diff --git a/Editor/Editor Taskbar Creation.cpp b/Editor/Editor Taskbar Creation.cpp index 0b0291b5..f269250f 100644 --- a/Editor/Editor Taskbar Creation.cpp +++ b/Editor/Editor Taskbar Creation.cpp @@ -453,14 +453,17 @@ void InitEditorBuildingsToolbar() CreateTextButton(iEditorBuildingsToolbarText[0],(UINT16)SMALLCOMPFONT, FONT_YELLOW, FONT_BLACK, BUTTON_USE_DEFAULT, iScreenWidthOffset + 110, 2 * iScreenHeightOffset + 400, 50, 15, BUTTON_TOGGLE,MSYS_PRIORITY_NORMAL,BUTTON_NO_CALLBACK, BuildingToggleRoofViewCallback); + SetButtonFastHelpText(iEditorButton[BUILDING_TOGGLE_ROOF_VIEW],iEditorBuildingsToolbarText[29]); iEditorButton[BUILDING_TOGGLE_WALL_VIEW] = CreateTextButton(iEditorBuildingsToolbarText[1],(UINT16)SMALLCOMPFONT, FONT_YELLOW, FONT_BLACK, BUTTON_USE_DEFAULT, iScreenWidthOffset + 110, 2 * iScreenHeightOffset + 415, 50, 15, BUTTON_TOGGLE,MSYS_PRIORITY_NORMAL,BUTTON_NO_CALLBACK, BuildingToggleWallViewCallback); + SetButtonFastHelpText(iEditorButton[BUILDING_TOGGLE_WALL_VIEW],iEditorBuildingsToolbarText[30]); iEditorButton[BUILDING_TOGGLE_INFO_VIEW] = CreateTextButton(iEditorBuildingsToolbarText[2],(UINT16)SMALLCOMPFONT, FONT_YELLOW, FONT_BLACK, BUTTON_USE_DEFAULT, iScreenWidthOffset + 110, 2 * iScreenHeightOffset + 430, 50, 15, BUTTON_TOGGLE,MSYS_PRIORITY_NORMAL,BUTTON_NO_CALLBACK, BuildingToggleInfoViewCallback); + SetButtonFastHelpText(iEditorButton[BUILDING_TOGGLE_INFO_VIEW],iEditorBuildingsToolbarText[31]); //Selection method buttons iEditorButton[BUILDING_PLACE_WALLS] = CreateEasyToggleButton( iScreenWidthOffset + 180,2 * iScreenHeightOffset + 370,"EDITOR//wall.sti", BuildingWallCallback); @@ -775,11 +778,11 @@ void InitEditorTerrainToolbar() SetButtonFastHelpText(iEditorButton[TERRAIN_CYCLE_BRUSHSIZE],iEditorTerrainToolbarText[11]); iEditorButton[TERRAIN_RAISE_DENSITY] = - CreateEasyNoToggleButton( iScreenWidthOffset + 280,SCREEN_HEIGHT - 50,"EDITOR//uparrow.sti", BtnIncBrushDensityCallback); + CreateEasyNoToggleButton( iScreenWidthOffset + 350,SCREEN_HEIGHT - 50,"EDITOR//uparrow.sti", BtnIncBrushDensityCallback); SetButtonFastHelpText(iEditorButton[TERRAIN_RAISE_DENSITY],iEditorTerrainToolbarText[12]); iEditorButton[TERRAIN_LOWER_DENSITY] = - CreateEasyNoToggleButton( iScreenWidthOffset + 350,SCREEN_HEIGHT - 50,"EDITOR//downarrow.sti", BtnDecBrushDensityCallback); + CreateEasyNoToggleButton( iScreenWidthOffset + 280,SCREEN_HEIGHT - 50,"EDITOR//downarrow.sti", BtnDecBrushDensityCallback); SetButtonFastHelpText(iEditorButton[TERRAIN_LOWER_DENSITY],iEditorTerrainToolbarText[13]); } @@ -791,31 +794,37 @@ void CreateEditorTaskbarInternal() iScreenWidthOffset + 100, SCREEN_HEIGHT - 20, 90, 20, BUTTON_TOGGLE,MSYS_PRIORITY_HIGH,BUTTON_NO_CALLBACK, TaskTerrainCallback); SpecifyButtonDownTextColors( iEditorButton[TAB_TERRAIN], FONT_YELLOW, FONT_ORANGE ); + SetButtonFastHelpText(iEditorButton[ TAB_TERRAIN ],iEditorTaskbarInternalText[6]); iEditorButton[ TAB_BUILDINGS ] = CreateTextButton(iEditorTaskbarInternalText[1], (UINT16)SMALLFONT1, FONT_LTKHAKI, FONT_DKKHAKI, BUTTON_USE_DEFAULT, iScreenWidthOffset + 190, SCREEN_HEIGHT - 20, 90, 20, BUTTON_TOGGLE,MSYS_PRIORITY_HIGH,BUTTON_NO_CALLBACK, TaskBuildingCallback); SpecifyButtonDownTextColors( iEditorButton[TAB_BUILDINGS], FONT_YELLOW, FONT_ORANGE ); + SetButtonFastHelpText(iEditorButton[ TAB_BUILDINGS ],iEditorTaskbarInternalText[7]); iEditorButton[ TAB_ITEMS ] = CreateTextButton(iEditorTaskbarInternalText[2], (UINT16)SMALLFONT1, FONT_LTKHAKI, FONT_DKKHAKI, BUTTON_USE_DEFAULT, iScreenWidthOffset + 280, SCREEN_HEIGHT - 20, 90, 20, BUTTON_TOGGLE,MSYS_PRIORITY_HIGH,BUTTON_NO_CALLBACK, TaskItemsCallback); SpecifyButtonDownTextColors( iEditorButton[TAB_ITEMS], FONT_YELLOW, FONT_ORANGE ); + SetButtonFastHelpText(iEditorButton[ TAB_ITEMS ],iEditorTaskbarInternalText[8]); iEditorButton[ TAB_MERCS ] = CreateTextButton(iEditorTaskbarInternalText[3], (UINT16)SMALLFONT1, FONT_LTKHAKI, FONT_DKKHAKI, BUTTON_USE_DEFAULT, iScreenWidthOffset + 370, SCREEN_HEIGHT - 20, 90, 20, BUTTON_TOGGLE,MSYS_PRIORITY_HIGH,BUTTON_NO_CALLBACK, TaskMercsCallback); SpecifyButtonDownTextColors( iEditorButton[TAB_MERCS], FONT_YELLOW, FONT_ORANGE ); + SetButtonFastHelpText(iEditorButton[ TAB_MERCS ],iEditorTaskbarInternalText[9]); iEditorButton[ TAB_MAPINFO ] = CreateTextButton(iEditorTaskbarInternalText[4], (UINT16)SMALLFONT1, FONT_LTKHAKI, FONT_DKKHAKI, BUTTON_USE_DEFAULT, iScreenWidthOffset + 460, SCREEN_HEIGHT - 20, 90, 20, BUTTON_TOGGLE,MSYS_PRIORITY_HIGH,BUTTON_NO_CALLBACK, TaskMapInfoCallback); SpecifyButtonDownTextColors( iEditorButton[TAB_MAPINFO], FONT_YELLOW, FONT_ORANGE ); + SetButtonFastHelpText(iEditorButton[ TAB_MAPINFO ],iEditorTaskbarInternalText[10]); iEditorButton[ TAB_OPTIONS ] = CreateTextButton(iEditorTaskbarInternalText[5], (UINT16)SMALLFONT1, FONT_LTKHAKI, FONT_DKKHAKI, BUTTON_USE_DEFAULT, iScreenWidthOffset + 550, SCREEN_HEIGHT - 20, 90, 20, BUTTON_TOGGLE,MSYS_PRIORITY_HIGH,BUTTON_NO_CALLBACK, TaskOptionsCallback); SpecifyButtonDownTextColors( iEditorButton[TAB_OPTIONS], FONT_YELLOW, FONT_ORANGE ); + SetButtonFastHelpText(iEditorButton[ TAB_OPTIONS ],iEditorTaskbarInternalText[11]); //Create the buttons within each tab. InitEditorTerrainToolbar(); diff --git a/Editor/Editor Taskbar Utils.cpp b/Editor/Editor Taskbar Utils.cpp index 212dbd55..7e6afe4e 100644 --- a/Editor/Editor Taskbar Utils.cpp +++ b/Editor/Editor Taskbar Utils.cpp @@ -892,8 +892,8 @@ void RenderEditorInfo( ) //dnl ch52 091009 SetFont(FONT12ARIAL); - SetFontShadow(NO_SHADOW); - SetFontForeground(FONT_BLACK); + SetFontShadow(FONT_NEARBLACK); + SetFontForeground(FONT_GRAY2); SetFontBackground(FONT_BLACK); //dnl ch1 101009 Display the mapindex position diff --git a/Editor/editscreen.cpp b/Editor/editscreen.cpp index eca9ff4f..4ee4b538 100644 --- a/Editor/editscreen.cpp +++ b/Editor/editscreen.cpp @@ -1553,6 +1553,10 @@ void HandleKeyboardShortcuts( ) break; case F1: + /* + //Buggler: help screen not in used due to space limitations + iCurrentAction = ACTION_HELPSCREEN; + */ gfRenderWorld = TRUE; gfRenderTaskbar = TRUE; break; @@ -1635,11 +1639,11 @@ void HandleKeyboardShortcuts( ) break; case '[': - iCurrentAction = ACTION_DENSITY_DOWN; + iEditorToolbarState = TBAR_MODE_DENS_DWN; break; case ']': - iCurrentAction = ACTION_DENSITY_UP; + iEditorToolbarState = TBAR_MODE_DENS_UP; break; case '+': @@ -1708,6 +1712,17 @@ void HandleKeyboardShortcuts( ) { iCurrentAction = ACTION_COPY_MERC_PLACEMENT; } + else + { + if( iCurrentTaskbar != TASK_TERRAIN ) + { + iTaskMode = TASK_TERRAIN; + DoTaskbar(); + } + + iCurrentAction = ACTION_NULL; + SetEditorTerrainTaskbarMode( TERRAIN_PLACE_CLIFFS ); + } break; case 'C'://dnl ch7 210909 Clicked Placement Switch if(fDontUseClick) @@ -1729,10 +1744,7 @@ void HandleKeyboardShortcuts( ) } iCurrentAction = ACTION_NULL; - iDrawMode = DRAW_MODE_DEBRIS; - ClickEditorButton( TERRAIN_PLACE_DEBRIS ); - iEditorToolbarState = TBAR_MODE_DRAW_DEBRIS; - TerrainTileDrawMode = TERRAIN_TILES_NODRAW; + SetEditorTerrainTaskbarMode( TERRAIN_PLACE_DEBRIS ); break; case 'e': if ( iDrawMode >= DRAW_MODE_ERASE ) @@ -1864,6 +1876,12 @@ void HandleKeyboardShortcuts( ) break; #endif case 'n': + if (EditorInputEvent.usKeyState & CTRL_DOWN ) + { + UpdateLastActionBeforeLeaving(); + iCurrentAction = ACTION_NEW_MAP; + break; + } if( fBuildingShowRoomInfo ^= 1 ) { SetRenderFlags( RENDER_FLAG_ROOMIDS ); @@ -1882,9 +1900,17 @@ void HandleKeyboardShortcuts( ) DoTaskbar(); } iCurrentAction = ACTION_NULL; - iDrawMode = DRAW_MODE_OSTRUCTS2; - ClickEditorButton( TERRAIN_PLACE_MISC ); - iEditorToolbarState = TBAR_MODE_DRAW_OSTRUCTS2; + SetEditorTerrainTaskbarMode( TERRAIN_PLACE_MISC ); + break; + case 'p': // roads + if( iCurrentTaskbar != TASK_TERRAIN ) + { + iTaskMode = TASK_TERRAIN; + DoTaskbar(); + } + + iCurrentAction = ACTION_NULL; + SetEditorTerrainTaskbarMode( TERRAIN_PLACE_ROADS ); break; case 'r': // rocks if ( iCurrentTaskbar != TASK_TERRAIN ) @@ -1893,9 +1919,7 @@ void HandleKeyboardShortcuts( ) DoTaskbar(); } iCurrentAction = ACTION_NULL; - iDrawMode = DRAW_MODE_OSTRUCTS1; - ClickEditorButton( TERRAIN_PLACE_ROCKS ); - iEditorToolbarState = TBAR_MODE_DRAW_OSTRUCTS1; + SetEditorTerrainTaskbarMode( TERRAIN_PLACE_ROCKS ); break; case 'R'://dnl ch8 210909 Random Placement Switch if(fDontUseRandom) @@ -1922,9 +1946,7 @@ void HandleKeyboardShortcuts( ) DoTaskbar(); } iCurrentAction = ACTION_NULL; - iDrawMode = DRAW_MODE_OSTRUCTS; - ClickEditorButton( TERRAIN_PLACE_TREES ); - iEditorToolbarState = TBAR_MODE_DRAW_OSTRUCTS; + SetEditorTerrainTaskbarMode( TERRAIN_PLACE_TREES ); break; case 'T': if ( fShowTrees ) @@ -2088,7 +2110,8 @@ void HandleKeyboardShortcuts( ) iCurrentAction = ACTION_NULL; break; } - } + } + /* //Buggler: Commented out specific keys repeating function as it will result in double character entry in input box else if ( !HandleSummaryInput( &EditorInputEvent ) && !HandleTextInput( &EditorInputEvent ) && EditorInputEvent.usEvent == KEY_REPEAT ) { switch( EditorInputEvent.usParam ) @@ -2163,6 +2186,7 @@ void HandleKeyboardShortcuts( ) break; } } + */ } } diff --git a/Utils/_ChineseText.cpp b/Utils/_ChineseText.cpp index 01810c2c..fe5dea80 100644 --- a/Utils/_ChineseText.cpp +++ b/Utils/_ChineseText.cpp @@ -446,10 +446,12 @@ STR16 iEditorBuildingsToolbarText[] = L"Draw room number", L"Erase room numbers", - L"Toggle erase mode", - L"Undo last change", - L"Cycle brush size", - + L"Toggle |Erase mode", + L"Undo last change (|B|a|c|k|s|p|a|c|e)", + L"Cycle brush size (|A/|Z)", + L"Roofs (|H)", + L"|Walls", //30 + L"Room Info (|N)", }; STR16 iEditorItemsToolbarText[] = @@ -474,9 +476,9 @@ STR16 iEditorMapInfoToolbarText[] = L"Add ambient light source", //0 L"Toggle fake ambient lights.", L"Add exit grids (r-clk to query existing).", - L"Cycle brush size", - L"Undo last change", - L"Toggle erase mode", + L"Cycle brush size (|A/|Z)", + L"Undo last change (|B|a|c|k|s|p|a|c|e)", + L"Toggle |Erase mode", L"Specify north point for validation purposes.", L"Specify west point for validation purposes.", L"Specify east point for validation purposes.", @@ -487,14 +489,14 @@ STR16 iEditorMapInfoToolbarText[] = STR16 iEditorOptionsToolbarText[]= { - L"New map", //0 + L"New outdoor level", //0 L"New basement", L"New cave level", - L"Save map", - L"Load map", + L"Save map (|C|t|r|l+|S)", + L"Load map (|C|t|r|l+|L)", L"Select tileset", L"Leave Editor mode", - L"Exit game", + L"Exit game (|A|l|t+|X)", L"Create radar map", L"When checked, the map will be saved in original JA2 map format.\nThis option is only valid on 'normal' size maps that do not reference grid numbers (e.g: exit grids) > 25600.", L"When checked and you load a map, the map will be enlarged automatically depending on the selected Rows and Cols.", @@ -502,20 +504,20 @@ STR16 iEditorOptionsToolbarText[]= STR16 iEditorTerrainToolbarText[] = { - L"Draw ground textures", //0 + L"Draw |Ground textures", //0 L"Set map ground textures", - L"Place banks and cliffs", - L"Draw roads", - L"Draw debris", - L"Place trees & bushes", - L"Place rocks", - L"Place barrels & other junk", + L"Place banks and |Cliffs", + L"Draw roads (|P)", + L"Draw |Debris", + L"Place |Trees & bushes", + L"Place |Rocks", + L"Place barrels & |Other junk", L"Fill area", - L"Undo last change", - L"Toggle erase mode", //10 - L"Cycle brush size", - L"Raise brush density", - L"Lower brush density", + L"Undo last change (|B|a|c|k|s|p|a|c|e)", + L"Toggle |Erase mode", //10 + L"Cycle brush size (|A/|Z)", + L"Raise brush density (|])", + L"Lower brush density (|[)", }; STR16 