Little Alien

- Bug fix: STRAIGHT_RANGE was not initialized properly causing enemies become invisible

Added changes from 2006-05-14 2 by Madd Mugsy

- Added Lesh's Explosion data externalization code for exp. animations, sounds, etc.
- Fixed some armor issues with ceramic plate-type attachments being attached to non-vest slots
- Removed hard coded item indexes from sun goggle / night goggle swapping, now it picks the best possible goggles



git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@71 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-05-18 14:58:18 +00:00
parent d6820d6ef0
commit ca45e66f44
24 changed files with 273 additions and 176 deletions
-1
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@@ -42,7 +42,6 @@
//
//
//*****************************************************************************
#define STRICT
typedef struct StackHeaderTag
{
+1 -1
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@@ -127,7 +127,7 @@ typedef INT32 IVECTOR4[4]; // 4d vector (4x1 matrix)
typedef VECTOR3 MATRIX3[3]; // 3x3 matrix
typedef VECTOR4 MATRIX4[4]; // 4x4 matrix
typedef VECTOR3 ANGLE; // angle return array
//typedef VECTOR3 ANGLE; // angle return array //lal removed
typedef VECTOR4 COLOR; // rgba color array