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Little Alien
- Bug fix: STRAIGHT_RANGE was not initialized properly causing enemies become invisible Added changes from 2006-05-14 2 by Madd Mugsy - Added Lesh's Explosion data externalization code for exp. animations, sounds, etc. - Fixed some armor issues with ceramic plate-type attachments being attached to non-vest slots - Removed hard coded item indexes from sun goggle / night goggle swapping, now it picks the best possible goggles git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@71 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -148,7 +148,7 @@
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#define DOTDOTDOT L"..."
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#define COMMA_AND_SPACE L", "
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#define ITEM_PROS_AND_CONS( usItem ) ( ( Item[ usItem ].usItemClass & IC_GUN) )
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#define ITEM_PROS_AND_CONS( usItem ) ( ( Item[ usItem ].usItemClass & IC_GUN && !Item[ usItem ].rocketlauncher ) )
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#define MAP_ITEMDESC_DESC_START_X ( 23 + gsInvDescX )
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#define MAP_ITEMDESC_DESC_START_Y (170 + gsInvDescY)
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