iEditorTaskbarInternalText[]= @@ -526,6 +528,12 @@ STR16 iEditorTaskbarInternalText[]= L"Mercs", L"Map Info", L"Options", + L"|./|,: Cycle 'width: xx' dimensions\n|P|g |U|p/|P|g |D|n: Previous/Next tile for selected object(s)/in smart method", //Terrain fasthelp text + L"|./|,: Cycle 'width: xx' dimensions\n|P|g |U|p/|P|g |D|n: Previous/Next tile for selected object(s)/in smart method", //Buildings fasthelp text + L"", //Items fasthelp text + L"|1-|9: Set waypoints\n|C|t|r|l+|C/|C|t|r|l+|V: Copy/Paste merc", //Mercs fasthelp text + L"|C|t|r|l+|G: Go to grid no\n \n|I: Toggle overhead map\n|J: Toggle draw high ground\n|K: Toggle high ground markers\n|S|h|i|f|t+|L: Toggle map edge points\n|S|h|i|f|t+|T: Toggle treetops\n|U: Toggle world raise\n \n|./|,: Cycle 'width: xx' dimensions", //Map Info fasthelp text + L"|C|t|r|l+|N: create new map\n \n|F|5: Show Summary Info/Country Map\n|F|1|0: Remove all lights\n|F|1|1: Reverse schedules\n|F|1|2: Clear schedules\n \n|S|h|i|f|t+|R: Toggle random placement based on quantity of selected object(s)", //Options fasthelp text }; //Editor Taskbar Utils.cpp @@ -1071,9 +1079,9 @@ STR16 pUpdateItemStatsPanelText[] = STR16 pSetupGameTypeFlagsText[] = { - L"Item appears in both Sci-Fi and Realistic modes. (|B)", //0 - L"Item appears in |Realistic mode only.", - L"Item appears in |Sci-Fi mode only.", + L"Item appears in both Sci-Fi and Realistic modes", //0 + L"Item appears in Realistic mode only", + L"Item appears in Sci-Fi mode only", }; STR16 pSetupGunGUIText[] = diff --git a/Utils/_DutchText.cpp b/Utils/_DutchText.cpp index 600edd91..527eb814 100644 --- a/Utils/_DutchText.cpp +++ b/Utils/_DutchText.cpp @@ -447,10 +447,12 @@ STR16 iEditorBuildingsToolbarText[] = L"Draw room number", L"Erase room numbers", - L"Toggle erase mode", - L"Undo last change", - L"Cycle brush size", - + L"Toggle |Erase mode", + L"Undo last change (|B|a|c|k|s|p|a|c|e)", + L"Cycle brush size (|A/|Z)", + L"Roofs (|H)", + L"|Walls", //30 + L"Room Info (|N)", }; STR16 iEditorItemsToolbarText[] = @@ -475,9 +477,9 @@ STR16 iEditorMapInfoToolbarText[] = L"Add ambient light source", //0 L"Toggle fake ambient lights.", L"Add exit grids (r-clk to query existing).", - L"Cycle brush size", - L"Undo last change", - L"Toggle erase mode", + L"Cycle brush size (|A/|Z)", + L"Undo last change (|B|a|c|k|s|p|a|c|e)", + L"Toggle |Erase mode", L"Specify north point for validation purposes.", L"Specify west point for validation purposes.", L"Specify east point for validation purposes.", @@ -488,14 +490,14 @@ STR16 iEditorMapInfoToolbarText[] = STR16 iEditorOptionsToolbarText[]= { - L"New map", //0 + L"New outdoor level", //0 L"New basement", L"New cave level", - L"Save map", - L"Load map", + L"Save map (|C|t|r|l+|S)", + L"Load map (|C|t|r|l+|L)", L"Select tileset", L"Leave Editor mode", - L"Exit game", + L"Exit game (|A|l|t+|X)", L"Create radar map", L"When checked, the map will be saved in original JA2 map format.\nThis option is only valid on 'normal' size maps that do not reference grid numbers (e.g: exit grids) > 25600.", L"When checked and you load a map, the map will be enlarged automatically depending on the selected Rows and Cols.", @@ -503,20 +505,20 @@ STR16 iEditorOptionsToolbarText[]= STR16 iEditorTerrainToolbarText[] = { - L"Draw ground textures", //0 + L"Draw |Ground textures", //0 L"Set map ground textures", - L"Place banks and cliffs", - L"Draw roads", - L"Draw debris", - L"Place trees & bushes", - L"Place rocks", - L"Place barrels & other junk", + L"Place banks and |Cliffs", + L"Draw roads (|P)", + L"Draw |Debris", + L"Place |Trees & bushes", + L"Place |Rocks", + L"Place barrels & |Other junk", L"Fill area", - L"Undo last change", - L"Toggle erase mode", //10 - L"Cycle brush size", - L"Raise brush density", - L"Lower brush density", + L"Undo last change (|B|a|c|k|s|p|a|c|e)", + L"Toggle |Erase mode", //10 + L"Cycle brush size (|A/|Z)", + L"Raise brush density (|])", + L"Lower brush density (|[)", }; STR16 iEditorTaskbarInternalText[]= @@ -527,6 +529,12 @@ STR16 iEditorTaskbarInternalText[]= L"Mercs", L"Map Info", L"Options", + L"|./|,: Cycle 'width: xx' dimensions\n|P|g |U|p/|P|g |D|n: Previous/Next tile for selected object(s)/in smart method", //Terrain fasthelp text + L"|./|,: Cycle 'width: xx' dimensions\n|P|g |U|p/|P|g |D|n: Previous/Next tile for selected object(s)/in smart method", //Buildings fasthelp text + L"", //Items fasthelp text + L"|1-|9: Set waypoints\n|C|t|r|l+|C/|C|t|r|l+|V: Copy/Paste merc", //Mercs fasthelp text + L"|C|t|r|l+|G: Go to grid no\n \n|I: Toggle overhead map\n|J: Toggle draw high ground\n|K: Toggle high ground markers\n|S|h|i|f|t+|L: Toggle map edge points\n|S|h|i|f|t+|T: Toggle treetops\n|U: Toggle world raise\n \n|./|,: Cycle 'width: xx' dimensions", //Map Info fasthelp text + L"|C|t|r|l+|N: create new map\n \n|F|5: Show Summary Info/Country Map\n|F|1|0: Remove all lights\n|F|1|1: Reverse schedules\n|F|1|2: Clear schedules\n \n|S|h|i|f|t+|R: Toggle random placement based on quantity of selected object(s)", //Options fasthelp text }; //Editor Taskbar Utils.cpp @@ -1073,9 +1081,9 @@ STR16 pUpdateItemStatsPanelText[] = STR16 pSetupGameTypeFlagsText[] = { - L"Item appears in both Sci-Fi and Realistic modes. (|B)", //0 - L"Item appears in |Realistic mode only.", - L"Item appears in |Sci-Fi mode only.", + L"Item appears in both Sci-Fi and Realistic modes", //0 + L"Item appears in Realistic mode only", + L"Item appears in Sci-Fi mode only", }; STR16 pSetupGunGUIText[] = diff --git a/Utils/_EnglishText.cpp b/Utils/_EnglishText.cpp index d5687f78..7eb2e6c0 100644 --- a/Utils/_EnglishText.cpp +++ b/Utils/_EnglishText.cpp @@ -446,10 +446,12 @@ STR16 iEditorBuildingsToolbarText[] = L"Draw room number", L"Erase room numbers", - L"Toggle erase