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Little Alien
- Bug fix: STRAIGHT_RANGE was not initialized properly causing enemies become invisible Added changes from 2006-05-14 2 by Madd Mugsy - Added Lesh's Explosion data externalization code for exp. animations, sounds, etc. - Fixed some armor issues with ceramic plate-type attachments being attached to non-vest slots - Removed hard coded item indexes from sun goggle / night goggle swapping, now it picks the best possible goggles git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@71 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -50,6 +50,7 @@ extern BOOLEAN gfTacticalPlacementGUIActive;
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extern BOOLEAN gfTacticalPlacementGUIDirty;
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extern BOOLEAN gfValidLocationsChanged;
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extern BOOLEAN gfInMsgBox;
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extern void InitSightRange(); //lal
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// callback to confirm game is over
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@@ -96,6 +97,7 @@ BOOLEAN InitializeGame(void)
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// Snap: Read options from an INI file in the default of custom Data directory
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// Moved this up because some settings are used during other inits
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LoadGameExternalOptions();
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InitSightRange(); //lal
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// Initlaize mouse subsystems
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MSYS_Init( );
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