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Little Alien
- Bug fix: STRAIGHT_RANGE was not initialized properly causing enemies become invisible Added changes from 2006-05-14 2 by Madd Mugsy - Added Lesh's Explosion data externalization code for exp. animations, sounds, etc. - Fixed some armor issues with ceramic plate-type attachments being attached to non-vest slots - Removed hard coded item indexes from sun goggle / night goggle swapping, now it picks the best possible goggles git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@71 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1602,7 +1602,7 @@ INT32 EstimateShotDamage(SOLDIERTYPE *pSoldier, SOLDIERTYPE *pOpponent, UINT8 ub
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}
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// check for ceramic plates; these do affect monster spit
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bPlatePos = FindAttachment( &(pOpponent->inv[VESTPOS]), CERAMIC_PLATES );
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bPlatePos = FindFirstArmourAttachment( &(pOpponent->inv[VESTPOS]) );
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if (bPlatePos != -1)
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{
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iTorsoProt += (INT32) Armour[Item[pOpponent->inv[VESTPOS].usAttachItem[bPlatePos]].ubClassIndex].ubProtection *
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