Little Alien

- Bug fix: STRAIGHT_RANGE was not initialized properly causing enemies become invisible

Added changes from 2006-05-14 2 by Madd Mugsy

- Added Lesh's Explosion data externalization code for exp. animations, sounds, etc.
- Fixed some armor issues with ceramic plate-type attachments being attached to non-vest slots
- Removed hard coded item indexes from sun goggle / night goggle swapping, now it picks the best possible goggles



git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@71 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-05-18 14:58:18 +00:00
parent d6820d6ef0
commit ca45e66f44
24 changed files with 273 additions and 176 deletions
+1 -1
View File
@@ -1602,7 +1602,7 @@ INT32 EstimateShotDamage(SOLDIERTYPE *pSoldier, SOLDIERTYPE *pOpponent, UINT8 ub
}
// check for ceramic plates; these do affect monster spit
bPlatePos = FindAttachment( &(pOpponent->inv[VESTPOS]), CERAMIC_PLATES );
bPlatePos = FindFirstArmourAttachment( &(pOpponent->inv[VESTPOS]) );
if (bPlatePos != -1)
{
iTorsoProt += (INT32) Armour[Item[pOpponent->inv[VESTPOS].usAttachItem[bPlatePos]].ubClassIndex].ubProtection *