mirror of
https://github.com/1dot13/source.git
synced 2026-09-02 14:36:06 +02:00
- added ability to use ogg-files in speech sound files.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@642 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -1717,11 +1717,20 @@ INT8 *GetDialogueDataFilename( UINT8 ubCharacterNum, UINT16 usQuoteNum, BOOLEAN
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{
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{
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if ( fWavFile )
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if ( fWavFile )
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{
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{
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// Lesh: patch to allow playback ogg speech files
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// build name of wav file (characternum + quotenum)
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// build name of wav file (characternum + quotenum)
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#ifdef RUSSIAN
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#ifdef RUSSIAN
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sprintf( (char *)zFileName,"NPC_SPEECH\\g_%03d_%03d.ogg",ubCharacterNum,usQuoteNum );
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if ( !FileExists( (STR)zFileName ) )
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{
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sprintf( (char *)zFileName,"NPC_SPEECH\\g_%03d_%03d.wav",ubCharacterNum,usQuoteNum );
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sprintf( (char *)zFileName,"NPC_SPEECH\\g_%03d_%03d.wav",ubCharacterNum,usQuoteNum );
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}
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#else
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#else
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sprintf( (char *)zFileName,"NPC_SPEECH\\d_%03d_%03d.ogg",ubCharacterNum,usQuoteNum );
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if ( !FileExists( (STR)zFileName ) )
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{
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sprintf( (char *)zFileName,"NPC_SPEECH\\d_%03d_%03d.wav",ubCharacterNum,usQuoteNum );
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sprintf( (char *)zFileName,"NPC_SPEECH\\d_%03d_%03d.wav",ubCharacterNum,usQuoteNum );
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}
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#endif
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#endif
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}
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}
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else
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else
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@@ -1752,9 +1761,14 @@ INT8 *GetDialogueDataFilename( UINT8 ubCharacterNum, UINT16 usQuoteNum, BOOLEAN
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if ( fWavFile )
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if ( fWavFile )
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{
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// Lesh: patch to allow playback ogg speech files
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sprintf( (char *)zFileName,"NPC_SPEECH\\%03d_%03d.ogg",ubFileNumID,usQuoteNum );
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if ( !FileExists( (STR)zFileName ) )
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{
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{
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sprintf( (char *)zFileName,"NPC_SPEECH\\%03d_%03d.wav",ubFileNumID,usQuoteNum );
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sprintf( (char *)zFileName,"NPC_SPEECH\\%03d_%03d.wav",ubFileNumID,usQuoteNum );
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}
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}
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}
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else
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else
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{
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{
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// assume EDT files are in EDT directory on HARD DRIVE
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// assume EDT files are in EDT directory on HARD DRIVE
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@@ -1767,15 +1781,23 @@ INT8 *GetDialogueDataFilename( UINT8 ubCharacterNum, UINT16 usQuoteNum, BOOLEAN
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{
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{
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#ifdef RUSSIAN
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#ifdef RUSSIAN
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if( ubCharacterNum >= FIRST_RPC && ubCharacterNum < GASTON && gMercProfiles[ ubCharacterNum ].ubMiscFlags & PROFILE_MISC_FLAG_RECRUITED )
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if( ubCharacterNum >= FIRST_RPC && ubCharacterNum < GASTON && gMercProfiles[ ubCharacterNum ].ubMiscFlags & PROFILE_MISC_FLAG_RECRUITED )
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{
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sprintf( (char *) zFileName,"SPEECH\\r_%03d_%03d.ogg",ubCharacterNum,usQuoteNum );
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if ( !FileExists( (STR)zFileName ) )
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{
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{
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sprintf( (char *) zFileName,"SPEECH\\r_%03d_%03d.wav",ubCharacterNum,usQuoteNum );
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sprintf( (char *) zFileName,"SPEECH\\r_%03d_%03d.wav",ubCharacterNum,usQuoteNum );
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}
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}
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}
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else
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else
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#endif
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#endif
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{ // build name of wav file (characternum + quotenum)
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{ // build name of wav file (characternum + quotenum)
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sprintf( (char *)zFileName,"SPEECH\\%03d_%03d.ogg",ubCharacterNum,usQuoteNum );
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if ( !FileExists( (STR)zFileName ) )
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{
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sprintf( (char *)zFileName,"SPEECH\\%03d_%03d.wav",ubCharacterNum,usQuoteNum );
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sprintf( (char *)zFileName,"SPEECH\\%03d_%03d.wav",ubCharacterNum,usQuoteNum );
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}
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}
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}
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}
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}
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else
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else
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{
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{
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// assume EDT files are in EDT directory on HARD DRIVE
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// assume EDT files are in EDT directory on HARD DRIVE
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@@ -7390,22 +7390,35 @@ BOOLEAN InternalDoMercBattleSound( SOLDIERTYPE *pSoldier, UINT8 ubBattleSoundID,
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// OK, build file and play!
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// OK, build file and play!
