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Little Alien
- Bug fix: STRAIGHT_RANGE was not initialized properly causing enemies become invisible Added changes from 2006-05-14 2 by Madd Mugsy - Added Lesh's Explosion data externalization code for exp. animations, sounds, etc. - Fixed some armor issues with ceramic plate-type attachments being attached to non-vest slots - Removed hard coded item indexes from sun goggle / night goggle swapping, now it picks the best possible goggles git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@71 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -79,7 +79,7 @@ of the group. If the priority of the group is high, they
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// values have been externalized into an INI file. Not all of them at this point,
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// but more will be externalized as time goes on.
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#define BASIC_POOL_INCREMENT gGameExternalOptions.guiBaseQueenPoolIncrement
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//#define BASIC_POOL_INCREMENT gGameExternalOptions.guiBaseQueenPoolIncrement
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//Modifies the number of troops the queen has at the beginning of the game on top
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//of all of the garrison and patrol groups. Additionally, there are a total of
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@@ -2957,7 +2957,7 @@ void EvaluateQueenSituation()
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if( !giReinforcementPool )
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{ //Queen has run out of reinforcements. Simulate recruiting and training new troops
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uiOffset *= 10;
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giReinforcementPool += ( BASIC_POOL_INCREMENT * gGameOptions.ubDifficultyLevel ) * ( 100 + CurrentPlayerProgressPercentage() ) / 100 ;
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giReinforcementPool += ( gGameExternalOptions.guiBaseQueenPoolIncrement * gGameOptions.ubDifficultyLevel ) * ( 100 + CurrentPlayerProgressPercentage() ) / 100 ;
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AddStrategicEvent( EVENT_EVALUATE_QUEEN_SITUATION, GetWorldTotalMin() + uiOffset, 0 );
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return;
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}
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