Little Alien

- Bug fix: STRAIGHT_RANGE was not initialized properly causing enemies become invisible

Added changes from 2006-05-14 2 by Madd Mugsy

- Added Lesh's Explosion data externalization code for exp. animations, sounds, etc.
- Fixed some armor issues with ceramic plate-type attachments being attached to non-vest slots
- Removed hard coded item indexes from sun goggle / night goggle swapping, now it picks the best possible goggles



git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@71 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-05-18 14:58:18 +00:00
parent d6820d6ef0
commit ca45e66f44
24 changed files with 273 additions and 176 deletions
+2 -2
View File
@@ -64,7 +64,7 @@ UINT8 gubAICounter;
//extern UINT8 gubDeadLockDelay;
//#define DEADLOCK_DELAY 10000 //Madd - let's see what this does -- orig: 15000
#define DEADLOCK_DELAY ( gGameExternalOptions.gubDeadLockDelay * 1000 )
//#define DEADLOCK_DELAY ( gGameExternalOptions.gubDeadLockDelay * 1000 )
// Very representing if this computer is the host, therefore controlling the ai
extern BYTE gfAmIHost;
@@ -474,7 +474,7 @@ void HandleSoldierAI( SOLDIERTYPE *pSoldier )
if (gfTurnBasedAI)
{
if ( ( GetJA2Clock() - gTacticalStatus.uiTimeSinceMercAIStart ) > DEADLOCK_DELAY && !gfUIInDeadlock )
if ( ( GetJA2Clock() - gTacticalStatus.uiTimeSinceMercAIStart ) > ( gGameExternalOptions.gubDeadLockDelay * 1000 ) && !gfUIInDeadlock )
{
// ATE: Display message that deadlock occured...
LiveMessage( "Breaking Deadlock" );