies in neighbouring sectors.\n", L"Via Frequency Scan assignment, enemy patrols can be located.\n", L"Communications can be jammed sector-wide.\n", - L"If communications are jammed, a operator can scan for the jamming device.\n", + L"If communications are jammed, an operator can scan for the jamming device.\n", L"Can call in militia reinforcements from neighbouring sectors.\n", }; diff --git a/Utils/_Ja25PolishText.cpp b/Utils/_Ja25PolishText.cpp index a94c1328..c98af32b 100644 --- a/Utils/_Ja25PolishText.cpp +++ b/Utils/_Ja25PolishText.cpp @@ -265,7 +265,7 @@ STR16 gzIMPMajorTraitsHelpTextsRadioOperator[]= // TODO.Translate L"Can call in artillery strikes from allies in neighbouring sectors.\n", L"Via Frequency Scan assignment, enemy patrols can be located.\n", L"Communications can be jammed sector-wide.\n", - L"If communications are jammed, a operator can scan for the jamming device.\n", + L"If communications are jammed, an operator can scan for the jamming device.\n", L"Can call in militia reinforcements from neighbouring sectors.\n", };