mode", - L"Undo last change", - L"Cycle brush size", - + L"Toggle |Erase mode", + L"Undo last change (|B|a|c|k|s|p|a|c|e)", + L"Cycle brush size (|A/|Z)", + L"Roofs (|H)", + L"|Walls", //30 + L"Room Info (|N)", }; STR16 iEditorItemsToolbarText[] = @@ -474,9 +476,9 @@ STR16 iEditorMapInfoToolbarText[] = L"Add ambient light source", //0 L"Toggle fake ambient lights.", L"Add exit grids (r-clk to query existing).", - L"Cycle brush size", - L"Undo last change", - L"Toggle erase mode", + L"Cycle brush size (|A/|Z)", + L"Undo last change (|B|a|c|k|s|p|a|c|e)", + L"Toggle |Erase mode", L"Specify north point for validation purposes.", L"Specify west point for validation purposes.", L"Specify east point for validation purposes.", @@ -487,14 +489,14 @@ STR16 iEditorMapInfoToolbarText[] = STR16 iEditorOptionsToolbarText[]= { - L"New map", //0 + L"New outdoor level", //0 L"New basement", L"New cave level", - L"Save map", - L"Load map", + L"Save map (|C|t|r|l+|S)", + L"Load map (|C|t|r|l+|L)", L"Select tileset", L"Leave Editor mode", - L"Exit game", + L"Exit game (|A|l|t+|X)", L"Create radar map", L"When checked, the map will be saved in original JA2 map format.\nThis option is only valid on 'normal' size maps that do not reference grid numbers (e.g: exit grids) > 25600.", L"When checked and you load a map, the map will be enlarged automatically depending on the selected Rows and Cols.", @@ -502,20 +504,20 @@ STR16 iEditorOptionsToolbarText[]= STR16 iEditorTerrainToolbarText[] = { - L"Draw ground textures", //0 + L"Draw |Ground textures", //0 L"Set map ground textures", - L"Place banks and cliffs", - L"Draw roads", - L"Draw debris", - L"Place trees & bushes", - L"Place rocks", - L"Place barrels & other junk", + L"Place banks and |Cliffs", + L"Draw roads (|P)", + L"Draw |Debris", + L"Place |Trees & bushes", + L"Place |Rocks", + L"Place barrels & |Other junk", L"Fill area", - L"Undo last change", - L"Toggle erase mode", //10 - L"Cycle brush size", - L"Raise brush density", - L"Lower brush density", + L"Undo last change (|B|a|c|k|s|p|a|c|e)", + L"Toggle |Erase mode", //10 + L"Cycle brush size (|A/|Z)", + L"Raise brush density (|])", + L"Lower brush density (|[)", }; STR16 iEditorTaskbarInternalText[]= @@ -526,6 +528,12 @@ STR16 iEditorTaskbarInternalText[]= L"Mercs", L"Map Info", L"Options", + L"|./|,: Cycle 'width: xx' dimensions\n|P|g |U|p/|P|g |D|n: Previous/Next tile for selected object(s)/in smart method", //Terrain fasthelp text + L"|./|,: Cycle 'width: xx' dimensions\n|P|g |U|p/|P|g |D|n: Previous/Next tile for selected object(s)/in smart method", //Buildings fasthelp text + L"", //Items fasthelp text + L"|1-|9: Set waypoints\n|C|t|r|l+|C/|C|t|r|l+|V: Copy/Paste merc", //Mercs fasthelp text + L"|C|t|r|l+|G: Go to grid no\n \n|I: Toggle overhead map\n|J: Toggle draw high ground\n|K: Toggle high ground markers\n|S|h|i|f|t+|L: Toggle map edge points\n|S|h|i|f|t+|T: Toggle treetops\n|U: Toggle world raise\n \n|./|,: Cycle 'width: xx' dimensions", //Map Info fasthelp text + L"|C|t|r|l+|N: create new map\n \n|F|5: Show Summary Info/Country Map\n|F|1|0: Remove all lights\n|F|1|1: Reverse schedules\n|F|1|2: Clear schedules\n \n|S|h|i|f|t+|R: Toggle random placement based on quantity of selected object(s)", //Options fasthelp text }; //Editor Taskbar Utils.cpp @@ -1071,9 +1079,9 @@ STR16 pUpdateItemStatsPanelText[] = STR16 pSetupGameTypeFlagsText[] = { - L"Item appears in both Sci-Fi and Realistic modes. (|B)", //0 - L"Item appears in |Realistic mode only.", - L"Item appears in |Sci-Fi mode only.", + L"Item appears in both Sci-Fi and Realistic modes", //0 + L"Item appears in Realistic mode only", + L"Item appears in Sci-Fi mode only", }; STR16 pSetupGunGUIText[] = diff --git a/Utils/_FrenchText.cpp b/Utils/_FrenchText.cpp index 5d701bdc..443c4978 100644 --- a/Utils/_FrenchText.cpp +++ b/Utils/_FrenchText.cpp @@ -451,10 +451,12 @@ STR16 iEditorBuildingsToolbarText[] = L"Dessiner le numéro de pièce", L"Supprimer le numéro de pièce", - L"Activer le mode supprimer", - L"Effacer le dernier changement", - L"Taille du cycle", - + L"Activer le mode supprimer (|E)", + L"Effacer le dernier changement (|B|a|c|k|s|p|a|c|e)", + L"Taille du cycle (|A/|Z)", + L"Toits (|H)", + L"Murs (|W)", //30 + L"Info Piece (|N)", }; STR16 iEditorItemsToolbarText[] = @@ -479,9 +481,9 @@ STR16 iEditorMapInfoToolbarText[] = L"Ajouter une source de lumière ambiante", //0 L"Basculer en fausse lumière ambiante.", L"Ajouter des réseaux de sortie (clic droit pour une requête existante).", - L"Taille de cycle", - L"Effacer le dernier changement", - L"Basculer en mode supprimer", + L"Taille de cycle (|A/|Z)", + L"Effacer le dernier changement (|B|a|c|k|s|p|a|c|e)", + L"Basculer en mode supprimer (|E)", L"Spécifier un point au NORD pour valider le but.", L"Spécifier un point à l'OUEST pour valider le but.", L"Spécifier un point à l'EST pour valider le but.", @@ -492,14 +494,14 @@ STR16 iEditorMapInfoToolbarText[] = STR16 iEditorOptionsToolbarText[]= { - L"Nouvelle carte", //0 + L"Nouveau niveau extérieur ", //0 L"Nouveau sous-sol", L"Nouveau niveau de caverne", - L"Sauvegarder la carte", - L"Charger la carte", + L"Sauvegarder la carte (|C|t|r|l+|S)", + L"Charger la carte (|C|t|r|l+|L)", L"Sélectionner un tileset", L"Quitter le mode éditeur", - L"Quitter le jeu", + L"Quitter le jeu (|A|l|t+|X)", L"Créer un carte de radar", L"Une fois la carte vérifiée, elle sera sauvée sous le format original JA2.