Little Alien

- Bug fix: STRAIGHT_RANGE was not initialized properly causing enemies become invisible

Added changes from 2006-05-14 2 by Madd Mugsy

- Added Lesh's Explosion data externalization code for exp. animations, sounds, etc.
- Fixed some armor issues with ceramic plate-type attachments being attached to non-vest slots
- Removed hard coded item indexes from sun goggle / night goggle swapping, now it picks the best possible goggles



git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@71 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-05-18 14:58:18 +00:00
parent d6820d6ef0
commit ca45e66f44
24 changed files with 273 additions and 176 deletions
+6 -6
View File
@@ -186,7 +186,7 @@ enum
// CHANGE THIS VALUE TO AFFECT TOTAL SIGHT RANGE
#define STRAIGHT_RANGE gGameExternalOptions.ubStraightSightRange
//#define STRAIGHT_RANGE gGameExternalOptions.ubStraightSightRange
// CHANGE THESE VALUES TO ADJUST VARIOUS FOV ANGLES
#define STRAIGHT_RATIO 1 //* 1.5
@@ -199,11 +199,11 @@ enum
#define BEHIND_RATIO 0
// looking distance defines
#define BEHIND (INT8)( BEHIND_RATIO * STRAIGHT_RANGE )
#define SBEHIND (INT8)( SBEHIND_RATIO * STRAIGHT_RANGE )
#define SIDE (INT8)( SIDE_RATIO * STRAIGHT_RANGE )
#define ANGLE (INT8)( ANGLE_RATIO * STRAIGHT_RANGE )
#define STRAIGHT (INT8)( STRAIGHT_RATIO * STRAIGHT_RANGE )
//#define BEHIND (INT8)( BEHIND_RATIO * STRAIGHT_RANGE )
//#define SBEHIND (INT8)( SBEHIND_RATIO * STRAIGHT_RANGE )
//#define SIDE (INT8)( SIDE_RATIO * STRAIGHT_RANGE )
//#define ANGLE (INT8)( ANGLE_RATIO * STRAIGHT_RANGE )
//#define STRAIGHT (INT8)( STRAIGHT_RATIO * STRAIGHT_RANGE )
// opplist value constants