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if ( pSoldier->ubProfile != NO_PROFILE )
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if ( pSoldier->ubProfile != NO_PROFILE )
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{
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sprintf( zFilename, "BATTLESNDS\\%03d_%s.ogg", pSoldier->ubProfile, gBattleSndsData[ ubSoundID ].zName );
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if ( !FileExists( (STR)zFilename ) )
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{
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{
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sprintf( zFilename, "BATTLESNDS\\%03d_%s.wav", pSoldier->ubProfile, gBattleSndsData[ ubSoundID ].zName );
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sprintf( zFilename, "BATTLESNDS\\%03d_%s.wav", pSoldier->ubProfile, gBattleSndsData[ ubSoundID ].zName );
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}
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if ( !FileExists( zFilename ) )
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if ( !FileExists( zFilename ) )
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{
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{
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// OK, temp build file...
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// OK, temp build file...
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if ( pSoldier->ubBodyType == REGFEMALE )
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if ( pSoldier->ubBodyType == REGFEMALE )
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{
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sprintf( zFilename, "BATTLESNDS\\f_%s.ogg", gBattleSndsData[ ubSoundID ].zName );
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if ( !FileExists( (STR)zFilename ) )
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{
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{
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sprintf( zFilename, "BATTLESNDS\\f_%s.wav", gBattleSndsData[ ubSoundID ].zName );
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sprintf( zFilename, "BATTLESNDS\\f_%s.wav", gBattleSndsData[ ubSoundID ].zName );
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}
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}
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}
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else
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else
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{
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sprintf( zFilename, "BATTLESNDS\\m_%s.ogg", gBattleSndsData[ ubSoundID ].zName );
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if ( !FileExists( (STR)zFilename ) )
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{
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{
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sprintf( zFilename, "BATTLESNDS\\m_%s.wav", gBattleSndsData[ ubSoundID ].zName );
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sprintf( zFilename, "BATTLESNDS\\m_%s.wav", gBattleSndsData[ ubSoundID ].zName );
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}
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}
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}
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}
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}
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}
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}
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else
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else
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{
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{
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// Check if we can play this!
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// Check if we can play this!
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@@ -7417,26 +7430,42 @@ BOOLEAN InternalDoMercBattleSound( SOLDIERTYPE *pSoldier, UINT8 ubBattleSoundID,
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if ( pSoldier->ubBodyType == HATKIDCIV || pSoldier->ubBodyType == KIDCIV )
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if ( pSoldier->ubBodyType == HATKIDCIV || pSoldier->ubBodyType == KIDCIV )
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{
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{
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if ( ubSoundID == BATTLE_SOUND_DIE1 )
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if ( ubSoundID == BATTLE_SOUND_DIE1 )
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{
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sprintf( zFilename, "BATTLESNDS\\kid%d_dying.ogg", pSoldier->ubBattleSoundID );
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if ( !FileExists( (STR)zFilename ) )
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{
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{
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sprintf( zFilename, "BATTLESNDS\\kid%d_dying.wav", pSoldier->ubBattleSoundID );
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sprintf( zFilename, "BATTLESNDS\\kid%d_dying.wav", pSoldier->ubBattleSoundID );
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}
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}
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}
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else
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else
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{
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sprintf( zFilename, "BATTLESNDS\\kid%d_%s.ogg", pSoldier->ubBattleSoundID, gBattleSndsData[ ubSoundID ].zName );
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if ( !FileExists( (STR)zFilename ) )
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{
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{
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sprintf( zFilename, "BATTLESNDS\\kid%d_%s.wav", pSoldier->ubBattleSoundID, gBattleSndsData[ ubSoundID ].zName );
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sprintf( zFilename, "BATTLESNDS\\kid%d_%s.wav", pSoldier->ubBattleSoundID, gBattleSndsData[ ubSoundID ].zName );
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}
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}
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}
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}
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}
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else
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else
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{
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{
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if ( ubSoundID == BATTLE_SOUND_DIE1 )
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if ( ubSoundID == BATTLE_SOUND_DIE1 )
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{
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sprintf( zFilename, "BATTLESNDS\\bad%d_die.ogg", pSoldier->ubBattleSoundID );
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if ( !FileExists( (STR)zFilename ) )
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{
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{
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sprintf( zFilename, "BATTLESNDS\\bad%d_die.wav", pSoldier->ubBattleSoundID );
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sprintf( zFilename, "BATTLESNDS\\bad%d_die.wav", pSoldier->ubBattleSoundID );
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}
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}
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}
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else
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else
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{
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sprintf( zFilename, "BATTLESNDS\\bad%d_%s.ogg", pSoldier->ubBattleSoundID, gBattleSndsData[ ubSoundID ].zName );
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if ( !FileExists( (STR)zFilename ) )
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{
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{
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sprintf( zFilename, "BATTLESNDS\\bad%d_%s.wav", pSoldier->ubBattleSoundID, gBattleSndsData[ ubSoundID ].zName );
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sprintf( zFilename, "BATTLESNDS\\bad%d_%s.wav", pSoldier->ubBattleSoundID, gBattleSndsData[ ubSoundID ].zName );
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}
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}
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}
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}
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}
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}
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}
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// Play sound!
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// Play sound!
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memset(&spParms, 0xff, sizeof(SOUNDPARMS));
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memset(&spParms, 0xff, sizeof(SOUNDPARMS));
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