\nCette option est seulement valable sur les cartes de taille 'normale' qui ne font pas référence aux nombre de réseaux (ex: réseau de sortie) > 25600.", L"Une fois la carte vérifiée et chargée, elle sera élargie automatiquement selon les rangées et colonnes choisies.", @@ -507,20 +509,20 @@ STR16 iEditorOptionsToolbarText[]= STR16 iEditorTerrainToolbarText[] = { - L"Dessiner des textures de sol", //0 + L"Dessiner des textures de sol (|G)", //0 L"Sélectionner les textures du sol de la carte", - L"Placer les rives et falaises", - L"Dessiner les routes", - L"Dessiner les débris", - L"Placer les arbres & buissons", - L"Placer les rochers", - L"Placer barrils & autres camelotes", + L"Placer les rives et falaises (|C)", + L"Dessiner les routes (|P)", + L"Dessiner les débris (|D)", + L"Placer les arbres & buissons (|T)", + L"Placer les rochers (|R)", + L"Placer barrils & autres camelotes (|O)", L"Remplir le secteur", - L"Effacer le dernier changement", - L"Basculer en mode supprimer", //10 - L"Taille du cycle", - L"Augmenter la densité du pinceau", - L"Diminuer la densité du pinceau", + L"Effacer le dernier changement (|B|a|c|k|s|p|a|c|e)", + L"Basculer en mode supprimer (|E)", //10 + L"Taille du cycle (|A/|Z)", + L"Augmenter la densité du pinceau (|])", + L"Diminuer la densité du pinceau (|[)", }; STR16 iEditorTaskbarInternalText[]= @@ -531,6 +533,12 @@ STR16 iEditorTaskbarInternalText[]= L"Mercenaires", L"Info carte", L"Options", + L"|./|,: Cycle 'width: xx' dimensions\n|P|g |U|p/|P|g |D|n: Previous/Next tile for selected object(s)/in smart method", //Terrain fasthelp text // TODO.Translate + L"|./|,: Cycle 'width: xx' dimensions\n|P|g |U|p/|P|g |D|n: Previous/Next tile for selected object(s)/in smart method", //Buildings fasthelp text // TODO.Translate + L"", //Items fasthelp text // TODO.Translate + L"|1-|9: Set waypoints\n|C|t|r|l+|C/|C|t|r|l+|V: Copy/Paste merc", //Mercs fasthelp text // TODO.Translate + L"|C|t|r|l+|G: Go to grid no\n \n|I: Toggle overhead map\n|J: Toggle draw high ground\n|K: Toggle high ground markers\n|S|h|i|f|t+|L: Toggle map edge points\n|S|h|i|f|t+|T: Toggle treetops\n|U: Toggle world raise\n \n|./|,: Cycle 'width: xx' dimensions", //Map Info fasthelp text // TODO.Translate + L"|C|t|r|l+|N: create new map\n \n|F|5: Show Summary Info/Country Map\n|F|1|0: Remove all lights\n|F|1|1: Reverse schedules\n|F|1|2: Clear schedules\n \n|S|h|i|f|t+|R: Toggle random placement based on quantity of selected object(s)", //Options fasthelp text // TODO.Translate }; //Editor Taskbar Utils.cpp @@ -1076,9 +1084,9 @@ STR16 pUpdateItemStatsPanelText[] = STR16 pSetupGameTypeFlagsText[] = { - L"Obj apparaît en mode SF et réaliste. (|B)", //0 - L"Obj apparaît slt en mode |réaliste.", - L"Obj apparaît slt en mode |SF.", + L"Obj apparaît en mode SF et réaliste", //0 + L"Obj apparaît slt en mode réaliste", + L"Obj apparaît slt en mode SF", }; STR16 pSetupGunGUIText[] = diff --git a/Utils/_GermanText.cpp b/Utils/_GermanText.cpp index 77034755..de531843 100644 --- a/Utils/_GermanText.cpp +++ b/Utils/_GermanText.cpp @@ -470,10 +470,12 @@ STR16 iEditorBuildingsToolbarText[] = L"Draw room number", L"Erase room numbers", - L"Toggle erase mode", - L"Undo last change", - L"Cycle brush size", - + L"Toggle |Erase mode", + L"Undo last change (|B|a|c|k|s|p|a|c|e)", + L"Cycle brush size (|A/|Z)", + L"Roofs (|H)", + L"|Walls", //30 + L"Room Info (|N)", }; STR16 iEditorItemsToolbarText[] = @@ -498,9 +500,9 @@ STR16 iEditorMapInfoToolbarText[] = L"Add ambient light source", //0 L"Toggle fake ambient lights.", L"Add exit grids (r-clk to query existing).", - L"Cycle brush size", - L"Undo last change", - L"Toggle erase mode", + L"Cycle brush size (|A/|Z)", + L"Undo last change (|B|a|c|k|s|p|a|c|e)", + L"Toggle |Erase mode", L"Specify north point for validation purposes.", L"Specify west point for validation purposes.", L"Specify east point for validation purposes.", @@ -511,14 +513,14 @@ STR16 iEditorMapInfoToolbarText[] = STR16 iEditorOptionsToolbarText[]= { - L"New map", //0 + L"New outdoor level", //0 L"New basement", L"New cave level", - L"Save map", - L"Load map", + L"Save map (|C|t|r|l+|S)", + L"Load map (|C|t|r|l+|L)", L"Select tileset", L"Leave Editor mode", - L"Exit game", + L"Exit game (|A|l|t+|X)", L"Create radar map", L"When checked, the map will be saved in original JA2 map format.\nThis option is only valid on 'normal' size maps that do not reference grid numbers (e.g: exit grids) > 25600.", L"When checked and you load a map, the map will be enlarged automatically depending on the selected Rows and Cols.", @@ -526,20 +528,20 @@ STR16 iEditorOptionsToolbarText[]= STR16 iEditorTerrainToolbarText[] = { - L"Draw ground textures", //0 + L"Draw |Ground textures", //0 L"Set map ground textures", - L"Place banks and cliffs", - L"Draw roads", - L"Draw debris", - L"Place trees & bushes", - L"Place rocks", - L"Place barrels & other junk", + L"Place banks and |Cliffs", + L"Draw roads (|P)", + L"Draw |Debris", + L"Place |Trees & bushes", + L"Place |Rocks", + L"Place barrels & |Other junk", L"Fill area", - L"Undo last change", - L"Toggle erase mode", //10 - L"Cycle brush size", - L"Raise brush density", - L"Lower brush density", + L"Undo last change (|B|a|c|k|s|p|a|c|e)", + L"Toggle |Erase mode", //10 + L"Cycle brush size (|A/|Z)", + L"Raise brush density (|])", + L"Lower brush density (|[)", }; STR16 iEditorTaskbarInternalText[]= @@ -550,6 +552,12 @@ STR16 iEditorTaskbarInternalText[]= L"Mercs", L"Map Info", L"Options", + L"|./|,: Cycle 'width: xx' dimensions\n|P|g |U|p/|P|g |D|n: Previous/Next tile for selected object(s)/in smart method", //Terrain fasthelp text + L"|./|,: Cycle 'width: xx' dimensions\n|P|g |U|p/|P|g |D|n: Previous/Next tile for selected object(s)/in smart method", //Buildings fasthelp text + L"", //Items fasthelp text + L"|1-|9: Set waypoints\n|C|t|r|l+|C/|C|t|r|l+|V: Copy/Paste merc", //Mercs fasthelp text + L"|C|t|r|l+|G: Go to grid no\n \n|I: Toggle overhead map\n|J: Toggle draw high ground\n|K: Toggle high ground markers\n|S|h|i|f|t+|L: Toggle map edge points\n|S|h|i|f|t+|T: