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Little Alien
- Bug fix: STRAIGHT_RANGE was not initialized properly causing enemies become invisible Added changes from 2006-05-14 2 by Madd Mugsy - Added Lesh's Explosion data externalization code for exp. animations, sounds, etc. - Fixed some armor issues with ceramic plate-type attachments being attached to non-vest slots - Removed hard coded item indexes from sun goggle / night goggle swapping, now it picks the best possible goggles git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@71 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -768,13 +768,13 @@ void HandleMurderOfCivilian( SOLDIERTYPE *pSoldier, BOOLEAN fIntentional )
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}
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// killer seen by civ?
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if ( SoldierToSoldierLineOfSightTest( pCivSoldier, MercPtrs[ pSoldier->ubAttackerID ], STRAIGHT_RANGE, TRUE ) != 0 )
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if ( SoldierToSoldierLineOfSightTest( pCivSoldier, MercPtrs[ pSoldier->ubAttackerID ], gGameExternalOptions.ubStraightSightRange, TRUE ) != 0 )
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{
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bSeenState |= 1;
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}
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// victim seen by civ?
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if( SoldierToSoldierLineOfSightTest( pCivSoldier, pSoldier, STRAIGHT_RANGE, TRUE ) != 0 )
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if( SoldierToSoldierLineOfSightTest( pCivSoldier, pSoldier, gGameExternalOptions.ubStraightSightRange, TRUE ) != 0 )
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{
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bSeenState |= 2;
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}
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