Little Alien

- Bug fix: STRAIGHT_RANGE was not initialized properly causing enemies become invisible

Added changes from 2006-05-14 2 by Madd Mugsy

- Added Lesh's Explosion data externalization code for exp. animations, sounds, etc.
- Fixed some armor issues with ceramic plate-type attachments being attached to non-vest slots
- Removed hard coded item indexes from sun goggle / night goggle swapping, now it picks the best possible goggles



git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@71 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-05-18 14:58:18 +00:00
parent d6820d6ef0
commit ca45e66f44
24 changed files with 273 additions and 176 deletions
+29 -1
View File
@@ -7068,4 +7068,32 @@ UINT16 GetFirstExplosiveOfType(UINT16 expType)
}
return 0;
}
}
INT8 FindSunGoggles( SOLDIERTYPE * pSoldier, INT16 bonusToBeat )
{
INT8 bLoop;
for (bLoop = HANDPOS; bLoop <= SMALLPOCK8POS; bLoop++)
{
if (Item[pSoldier->inv[bLoop].usItem].brightlightvisionrangebonus > bonusToBeat && Item[pSoldier->inv[bLoop].usItem].usItemClass == IC_FACE )
{
return( bLoop );
}
}
return( ITEM_NOT_FOUND );
}
INT8 FindNightGoggles( SOLDIERTYPE * pSoldier, INT16 bonusToBeat )
{
INT8 bLoop;
for (bLoop = HANDPOS; bLoop <= SMALLPOCK8POS; bLoop++)
{
if (Item[pSoldier->inv[bLoop].usItem].nightvisionrangebonus > bonusToBeat && Item[pSoldier->inv[bLoop].usItem].usItemClass == IC_FACE )
{
return( bLoop );
}
}
return( ITEM_NOT_FOUND );
}