Little Alien

- Bug fix: STRAIGHT_RANGE was not initialized properly causing enemies become invisible

Added changes from 2006-05-14 2 by Madd Mugsy

- Added Lesh's Explosion data externalization code for exp. animations, sounds, etc.
- Fixed some armor issues with ceramic plate-type attachments being attached to non-vest slots
- Removed hard coded item indexes from sun goggle / night goggle swapping, now it picks the best possible goggles



git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@71 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-05-18 14:58:18 +00:00
parent d6820d6ef0
commit ca45e66f44
24 changed files with 273 additions and 176 deletions
+28 -21
View File
@@ -152,30 +152,37 @@ UINT8 gubWatchedLocPoints[ TOTAL_SOLDIERS ][ NUM_WATCHED_LOCS ];
BOOLEAN gfWatchedLocReset[ TOTAL_SOLDIERS ][ NUM_WATCHED_LOCS ];
BOOLEAN gfWatchedLocHasBeenIncremented[ TOTAL_SOLDIERS ][ NUM_WATCHED_LOCS ];
INT8 gbLookDistance[8][8] =
INT8 gbLookDistance[8][8];
INT8 BEHIND;
INT8 SBEHIND;
INT8 SIDE;
INT8 ANGLE;
INT8 STRAIGHT;
void InitSightRange()
{
BEHIND = (INT8)( BEHIND_RATIO * gGameExternalOptions.ubStraightSightRange );
SBEHIND = (INT8)( SBEHIND_RATIO * gGameExternalOptions.ubStraightSightRange );
SIDE = (INT8)( SIDE_RATIO * gGameExternalOptions.ubStraightSightRange );
ANGLE = (INT8)( ANGLE_RATIO * gGameExternalOptions.ubStraightSightRange );
STRAIGHT = (INT8)( STRAIGHT_RATIO * gGameExternalOptions.ubStraightSightRange );
// LOOKER DIR LOOKEE DIR
gbLookDistance[8][8] =
// LOOKER DIR LOOKEE DIR
// NORTH | NORTHEAST | EAST | SOUTHEAST | SOUTH | SOUTHWEST | WEST | NORTHWEST
/* NORTH */ STRAIGHT, ANGLE, SIDE, SBEHIND, BEHIND, SBEHIND, SIDE, ANGLE,
/* NORTHEAST */ ANGLE, STRAIGHT, ANGLE, SIDE, SBEHIND, BEHIND, SBEHIND, SIDE,
/* EAST */ SIDE, ANGLE, STRAIGHT, ANGLE, SIDE, SBEHIND, BEHIND, SBEHIND,
/* SOUTHEAST */ SBEHIND, SIDE, ANGLE, STRAIGHT, ANGLE, SIDE, SBEHIND, BEHIND,
/* SOUTH */ BEHIND, SBEHIND, SIDE, ANGLE, STRAIGHT, ANGLE, SIDE, SBEHIND,
/* SOUTHWEST */ SBEHIND, BEHIND, SBEHIND, SIDE, ANGLE, STRAIGHT, ANGLE, SIDE,
/* WEST */ SIDE, SBEHIND, BEHIND, SBEHIND, SIDE, ANGLE, STRAIGHT, ANGLE,
/* NORTHWEST */ ANGLE, SIDE, SBEHIND, BEHIND, SBEHIND, SIDE, ANGLE, STRAIGHT
;
}
// NORTH | NORTHEAST | EAST | SOUTHEAST | SOUTH | SOUTHWEST | WEST | NORTHWEST
/* NORTH */ STRAIGHT, ANGLE, SIDE, SBEHIND, BEHIND, SBEHIND, SIDE, ANGLE,
/* NORTHEAST */ ANGLE, STRAIGHT, ANGLE, SIDE, SBEHIND, BEHIND, SBEHIND, SIDE,
/* EAST */ SIDE, ANGLE, STRAIGHT, ANGLE, SIDE, SBEHIND, BEHIND, SBEHIND,
/* SOUTHEAST */ SBEHIND, SIDE, ANGLE, STRAIGHT, ANGLE, SIDE, SBEHIND, BEHIND,
/* SOUTH */ BEHIND, SBEHIND, SIDE, ANGLE, STRAIGHT, ANGLE, SIDE, SBEHIND,
/* SOUTHWEST */ SBEHIND, BEHIND, SBEHIND, SIDE, ANGLE, STRAIGHT, ANGLE, SIDE,
/* WEST */ SIDE, SBEHIND, BEHIND, SBEHIND, SIDE, ANGLE, STRAIGHT, ANGLE,
/* NORTHWEST */ ANGLE, SIDE, SBEHIND, BEHIND, SBEHIND, SIDE, ANGLE, STRAIGHT,
};
INT8 gbSmellStrength[3] =
{