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Little Alien
- Bug fix: STRAIGHT_RANGE was not initialized properly causing enemies become invisible Added changes from 2006-05-14 2 by Madd Mugsy - Added Lesh's Explosion data externalization code for exp. animations, sounds, etc. - Fixed some armor issues with ceramic plate-type attachments being attached to non-vest slots - Removed hard coded item indexes from sun goggle / night goggle swapping, now it picks the best possible goggles git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@71 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -59,6 +59,8 @@ typedef PARSE_STAGE;
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#define SOUNDSFILENAME "Sounds.xml"
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#define BURSTSOUNDSFILENAME "BurstSounds.xml"
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// Lesh: filename definition
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#define EXPLOSIONDATAFILENAME "ExplosionData.xml"
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#define CITYTABLEFILENAME "Cities.xml"
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extern BOOLEAN ReadInItemStats(STR fileName);
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@@ -122,4 +124,8 @@ extern BOOLEAN WriteAmmoTypeStats();
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extern BOOLEAN ReadInBurstSoundArray(STR fileName);
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extern BOOLEAN WriteBurstSoundArray();
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// Lesh: over
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// Lesh: 2 new lines added for explosion data
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extern BOOLEAN ReadInExplosionDataStats(STR fileName);
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extern BOOLEAN WriteExplosionDataStats();
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// Lesh: over
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#endif
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