Little Alien

- Bug fix: STRAIGHT_RANGE was not initialized properly causing enemies become invisible

Added changes from 2006-05-14 2 by Madd Mugsy

- Added Lesh's Explosion data externalization code for exp. animations, sounds, etc.
- Fixed some armor issues with ceramic plate-type attachments being attached to non-vest slots
- Removed hard coded item indexes from sun goggle / night goggle swapping, now it picks the best possible goggles



git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@71 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-05-18 14:58:18 +00:00
parent d6820d6ef0
commit ca45e66f44
24 changed files with 273 additions and 176 deletions
+2 -2
View File
@@ -768,13 +768,13 @@ void HandleMurderOfCivilian( SOLDIERTYPE *pSoldier, BOOLEAN fIntentional )
}
// killer seen by civ?
if ( SoldierToSoldierLineOfSightTest( pCivSoldier, MercPtrs[ pSoldier->ubAttackerID ], STRAIGHT_RANGE, TRUE ) != 0 )
if ( SoldierToSoldierLineOfSightTest( pCivSoldier, MercPtrs[ pSoldier->ubAttackerID ], gGameExternalOptions.ubStraightSightRange, TRUE ) != 0 )
{
bSeenState |= 1;
}
// victim seen by civ?
if( SoldierToSoldierLineOfSightTest( pCivSoldier, pSoldier, STRAIGHT_RANGE, TRUE ) != 0 )
if( SoldierToSoldierLineOfSightTest( pCivSoldier, pSoldier, gGameExternalOptions.ubStraightSightRange, TRUE ) != 0 )
{
bSeenState |= 2;
}