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Little Alien
- Bug fix: STRAIGHT_RANGE was not initialized properly causing enemies become invisible Added changes from 2006-05-14 2 by Madd Mugsy - Added Lesh's Explosion data externalization code for exp. animations, sounds, etc. - Fixed some armor issues with ceramic plate-type attachments being attached to non-vest slots - Removed hard coded item indexes from sun goggle / night goggle swapping, now it picks the best possible goggles git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@71 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -42,7 +42,6 @@
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//
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//
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//*****************************************************************************
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#define STRICT
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typedef struct StackHeaderTag
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{
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@@ -127,7 +127,7 @@ typedef INT32 IVECTOR4[4]; // 4d vector (4x1 matrix)
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typedef VECTOR3 MATRIX3[3]; // 3x3 matrix
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typedef VECTOR4 MATRIX4[4]; // 4x4 matrix
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typedef VECTOR3 ANGLE; // angle return array
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//typedef VECTOR3 ANGLE; // angle return array //lal removed
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typedef VECTOR4 COLOR; // rgba color array
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