Toggle treetops\n|U: Toggle world raise\n \n|./|,: Cycle 'width: xx' dimensions", //Map Info fasthelp text + L"|C|t|r|l+|N: create new map\n \n|F|5: Show Summary Info/Country Map\n|F|1|0: Remove all lights\n|F|1|1: Reverse schedules\n|F|1|2: Clear schedules\n \n|S|h|i|f|t+|R: Toggle random placement based on quantity of selected object(s)", //Options fasthelp text }; //Editor Taskbar Utils.cpp @@ -1095,9 +1103,9 @@ STR16 pUpdateItemStatsPanelText[] = STR16 pSetupGameTypeFlagsText[] = { - L"Item appears in both Sci-Fi and Realistic modes. (|B)", //0 - L"Item appears in |Realistic mode only.", - L"Item appears in |Sci-Fi mode only.", + L"Item appears in both Sci-Fi and Realistic modes", //0 + L"Item appears in Realistic mode only", + L"Item appears in Sci-Fi mode only", }; STR16 pSetupGunGUIText[] = diff --git a/Utils/_ItalianText.cpp b/Utils/_ItalianText.cpp index ec258052..420c5a7a 100644 --- a/Utils/_ItalianText.cpp +++ b/Utils/_ItalianText.cpp @@ -445,10 +445,12 @@ STR16 iEditorBuildingsToolbarText[] = L"Draw room number", L"Erase room numbers", - L"Toggle erase mode", - L"Undo last change", - L"Cycle brush size", - + L"Toggle |Erase mode", + L"Undo last change (|B|a|c|k|s|p|a|c|e)", + L"Cycle brush size (|A/|Z)", + L"Roofs (|H)", + L"|Walls", //30 + L"Room Info (|N)", }; STR16 iEditorItemsToolbarText[] = @@ -473,9 +475,9 @@ STR16 iEditorMapInfoToolbarText[] = L"Add ambient light source", //0 L"Toggle fake ambient lights.", L"Add exit grids (r-clk to query existing).", - L"Cycle brush size", - L"Undo last change", - L"Toggle erase mode", + L"Cycle brush size (|A/|Z)", + L"Undo last change (|B|a|c|k|s|p|a|c|e)", + L"Toggle |Erase mode", L"Specify north point for validation purposes.", L"Specify west point for validation purposes.", L"Specify east point for validation purposes.", @@ -486,14 +488,14 @@ STR16 iEditorMapInfoToolbarText[] = STR16 iEditorOptionsToolbarText[]= { - L"New map", //0 + L"New outdoor level", //0 L"New basement", L"New cave level", - L"Save map", - L"Load map", + L"Save map (|C|t|r|l+|S)", + L"Load map (|C|t|r|l+|L)", L"Select tileset", L"Leave Editor mode", - L"Exit game", + L"Exit game (|A|l|t+|X)", L"Create radar map", L"When checked, the map will be saved in original JA2 map format.\nThis option is only valid on 'normal' size maps that do not reference grid numbers (e.g: exit grids) > 25600.", L"When checked and you load a map, the map will be enlarged automatically depending on the selected Rows and Cols.", @@ -501,20 +503,20 @@ STR16 iEditorOptionsToolbarText[]= STR16 iEditorTerrainToolbarText[] = { - L"Draw ground textures", //0 + L"Draw |Ground textures", //0 L"Set map ground textures", - L"Place banks and cliffs", - L"Draw roads", - L"Draw debris", - L"Place trees & bushes", - L"Place rocks", - L"Place barrels & other junk", + L"Place banks and |Cliffs", + L"Draw roads (|P)", + L"Draw |Debris", + L"Place |Trees & bushes", + L"Place |Rocks", + L"Place barrels & |Other junk", L"Fill area", - L"Undo last change", - L"Toggle erase mode", //10 - L"Cycle brush size", - L"Raise brush density", - L"Lower brush density", + L"Undo last change (|B|a|c|k|s|p|a|c|e)", + L"Toggle |Erase mode", //10 + L"Cycle brush size (|A/|Z)", + L"Raise brush density (|])", + L"Lower brush density (|[)", }; STR16 iEditorTaskbarInternalText[]= @@ -525,6 +527,12 @@ STR16 iEditorTaskbarInternalText[]= L"Mercs", L"Map Info", L"Options", + L"|./|,: Cycle 'width: xx' dimensions\n|P|g |U|p/|P|g |D|n: Previous/Next tile for selected object(s)/in smart method", //Terrain fasthelp text + L"|./|,: Cycle 'width: xx' dimensions\n|P|g |U|p/|P|g |D|n: Previous/Next tile for selected object(s)/in smart method", //Buildings fasthelp text + L"", //Items fasthelp text + L"|1-|9: Set waypoints\n|C|t|r|l+|C/|C|t|r|l+|V: Copy/Paste merc", //Mercs fasthelp text + L"|C|t|r|l+|G: Go to grid no\n \n|I: Toggle overhead map\n|J: Toggle draw high ground\n|K: Toggle high ground markers\n|S|h|i|f|t+|L: Toggle map edge points\n|S|h|i|f|t+|T: Toggle treetops\n|U: Toggle world raise\n \n|./|,: Cycle 'width: xx' dimensions", //Map Info fasthelp text + L"|C|t|r|l+|N: create new map\n \n|F|5: Show Summary Info/Country Map\n|F|1|0: Remove all lights\n|F|1|1: Reverse schedules\n|F|1|2: Clear schedules\n \n|S|h|i|f|t+|R: Toggle random placement based on quantity of selected object(s)", //Options fasthelp text }; //Editor Taskbar Utils.cpp @@ -1071,9 +1079,9 @@ STR16 pUpdateItemStatsPanelText[] = STR16 pSetupGameTypeFlagsText[] = { - L"Item appears in both Sci-Fi and Realistic modes. (|B)", //0 - L"Item appears in |Realistic mode only.", - L"Item appears in |Sci-Fi mode only.", + L"Item appears in both Sci-Fi and Realistic modes", //0 + L"Item appears in Realistic mode only", + L"Item appears in Sci-Fi mode only", }; STR16 pSetupGunGUIText[] = diff --git a/Utils/_PolishText.cpp b/Utils/_PolishText.cpp index 4bbde144..e8745934 100644 --- a/Utils/_PolishText.cpp +++ b/Utils/_PolishText.cpp @@ -453,9 +453,12 @@ STR16 iEditorBuildingsToolbarText[] = L"Rysuj numer pomieszczenia", L"Usuń numer pomieszczenia", - L"Przełącz tryb wymazywania", - L"Cofnij ostatnią zmianę", - L"Wybierz rozmiar pędzla", + L"Przełącz tryb wymazywania (|E)", + L"Cofnij ostatnią zmianę (|B|a|c|k|s|p|a|c|e)", + L"Wybierz rozmiar pędzla (|A/|Z)", + L"Dachy (|H)", + L"Ściany (|W)", //30 + L"Dane Pom. (|N)", }; STR16 iEditorItemsToolbarText[] = @@ -480,9 +483,9 @@ STR16 iEditorMapInfoToolbarText[] = L"Dodaj źródło Światła z otoczenia", //0 L"Przełącz fałszywe Światła z otoczenia.", L"Dodaj pola wyjŚcia (p-klik, aby usunąć istniejące).", - L"Wybierz rozmiar pędzla", - L"Cofnij ostatnią zmianę", - L"Przełącz tryb wymazywania", + L"Wybierz rozmiar pędzla (|A/|Z)", + L"Cofnij ostatnią zmianę (|B|a|c|k|s|p|a|c|e)", + L"Przełącz tryb wymazywania (|E)", L"OkreŚl punkt północny dla celów potwierdzenia.", L"OkreŚl punkt zachodu dla celów potwierdzenia.", L"OkreŚl punkt wschodu dla celów potwierdzenia.", @@ -493,14 +496,14 @@ STR16 iEditorMapInfoToolbarText[] = STR16 iEditorOptionsToolbarText[]= { - L"Nowa mapa", //0 + L"Nowa na wolnym powietrzu", //0 L"Nowa piwnica", L"Nowy poziom jaskini", - L"Zapisz mapę", - L"Wczytaj mapę", + L"Zapisz mapę (|C|t|r|l+|S)", + L"Wczytaj mapę (|C|t|r|l+|L)", L"Wybierz zestaw", L"Wyjdź z trybu edycji do trybu gry", - L"Wyjdź z trybu edycji", + L"Wyjdź z trybu edycji (|A|l|t+|X)", L"Utwórz mapę radaru", L"Kiedy zaznaczone, mapa będzie zapisana w oryginalnym formacie JA2.