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Little Alien
- Bug fix: STRAIGHT_RANGE was not initialized properly causing enemies become invisible Added changes from 2006-05-14 2 by Madd Mugsy - Added Lesh's Explosion data externalization code for exp. animations, sounds, etc. - Fixed some armor issues with ceramic plate-type attachments being attached to non-vest slots - Removed hard coded item indexes from sun goggle / night goggle swapping, now it picks the best possible goggles git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@71 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -186,7 +186,7 @@ enum
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// CHANGE THIS VALUE TO AFFECT TOTAL SIGHT RANGE
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#define STRAIGHT_RANGE gGameExternalOptions.ubStraightSightRange
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//#define STRAIGHT_RANGE gGameExternalOptions.ubStraightSightRange
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// CHANGE THESE VALUES TO ADJUST VARIOUS FOV ANGLES
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#define STRAIGHT_RATIO 1 //* 1.5
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@@ -199,11 +199,11 @@ enum
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#define BEHIND_RATIO 0
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// looking distance defines
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#define BEHIND (INT8)( BEHIND_RATIO * STRAIGHT_RANGE )
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#define SBEHIND (INT8)( SBEHIND_RATIO * STRAIGHT_RANGE )
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#define SIDE (INT8)( SIDE_RATIO * STRAIGHT_RANGE )
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#define ANGLE (INT8)( ANGLE_RATIO * STRAIGHT_RANGE )
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#define STRAIGHT (INT8)( STRAIGHT_RATIO * STRAIGHT_RANGE )
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//#define BEHIND (INT8)( BEHIND_RATIO * STRAIGHT_RANGE )
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//#define SBEHIND (INT8)( SBEHIND_RATIO * STRAIGHT_RANGE )
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//#define SIDE (INT8)( SIDE_RATIO * STRAIGHT_RANGE )
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//#define ANGLE (INT8)( ANGLE_RATIO * STRAIGHT_RANGE )
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//#define STRAIGHT (INT8)( STRAIGHT_RATIO * STRAIGHT_RANGE )
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// opplist value constants
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