Little Alien

- Bug fix: STRAIGHT_RANGE was not initialized properly causing enemies become invisible

Added changes from 2006-05-14 2 by Madd Mugsy

- Added Lesh's Explosion data externalization code for exp. animations, sounds, etc.
- Fixed some armor issues with ceramic plate-type attachments being attached to non-vest slots
- Removed hard coded item indexes from sun goggle / night goggle swapping, now it picks the best possible goggles



git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@71 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-05-18 14:58:18 +00:00
parent d6820d6ef0
commit ca45e66f44
24 changed files with 273 additions and 176 deletions
+2
View File
@@ -11,6 +11,8 @@
#include "soldier add.h"
#endif
extern INT8 STRAIGHT; //lal
#define CAN_CALL( s ) (s->ubBodyType != BLOODCAT && s->ubBodyType != LARVAE_MONSTER && s->ubBodyType != INFANT_MONSTER)
#define CAN_LISTEN_TO_CALL( s ) (s->ubBodyType != BLOODCAT && s->ubBodyType != LARVAE_MONSTER)