\nTa opcja jest ważna przy normalnych wielkoŚciach map, których numery siatki nie są (siatki wyjŚcia) > 25600.", L"Kiedy zaznaczone, wczytana mapa lub nowa, będzie powiększona automatycznie do wybranych rozmiarów.", @@ -508,20 +511,20 @@ STR16 iEditorOptionsToolbarText[]= STR16 iEditorTerrainToolbarText[] = { - L"Rysuj tekstury terenu", //0 + L"Rysuj tekstury terenu (|G)", //0 L"Ustaw tekstury terenu mapy", - L"UmieŚć brzegi i urwiska", - L"Rysuj drogi", - L"Rysuj gruzy", - L"UmieŚć drzewa i krzewy", - L"UmieŚć skały", - L"UmieŚć beczki i inne Śmieci", + L"UmieŚć brzegi i urwiska (|C)", + L"Rysuj drogi (|P)", + L"Rysuj gruzy (|D)", + L"UmieŚć drzewa i krzewy (|T)", + L"UmieŚć skały (|R)", + L"UmieŚć beczki i inne Śmieci (|O)", L"Wypełnij teren", - L"Cofnij ostatnią zmianę", - L"Przełącz tryb wymazywania", //10 - L"Wybierz rozmiar pędzla", - L"Zwiększ gęstoŚć pędzla", - L"Zmniejsz gęstoŚć pędzla", + L"Cofnij ostatnią zmianę (|B|a|c|k|s|p|a|c|e)", + L"Przełącz tryb wymazywania (|E)", //10 + L"Wybierz rozmiar pędzla (|A/|Z)", + L"Zwiększ gęstoŚć pędzla (|])", + L"Zmniejsz gęstoŚć pędzla (|[)", }; STR16 iEditorTaskbarInternalText[]= @@ -532,6 +535,12 @@ STR16 iEditorTaskbarInternalText[]= L"Najemnicy", L"Dane mapy", L"Opcje", + L"|./|,: Cycle 'width: xx' dimensions\n|P|g |U|p/|P|g |D|n: Previous/Next tile for selected object(s)/in smart method", //Terrain fasthelp text // TODO.Translate + L"|./|,: Cycle 'width: xx' dimensions\n|P|g |U|p/|P|g |D|n: Previous/Next tile for selected object(s)/in smart method", //Buildings fasthelp text // TODO.Translate + L"", //Items fasthelp text // TODO.Translate + L"|1-|9: Set waypoints\n|C|t|r|l+|C/|C|t|r|l+|V: Copy/Paste merc", //Mercs fasthelp text // TODO.Translate + L"|C|t|r|l+|G: Go to grid no\n \n|I: Toggle overhead map\n|J: Toggle draw high ground\n|K: Toggle high ground markers\n|S|h|i|f|t+|L: Toggle map edge points\n|S|h|i|f|t+|T: Toggle treetops\n|U: Toggle world raise\n \n|./|,: Cycle 'width: xx' dimensions", //Map Info fasthelp text // TODO.Translate + L"|C|t|r|l+|N: create new map\n \n|F|5: Show Summary Info/Country Map\n|F|1|0: Remove all lights\n|F|1|1: Reverse schedules\n|F|1|2: Clear schedules\n \n|S|h|i|f|t+|R: Toggle random placement based on quantity of selected object(s)", //Options fasthelp text // TODO.Translate }; //Editor Taskbar Utils.cpp @@ -1078,9 +1087,9 @@ STR16 pUpdateItemStatsPanelText[] = STR16 pSetupGameTypeFlagsText[] = { - L"Przedmiot będzie wyŚwietlany w trybie Sci-Fi i realistycznym. (|B)", //0 - L"Przedmiot będzie wyŚwietlany tylko |w trybie realistycznym.", - L"Przedmiot będzie wyŚwietlany tylko |w trybie Sci-Fi.", + L"Przedmiot będzie wyŚwietlany w trybie Sci-Fi i realistycznym", //0 + L"Przedmiot będzie wyŚwietlany tylko w trybie realistycznym", + L"Przedmiot będzie wyŚwietlany tylko w trybie Sci-Fi", }; STR16 pSetupGunGUIText[] = diff --git a/Utils/_RussianText.cpp b/Utils/_RussianText.cpp index 198723bf..6071bb6b 100644 --- a/Utils/_RussianText.cpp +++ b/Utils/_RussianText.cpp @@ -447,10 +447,12 @@ STR16 iEditorBuildingsToolbarText[] = L"Draw room number", L"Erase room numbers", - L"Toggle erase mode", - L"Undo last change", - L"Cycle brush size", - + L"Toggle |Erase mode", + L"Undo last change (|B|a|c|k|s|p|a|c|e)", + L"Cycle brush size (|A/|Z)", + L"Roofs (|H)", + L"|Walls", //30 + L"Room Info (|N)", }; STR16 iEditorItemsToolbarText[] = @@ -475,9 +477,9 @@ STR16 iEditorMapInfoToolbarText[] = L"Add ambient light source", //0 L"Toggle fake ambient lights.", L"Add exit grids (r-clk to query existing).", - L"Cycle brush size", - L"Undo last change", - L"Toggle erase mode", + L"Cycle brush size (|A/|Z)", + L"Undo last change (|B|a|c|k|s|p|a|c|e)", + L"Toggle |Erase mode", L"Specify north point for validation purposes.", L"Specify west point for validation purposes.", L"Specify east point for validation purposes.", @@ -488,14 +490,14 @@ STR16 iEditorMapInfoToolbarText[] = STR16 iEditorOptionsToolbarText[]= { - L"New map", //0 + L"New outdoor level", //0 L"New basement", L"New cave level", - L"Save map", - L"Load map", + L"Save map (|C|t|r|l+|S)", + L"Load map (|C|t|r|l+|L)", L"Select tileset", L"Leave Editor mode", - L"Exit game", + L"Exit game (|A|l|t+|X)", L"Create radar map", L"When checked, the map will be saved in original JA2 map format.