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*** Merged Code from Multiplayer Branch Revision 3040 ***
Bugfixes: Bobby Ray Shipment - Re-enabled stealing from delivery sector (STEALING_FROM_SHIPMENTS_DISABLED) - Re-enabled & externalized chance that whole shipment is lost (CHANCE_OF_SHIPMENT_LOST) - Re-enabled delivery from John Kulba git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3041 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -181,12 +181,15 @@ BOOLEAN ExecuteStrategicEvent( STRATEGICEVENT *pEvent )
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}
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break;
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case EVENT_AIM_RESET_MERC_ANNOYANCE:
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ResetMercAnnoyanceAtPlayer( (UINT8) pEvent->uiParam );
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ResetMercAnnoyanceAtPlayer( (UINT8) pEvent->uiParam );
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break;
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// WANNE: This is the EVENT for the old Bobby Ray shipment code. Look for the EVENT "EVENT_POSTAL_SERVICE_SHIPMENT" below
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/*
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//The players purchase from Bobby Ray has arrived
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case EVENT_BOBBYRAY_PURCHASE:
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BobbyRayPurchaseEventCallback( (UINT8) pEvent->uiParam);
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break;
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*/
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//Gets called once a day ( at BOBBYRAY_UPDATE_TIME). To simulate the items being bought and sold at bobby rays
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case EVENT_DAILY_UPDATE_BOBBY_RAY_INVENTORY:
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DailyUpdateOfBobbyRaysNewInventory();
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