Little Alien

- Bug fix: STRAIGHT_RANGE was not initialized properly causing enemies become invisible

Added changes from 2006-05-14 2 by Madd Mugsy

- Added Lesh's Explosion data externalization code for exp. animations, sounds, etc.
- Fixed some armor issues with ceramic plate-type attachments being attached to non-vest slots
- Removed hard coded item indexes from sun goggle / night goggle swapping, now it picks the best possible goggles



git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@71 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-05-18 14:58:18 +00:00
parent d6820d6ef0
commit ca45e66f44
24 changed files with 273 additions and 176 deletions
+18 -1
View File
@@ -56,10 +56,27 @@ enum EXPLOSION_TYPES
SMOKE_EXP,
MUSTARD_EXP,
BURN_EXP,
NUM_EXP_TYPES
NUM_EXP_TYPES=50
} ;
// Lesh: introducing struct instead of linked arrays
#define MAX_BLAST_FILENAME_LEN 70
typedef struct
{
UINT8 ubTransKeyFrame;
UINT8 ubDamageKeyFrame;
UINT32 uiExplosionSoundID;
UINT32 uiAltExplosionSoundID;
CHAR8 zBlastFilename[MAX_BLAST_FILENAME_LEN];
CHAR8 sBlastSpeed;
} EXPLOSION_DATA;
extern EXPLOSION_DATA gExpAniData[NUM_EXP_TYPES];
// Lesh: done here
typedef struct
{
UINT32 uiWorldBombIndex;