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Little Alien
- Bug fix: STRAIGHT_RANGE was not initialized properly causing enemies become invisible Added changes from 2006-05-14 2 by Madd Mugsy - Added Lesh's Explosion data externalization code for exp. animations, sounds, etc. - Fixed some armor issues with ceramic plate-type attachments being attached to non-vest slots - Removed hard coded item indexes from sun goggle / night goggle swapping, now it picks the best possible goggles git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@71 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -11,6 +11,8 @@
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#include "soldier add.h"
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#endif
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extern INT8 STRAIGHT; //lal
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#define CAN_CALL( s ) (s->ubBodyType != BLOODCAT && s->ubBodyType != LARVAE_MONSTER && s->ubBodyType != INFANT_MONSTER)
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#define CAN_LISTEN_TO_CALL( s ) (s->ubBodyType != BLOODCAT && s->ubBodyType != LARVAE_MONSTER)
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