\nThis option is only valid on 'normal' size maps that do not reference grid numbers (e.g: exit grids) > 25600.", L"When checked and you load a map, the map will be enlarged automatically depending on the selected Rows and Cols.", @@ -503,20 +505,20 @@ STR16 iEditorOptionsToolbarText[]= STR16 iEditorTerrainToolbarText[] = { - L"Draw ground textures", //0 + L"Draw |Ground textures", //0 L"Set map ground textures", - L"Place banks and cliffs", - L"Draw roads", - L"Draw debris", - L"Place trees & bushes", - L"Place rocks", - L"Place barrels & other junk", + L"Place banks and |Cliffs", + L"Draw roads (|P)", + L"Draw |Debris", + L"Place |Trees & bushes", + L"Place |Rocks", + L"Place barrels & |Other junk", L"Fill area", - L"Undo last change", - L"Toggle erase mode", //10 - L"Cycle brush size", - L"Raise brush density", - L"Lower brush density", + L"Undo last change (|B|a|c|k|s|p|a|c|e)", + L"Toggle |Erase mode", //10 + L"Cycle brush size (|A/|Z)", + L"Raise brush density (|])", + L"Lower brush density (|[)", }; STR16 iEditorTaskbarInternalText[]= @@ -527,6 +529,12 @@ STR16 iEditorTaskbarInternalText[]= L"Mercs", L"Map Info", L"Options", + L"|./|,: Cycle 'width: xx' dimensions\n|P|g |U|p/|P|g |D|n: Previous/Next tile for selected object(s)/in smart method", //Terrain fasthelp text + L"|./|,: Cycle 'width: xx' dimensions\n|P|g |U|p/|P|g |D|n: Previous/Next tile for selected object(s)/in smart method", //Buildings fasthelp text + L"", //Items fasthelp text + L"|1-|9: Set waypoints\n|C|t|r|l+|C/|C|t|r|l+|V: Copy/Paste merc", //Mercs fasthelp text + L"|C|t|r|l+|G: Go to grid no\n \n|I: Toggle overhead map\n|J: Toggle draw high ground\n|K: Toggle high ground markers\n|S|h|i|f|t+|L: Toggle map edge points\n|S|h|i|f|t+|T: Toggle treetops\n|U: Toggle world raise\n \n|./|,: Cycle 'width: xx' dimensions", //Map Info fasthelp text + L"|C|t|r|l+|N: create new map\n \n|F|5: Show Summary Info/Country Map\n|F|1|0: Remove all lights\n|F|1|1: Reverse schedules\n|F|1|2: Clear schedules\n \n|S|h|i|f|t+|R: Toggle random placement based on quantity of selected object(s)", //Options fasthelp text }; //Editor Taskbar Utils.cpp @@ -1072,9 +1080,9 @@ STR16 pUpdateItemStatsPanelText[] = STR16 pSetupGameTypeFlagsText[] = { - L"Item appears in both Sci-Fi and Realistic modes. (|B)", //0 - L"Item appears in |Realistic mode only.", - L"Item appears in |Sci-Fi mode only.", + L"Item appears in both Sci-Fi and Realistic modes", //0 + L"Item appears in Realistic mode only", + L"Item appears in Sci-Fi mode only", }; STR16 pSetupGunGUIText[] = diff --git a/Utils/_TaiwaneseText.cpp b/Utils/_TaiwaneseText.cpp index 30b7b3b4..2938c4e0 100644 --- a/Utils/_TaiwaneseText.cpp +++ b/Utils/_TaiwaneseText.cpp @@ -445,10 +445,12 @@ STR16 iEditorBuildingsToolbarText[] = L"Draw room number", L"Erase room numbers", - L"Toggle erase mode", - L"Undo last change", - L"Cycle brush size", - + L"Toggle |Erase mode", + L"Undo last change (|B|a|c|k|s|p|a|c|e)", + L"Cycle brush size (|A/|Z)", + L"Roofs (|H)", + L"|Walls", //30 + L"Room Info (|N)", }; STR16 iEditorItemsToolbarText[] = @@ -473,9 +475,9 @@ STR16 iEditorMapInfoToolbarText[] = L"Add ambient light source", //0 L"Toggle fake ambient lights.", L"Add exit grids (r-clk to query existing).", - L"Cycle brush size", - L"Undo last change", - L"Toggle erase mode", + L"Cycle brush size (|A/|Z)", + L"Undo last change (|B|a|c|k|s|p|a|c|e)", + L"Toggle |Erase mode", L"Specify north point for validation purposes.", L"Specify west point for validation purposes.", L"Specify east point for validation purposes.", @@ -486,14 +488,14 @@ STR16 iEditorMapInfoToolbarText[] = STR16 iEditorOptionsToolbarText[]= { - L"New map", //0 + L"New outdoor level", //0 L"New basement", L"New cave level", - L"Save map", - L"Load map", + L"Save map (|C|t|r|l+|S)", + L"Load map (|C|t|r|l+|L)", L"Select tileset", L"Leave Editor mode", - L"Exit game", + L"Exit game (|A|l|t+|X)", L"Create radar map", L"When checked, the map will be saved in original JA2 map format.\nThis option is only valid on 'normal' size maps that do not reference grid numbers (e.g: exit grids) > 25600.", L"When checked and you load a map, the map will be enlarged automatically depending on the selected Rows and Cols.", @@ -501,20 +503,20 @@ STR16 iEditorOptionsToolbarText[]= STR16 iEditorTerrainToolbarText[] = { - L"Draw ground textures", //0 + L"Draw |Ground textures", //0 L"Set map ground textures", - L"Place banks and cliffs", - L"Draw roads", - L"Draw debris", - L"Place trees & bushes", - L"Place rocks", - L"Place barrels & other junk", + L"Place banks and |Cliffs", + L"Draw roads (|P)", + L"Draw |Debris", + L"Place |Trees & bushes", + L"Place |Rocks", + L"Place barrels & |Other junk", L"Fill area", - L"Undo last change", - L"Toggle erase mode", //10 - L"Cycle brush size", - L"Raise brush density", - L"Lower brush density", + L"Undo last change (|B|a|c|k|s|p|a|c|e)", + L"Toggle |Erase mode", //10 + L"Cycle brush size (|A/|Z)", + L"Raise brush density (|])", + L"Lower brush density (|[)", }; STR16 iEditorTaskbarInternalText[]= @@ -525,6 +527,12 @@ STR16 iEditorTaskbarInternalText[]= L"Mercs", L"Map Info", L"Options", + L"|./|,: Cycle 'width: xx' dimensions\n|P|g |U|p/|P|g |D|n: Previous/Next tile for selected object(s)/in smart method", //Terrain fasthelp text + L"|./|,: Cycle 'width: xx' dimensions\n|P|g |U|p/|P|g |D|n: Previous/Next tile for selected object(s)/in smart method", //Buildings fasthelp text + L"", //Items fasthelp text + L"|1-|9: Set waypoints\n|C|t|r|l+|C/|C|t|r|l+|V: Copy/Paste merc", //Mercs fasthelp text + L"|C|t|r|l+|G: Go to grid no\n \n|I: Toggle overhead map\n|J: Toggle draw high ground\n|K: Toggle high ground markers\n|S|h|i|f|t+|L: Toggle map edge points\n|S|h|i|f|t+|T: Toggle treetops\n|U: Toggle world raise\n \n|./|,: Cycle 'width: xx' dimensions", //Map Info fasthelp text + L"|C|t|r|l+|N: create new map\n \n|F|5: Show Summary Info/Country Map\n|F|1|0: Remove all lights\n|F|1|1: Reverse schedules\n|F|1|2: Clear schedules\n \n|S|h|i|f|t+|R: Toggle random placement based on quantity of selected object(s)", //Options fasthelp text }; //Editor Taskbar Utils.cpp @@ -1071,9 +1079,9 @@ STR16 pUpdateItemStatsPanelText[] = STR16 pSetupGameTypeFlagsText[] = { - L"Item appears in both Sci-Fi and Realistic modes. (|B)", //0 - L"Item appears in |Realistic mode only.", - L"Item appears in |Sci-Fi mode only.", + L"Item appears in both Sci-Fi and Realistic modes", //0 + L"Item appears in Realistic mode only", + L"Item appears in Sci-Fi mode only", }; STR16 pSetupGunGUIText[] =